Dungeon Hearts is a puzzle/RPG hybrid. Playing as a group of heroes, you set out to defeat an evil entity. Instead of traditional turn-based combat however, you attack by matching 3 tiles. By matching up colors, you create gems which you use to attack enemies. Different types of tiles come into play as you make your way through each battle. While the game is easy enough in the first few levels, it gets harder as more types of tiles are introduced, and the playing field gets increasingly hectic. There isn’t much in the way of replay value if you can finish the game, but the battles are randomly generated, and there are 4 different soundtracks to unlock. If you have an iPad, you’ll definitely want to play that version, as it’s touch-screen controls will be easier on your hands than a mouse. While Dungeon Hearts is a bit on the short side, at $3, the price is right.
Releasing in late 2010, Infinity Blade was a very significant game for the mobile market, especially the iPad. It was the first mobile game that made use of the Unreal Engine 3. With a serious graphical powerhouse engine behind it, tablet systems would be on their way to being taken seriously as gaming devices. The game itself isn’t too shabby either. It provides an experience that is best suited towards mobile devices, although it tends to get a bit repetitious. [Read the rest of this entry…]
I know how the world is going to end, and it ain’t pretty. It starts with one small bug known as…Hope. And not the Barack Obama kind either. You see, some unlucky schmuck in Indonesia gets infected by it after eating some bad cattle. Other than some mild insomnia and some nausea, the guy doesn’t think much of it. However, the virus is able to spread via insects and tainted livestock, and other people in his village catch it. Of course some tourists from Britain come over, and after mingling with a few ‘working girls’, they inadvertently take the bug with them back to the United Kingdom. Before the summer, the bug has evolved quite a bit, as now that nausea turns to vomiting, those coughs turn to pneumonia, and anemia begins to develop within the blood streams of those effected. This gains the attention of the international community, but the virus continues to develop new strains, making it harder and harder for scientists to keep up with it. Making matters worse, now Hope is being spread through air and water. As infections start showing up in first world countries like the U.S and Japan, it gets increasingly harder to keep a lid on the virus, as even our antibiotics are no longer enough to fight it. Affected citizens degenerate into outright insanity as whole governments are being shutdown to deal with the threat. By the end of the following year, there is no place on Earth that hasn’t been affected by Hope. The lucky ones are already dead. The ones left become living corpses as their bodies slowly degrade. Advanced dysentery shuts down their digestive systems as their stomach immediately reject any thing they try to eat. Humanity is left to die a slow, agonizing death within 2 years after the first infection.
That nightmarish scenario isn’t real thankfully. However, if it happens in Ndemic Creations/Miniclip’s Plague Inc, then you will have won the game. That’s right, your goal is to develop and evolve a super virus so that it will kill off all of humanity. [Read the rest of this entry…]
We here at the Powet Municipal Court accuse the defendant, one 1337 Game Design of providing a fun and engaging 80s sitcom-style turn-based strategy experience, and we present this intro video as evidence. [Read the rest of this entry…]
Tower Defense games are a dime a dozen. How many Tower OFFENSE games have you played? That’s right, instead of putting up the cannons that blast the enemies, you direct them as they make their way to the end point. 11Bit Studio’s Anomaly – Warzone Earth is unique among its kind. In Anomaly, you take control of a commander as you thwart an alien invasion by leading your convoy towards huge domes that have appeared throughout Baghdad and Tokyo. You’ll direct their route, changing it on the fly when needed. Your battle suit gives you a selection of powers, such as the ability to put up a smoke screen or repair your vehicles. While the controls are shaky and take time getting used to, the gameplay manages to stand out and add an interesting twist to the tower defense formula.
In the waning years of the 20th century, secret codes were a common feature in games that would unlock secret content or make the challenge a bit less difficult. But now if you want those extras, you can “unlock” them for just a few dollars! Is that this a terrible shift in developer entitlement, or another example of how gamers feel like they shouldn’t have to pay more than a few dollars for a new game? Sean and Vinnk look at the things that developers do to get more money out of gamers, and what gamers do to make developers believe that they can’t get paid fairly for their work. Used games aren’t evil, but some developers want you to think they are. Developers aren’t evil, but there are gamers who… well, you know the rest. Is one side more entitled than the other?
Gaming can be deadly. Oh, we’re not preaching about violence in games becoming violence in real life. More about self-inflicted injury — like playing Starcraft in an internet cafe for 36 hours straight until your heart gives out. Sean and Vinnk discuss their narrow brushes with that big game pad in the sky by way of a variety of titles mobile, PC, and console.