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Possible ‘Halo 4’ Box Art, Definite New Enemies

As part of a promotional effort from Microsoft, several sites (including Powet.tv) were sent out part of a large ‘Halo 4’ image, split into 32 parts.

I got the email less than a half hour ago, but enough other fans and blogs got it that a forum goer from NeoGAF was able to stitch them all together.

What appears to the left may well be the box art for Halo 4. Behind the crouching Master Chief is the UNSC ship Forward Unto Dawn, broken in half from the event of Halo 3, is being sucked into the maw of the mysterious monster planet we saw in the E3 trailer last year. Also along for the ride are a few Covenant ships and who knows what else behind that fire and debris.

This next image transcends implications into an outright leak. This is the card back to one of the Halo 4 action figures. The first wave has Master Chief, an Elite Zealot, a Grunt Storm (whatever that means!) and a Red multiplayer Spartan.

Advertised as Wave two is another Spartan, Cortana, and two new characters: The ‘Crawler’ and the ‘Watcher’ with images of each. They’re kind of hard to see, since they’re toys and the images isn’t the best to begin with. Hopefully these new enemy classes mean we’re officially beyond The Flood as late game enemies. The Flood did not appear in ODST or Reach.

Halo 4 will launch on November 6 in North America, and is available for pre-order now. More news is expected soon, during E3.




Maximum Letdown: Heavy Metal – Geomatrix (Dreamcast)

Heavy Metal is a comics anthology magazine that began life in France under the name Metal Hurlant. It gained notoriety due to its heavy emphasis on sex and violence. It was bought over to the U.S and renamed Heavy Metal in 1977, and was purchased and published by Kevin Eastman. Yes, Teenage Mutant Ninja Turtles Kevin Eastman. The U.S version of the magazine featured several news articles that tied it into the Heavy Metal culture. The series spawned two feature films: 1981’s Heavy Metal, a set of story sequences done in different art styles (similar to The Animatrix) and 2000’s Heavy Metal 2000, a feature film featuring a character played by B-movie actress Julie Strain. The game also spawned 2 video games, F.A.K.K.2, a PC game sequel to Heavy metal 2000, and Heavy Metal:Geomatrix, a 2001 Dreamcast/Arcade game from Capcom. Although it uses a gameplay style similar to Spawn: In the Demon’s Hand, various gameplay issues and a lack of content cause the game to fall flat on its face. It doesn’t help matters that the game has very little to tie it in with the comics.
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Transformers: Prime The Video Game trailer



Assassin’s Creed III world gameplay premiere trailer



Botcon 2012: Matt Tieger on Transformers: Fall of Cybertron

Powet at Botcon 2012 - Adam Gardner interviewing Matt Tieger about Transformers: Fall of Cybertron

At Botcon 2012 we caught up with Matt “Tieg” Tieger” to talk about the upcoming Transformers video game “Fall of Cybertron”. If you’re not already excited for this game, you should probably check out this clip so that you can get on board.



Call Of Duty: BLOPS 2 The Future!


Call of Duty gets a lot of crap for being the same game every single year. Not really so. There were only 4 World War II games, and 4 games that were not in World War II!

Since Treyarch was so successful with ‘Black Ops’ it seemed natural to continue that story in the “Modern Warfare’ off year. I am shocked and kinda impressed they took the daring move of putting the fight in the near future. The war is against the United States’ own unmaned drones and smart weapons which have been turned against us. Looks cool. I’m sure it will play the same as all the others, but it looks cool.

I hope we get to play as the craggy, hairy, wrinkled guy.



Powet Top 5: Top 5 Reasons Why It’s Cool to Be a Gamer Right Now

Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond

Okay ya’ll, gather around, it’s time for a pep rally!

As I said two weeks ago, there is plenty that is wrong with video gaming. However, as I also stated, there are plenty of good things about the gaming scene. For one, technology is more advanced than ever before, and two, there are plenty of examples showing that video games can be a form of art and literature. Number three, developers are breaking new ground when it comes to graphics, gameplay, and storytelling, weather it’s triple A mainstream titles or independently developed games. This week’s top 5 shows why I’m happy and blessed to be a gamer, and why you should be too. Again, not everyone will agree with me.
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Maximum Letdown: Beyond the Beyond (PC)

Remember when before Final Fantasy 7 came out, the graphics in Playstation role playing games weren’t that much different from 16-bit role playing games? Thankfully early Playstation RPGs, like their 16-bit ancestors, made up gameplay and storywise for what they were lacking in graphics, so you were still able to enjoy titles like Suikoden and Arc The Lad I and II. Sadly, this was not the case with Beyond the Beyond. This game had a boring storyline which did nothing to move the genre forward, and it didn’t exactly help matters that the game’s graphics resembled a 1993 SNES RPG. Actually, scratch that. In 1993, the SNES had games like Lufia and Secret of Mana that made this game’s graphics look like pong. Not that that was hard to do,
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