There are problems with announcing new hardware that’s not available everywhere, such as the New 3DS coming out in Japan but not the US, including features that the regular 3DS does not have, yet Nintendo claims that because the North American market hasn’t peaked yet with the old hardware that it will hold off releasing it. Instead, we’re getting a line of special 3DS designs (never minding that a feature of the New 3DS is removable faceplates). Vinnk and Sean (well, mostly just Sean) head off to the Kalahari Resort in Wisconsin Dells for this first-ever live recording of the Famicom Dojo podcast, wondering why anyone would even get a 3DS for the holidays when a new one will probably be out in 2015. This is only the sort of thing you can get away with because of region locking. Vinnk explains his person Osborne Effect with Smash Bros. for 3DS, and Sean gushes about P.T., which he played on his new PS4. Plus, questions from our live audience!
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/112
When we were kids, someone introduced each of us to the world of video games. Maybe it was a parent, or a friend who had the latest and greatest. Or maybe that love developed in arcades and translated into the home. This week, we revisit the formative years that made us gamers. And we have other stories that listeners like you sent in to celebrate our 100th episode. Sean and Vinnk interview their families, play user submissions, and give their own individual stories about what it meant Growing Up Gamer.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/100
Does anyone of the generation who grew up with video games have an excuse to not understand how much (or rather, how little) video games affect people? So many buy Rated M games for their kids, completely ignoring the rating altogether. Which begs the question: just who are these ratings for? Vinnk and Sean go over a completely non-linear history of video game ratings, how Night Trap for Sega CD helped start the ratings firestorm, and they have evolved more into advertisements than effective parental warnings.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV: http://famicomdojo.tv/podcast/88
Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.