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Famicom Dojo: Twin Famicoms

Famicom Dojo

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Famicom Dojo – Episode 06 – Twin Famicoms
Famicom Dojo – Denshimail Promo

The Season 1 Finale is upon us! Were you ready? We warned you to be ready! 😮

In this episode, we bring to front and center the console that has been lurking in the background all season, the Sharp Twin Famicom!

Show Notes
http://famicomdojo.tv/season1/twin-famicoms/

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Lost Classics: Vice – Project Doom (NES)

This title from Sammy (now owned by Sega) is one of the finest, yet most underrated titles on the Nintendo Entertainment System. The game contains 3 different styles of gameplay. There are side scrolling platforming segments in which players can switch between various weapons, light-gun shooting levels which are similar to Operation Wolf, and driving levels similar to Spy-Hunter. The story, told through cinemas explores genetic mutations, cloning, and secret conspiracies which take the game beyond the standard ‘save the princess’ storylines seen in other games of that period. This game is a sought after title for the Virtual Console. In fact Mark Bozon, editor of IGN’s Wii Page have been asking the company about the possibility of the game being available on the service. However, Sammy apparently doesn’t remember the game and is tracking down the licensing rights to it. That’s a shame too, as this is an excellent title that deserves a second life.



Starcraft 2: Battle Report 1

IGN has posted a full 21 minute video of gameplay in Starcraft 2: Wings of Liberty. The battle features Terran vs. Protoss and gives a decent look at some of the new units and abilities.

You can see that video here.

One of the abilities I was intrigued by was that a newly built command center was able to carry 4 SCVs with it to immediately start mining at the expansion base. Another new feature shown was not only the ability to traverse terrain at different levels with certain units, but also that some parts of the terrain could be interacted with, in this case a pile of boulders blocking/protecting the entrance to an expansion site. They were also pretty quick to point out that this is still an alpha version and you can probably bet on a somewhat lengthy beta version to work out all the bugs. That being said, things are looking very good so far.



$20 Game of the Week: Mass Effect (Xbox 360)

The division between American-style role-playing game fans and Japanese-style RPGers is almost as deep as the split between Mortal Kombat and Street Fighter fans. While American RPG games such as Diablo and the Elder Scrolls series have focused on more real-time action oriented combat and deep character customization, Japanese RPGs such as Final Fantasy and Dragon Quest have focused on character development, turn-based combat, and semi-linear storylines. For years, it has been a back and forth battle, with both American and Japanese RPGs gaining popularity amongst fans at certain periods. When Final Fantasy VII changed the face of the genre, many American gamers flocked over to the works of Square-Enix, and its contemporaries. Fast forward to a decade later. Japanese RPG developers have been going as strong as ever, and even new ones such as Mistwalker have emerged. However, the problem with the current JRPG scene is that these developers have mostly relied on the same old formulas that they have implemented since the late 90s. The failures of games such as The Last Remnant and Infinite Undiscovery (as well as the cult status of games such as Persona, The World Ends With You, and Valkyrie Profile) have demonstrated that the public wants to see something different. Moreover, throughout the last decade, the American RPG market has been bolstered by excellent games such as Diablo, Oblivion, Neverwinter Nights, and Jade Empire. This brings me to this week’s feature, Mass Effect. Mass Effect was created by BioWare, the camp behind hits such as Star Wars: Knights of the Old Republic, Jade Empire, Baldur’s Gate, and the forthcoming Dragon Age. As in the past, BioWare has taken the RPG genre to new heights by not sticking by the genre’s norms. Square-Enix, Tri-Ace, Mistwalker, and other RPG developers, both American and Japanese, would do well to study this game (especially if they plan on doing any more work with the Unreal 3 engine).
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Keep Playing: Castlevania – Order of Ecclesia

Ending Music: “Unholy Vespers

The first of my two reviews for the recent Castlevania games. Like what you see? Be sure to check out my Staff Pick for the month. (last month too!) Make sure to check back here at Powet.tv for the other Castlevania review you won’t want to miss!



Marvel releases 8 new photos from X-Men Origins: Wolverine

Marvel.com has released 8 new stills from the upcoming movie X-Men Origins: Wolverine starring Hugh Jackman returning as Wolverine, Liev Schreiber as Victor Creed, and Taylor Kitsch as Gambit. Each of these actor/characters are pictured below. The movie is scheduled to be released on May 1, 2009.

  


See more after the jump!

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Lost Classics: Bloodstorm (Arcade)

Mortal Kombat caused a huge shakeup in the fighting game genre. MK stood in direct opposition to Capcom and SNK with its button tap friendly, yet accessible special moves and combos in contrast to the complicated joystick motions of Fatal Fury and Street Fighter. Although the character designs were simple, they had well developed backgrounds, making the game’s backstory more fleshed out than the usual “some guy wants to know who the world’s strongest fighter is so he holds a tournament” story we see in 90% of fighting games at the time. The game also featured digitized actors with motion capturing. While it looks incredibly cheesy by today’s standards, it gave the game an unprecedented level of realism for its time. Oh, and there was one other big thing about it…oh yeah, that’s right, the blood. Punches and kicks drew blood, bodies were decapitated, hearts were pulled from chests as they were still beating, spines were ripped out, parents everywhere had fits, and politicians sensed opportunity.

Like many big gaming movements before and after MK, many games sought to imitate what made it special. Rather than presenting gamers with an equally accessible play control scheme or fully fleshed out characters, the companies decided to concentrate on the gore. As a result, we got games such as Incredible Technologies/Strata’s (keep these names in mind as they will come up again later on in the article) Time Killers and the 3DO ‘classic’, Way of the Warrior. While the latter game at least went the extra mile to use digitized actors, the play control and character designs of both games were so bad, that they actually rank among the greatest games of all time (albeit for all the wrong reasons). There were good games that used blood as a selling point as well. Eternal Champions, or rather its Sega CD iteration contained lots of hidden secrets, as well as a fighting game based on real-life styles that was more akin to Street Fighter than Mortal Kombat. Primal Rage set itself apart by not only featuring Dinosaurs and prehistoric apes as its characters, but by having a unique style of control motions that had players holding down the attack buttons while entering the motions. One game that stands in the middle is Strata/IT/Chun Soft’s Bloodstorm. While the play control and character designs leave a bit to be desired, it featured some unique gameplay mechanics which would have made it a classic had they been developed further.

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Famicom Dojo: Season 1 Finale Promo

Famicom Dojo

Famicom Dojo Season 1 Finale (Promo)

It’s coming in just two weeks! Are you ready?

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Famicom Dojo – Season 1 Finale Promo

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