So a week and 1/2 ago, I posted about the supposed new Nintendo DS game that was primed to be an interquel between Castlevania: Lords of Shadow and Lords of Shadow 2, titled “Mirror of Fate”. Lot of speculation began flying around communities about what the game possibly could be about, and that the names “Trevor” and “Simon” Belmont were being heavily dropped.
Seems a lot of that speculation was true, according to the trailer released by Konami at E3 this week.
In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can “unlock” them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn’t have to pay more than a few dollars for a new game? Sean and Vinnk look at the things that developers do to get more money out of gamers, and what gamers do to make developers believe that they can’t get paid fairly for their work. Used games aren’t evil, but some developers want you to think they are. Developers aren’t evil, but there are gamers who… well, you know the rest. Is one side more entitled than the other?
The past 48 hours have been a series of buzzings about a supposed new Castlevania game for the Nintendo 3DS handheld. Website GoNintendo’s rumor mill has been churning out speculation about the supposed handheld title, called Castlevania: Mirror of Fate. According to these rumors, the game will be developed by Castlevania: Lords of Shadow producer Davis Cox, will be 2D, will be a part of the Lords storyline, and will be co-operative play with 2 starting characters.
Cox himself, who took the Castlevania reigns starting with Lords from previous long-time producer Koji “IGA” Igarashi, is currently keeping tight lipped on whether or not any of the rumors are true, as he is prodded by obviously curious Castlevania fans on his Twitter.
Konami has gone on record saying that there will be a Castlevania reveal at this year’s E3 conference, though most believed it to mean the official drop of a Lords of Shadow 2 game. If rumors prove true, it might be a dual-wield info drop for Castlevania this summer.
Don’t have a cow, man.
Enjoy! This episode has a 40 minute run time, so I’ll save you the trouble and let you know the inevitable Terminator reference is at 7:58.
What is the amazing truth behind the Bungeling Empire, Sim City, Bomberman, and Choplifter? You’ll be surprised! No, really! It’s pretty surprising! But you’ll have to listen to the podcast to find out. Hint: they’re all connected by HudsonSoft, makers of the TurboGrafx-16, PC Engine, countless awesome 8-bit peripherals, and home of the honeybee — may they rest in peace. Vinnk and Sean reminisce about the company that they thought they knew, but clearly didn’t, and now will miss more than they thought possible.
In this day and age of achievements and online leaderboards, the cheat code is a dying aspect of console gaming. However, back in the day, secret codes were king. Whether it was a debug mode for Sonic, a stage select for Vice: Project Doom, or a sound test in Ninja Gaiden, discovering a cheat code was like opening a Christmas gift. However, there was one code that more than any other, would be remembered by everyone.
The finale of our salute to 25 years of vampire-slaying goodness with Part 3 of our Castlevania Anniversary Tribute! (on time this time too!) Be sure to stay all the way to the end for some fun idiocy!
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