EA has thrown its stake in the ground, and determined that it does not need or care to support Nintendo on the Wii U. No Frosbite engine, no current development on Wii U, and a senior developer who openly tweeted that Nintendo’s console platform was “crap”. So much for that “unprecedented partnership”! Vinnk and Sean make the obvious comparisons to Dreamcast (which was the last console EA totally shut out), speculate on the future of proprietary, company-branded game console hardware, and try to determine if Nintendo even needs EA in this generation… or any other.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/74
Sonic and Knuckles was the last good Sonic game for the Sega Genesis, and it was released at the height of the 16-bit era. It was basically an expansion pack for Sonic 3, although it could be played by itself. Sonic 3 and Sonic and Knuckles were originally intended to be one game (as a matter of fact, if you do the level select code in Sonic 3, you can hear music from the stages in Sonic and Knuckles, and McDonalds featured a promo based on Sonic 3 that mentioned the Flying Battery Zone, a level which wasn’t seen in the game). However, time constrains reared their ugly head, and Sonic 3 was cut down to 6 zones. However, this turned out to be a blessing in disguise, as we got 2 awesome Sonic games in the same year, and S&K utilized a pretty cool feature. [Read the rest of this entry…]
Remember that old arcade/NES game Jackal? Of course you do. Well, this game is its spiritual successor. There isn’t much of a storyline. A terrorist is attacking the world, and your team must defeat him. Picking one of several characters, each with their own vehicle, you tear across several levels blasting things, killing enemies, and rescuing hostages. The PC version of the game contains Half-Life’s Gordon Freeman as an extra character. You can play 1 or 2 player spiltscreen offline or 4 player co-op online. There are online leaderboards as well. Like those classic arcade games of old, there isn’t much more to say about this game, and not much needed. Just download it, and enjoy the mindless destruction.
by William Talley, filed in Lost Classics on Feb.07, 2013
Streets of Rage 2 is a sequel to Sega’s classic beat-em-up, and it signified one of the best reasons to own a Sega Genesis back in the days. Taking control of one of four characters, you set out to rescue your friend from criminal overlord Mr. X. You (and a friend if playing co-op) will battle through 8 levels, such as a tropical island and an amusement park. The graphics are some of the best seen on the Genesis and the soundtrack, composed by Yuzo Koshiro is one of the best soundtracks in a 16 bit video game. The electronica/techno beats will keep your blood pumping as you beat up everyone in your way. It’s available in several Sega compilations, and you can buy it on just about every download service, so if you haven’t played this classic, now is a good time to do so.
Before I started last month’s Halloween motif, I did re-visitations of several old school Disney games. Now that it’s November, I thought I would bring you one more. Of course seeing as how Halloween was 2 days ago, lets take a look at one of Disney’s darker properties: Gargoyles. [Read the rest of this entry…]
There are so many consoles on the market that it’s easy to forget that there used to be so many more. Not only have big players like Sega come and gone, but Atari has gotten out of the hardware race, as well as Bandai (now part and parcel of game publisher Namco).
Vinnk and Sean reminisce about their favorite failures, from the Dreamcast to the Lynx, and the Wonderswan to the 64DD.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/63
by William Talley, filed in Lost Classics on Aug.10, 2012
In the summer of 1994, the big two 16-bit publishers, Nintendo and Sega, released new racing games for their respective systems. Both of them pushed the envelope in graphical capabilities thanks to special chips in their cartridges, and were also fun to play. So which one is better? Well, click below and lets find out. [Read the rest of this entry…]
Continuing the 16-bit wars after the introduction of the Sega Genesis and TurboGrafx-16, we turn to a “24-bit” system that was truly like the arcade machines that its competitors were trying to emulate.
Vinnk reveals his decade-long tryst with SNK’s Neo Geo Advanced Entertainment System, the one console in the 16-bit generation that made good on its promise of arcade-quality graphics on a home console, and the hefty price tag to back it up.
Head over to our show notes to read more about the history of the Neo Geo and the making of this episode!