DC Universe Club Infinite Earths moving forward
by Crazy, filed in Toys on Sep.01, 2011

This was not terribly surprising and much of the speculation I saw on Twitter turned out to pretty much nail the announcement. The basic run down is Mattel did not receive the number of subscriptions they wanted to reach for the DC Universe Club Infinite Earths action figure subscription. When subscription ordering closed, Mattel stated they needed a couple weeks to figure out where to go from there.
Mattel announced the result of those internal discussions on Facebook today. The subscription will move forward. If you decide to purchase any figures on the day of the sale, those figures will be more expensive than you would have paid with the subscription. In addition, the subscription will open back up temporarily for people to order. More details on that are forthcoming. Finally, the fan choice subscription figure was also announced. That figure will be Metron in his Mobius Chair.
Check out the full announcement after the break.
[Read the rest of this entry…]

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This is why I love arcade games from the 85 – 95 period. One look at a cabinet like this, and it isn’t hard to see what inspired this game. Modeled after buddy cop flicks like Tango and Cash, Starsky and Hutch, and Miami Vice, Lucky and Wild is an on-rails shooter/racing hybrid. You set out to catch a series of drug dealers by driving and shooting at them. The cabinet has a steering wheel and two guns attached. The idea is that player one uses the wheel and first gun while player 2 uses the second gun. Of course there are several unofficial ways to play the game as well, either increasing or decreasing the difficulty. Player two can use player one’s gun (thus saving quarters), player two can use both guns (thus freeing player one for driving), or a player can use player two’s gun while player two uses player one’s gun. It’s not the end-all of arcade games, but it was a pretty clever concept, one that could use a revisit in this age of motion capture gameplay.

