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$20…er….Free game of the Week: American Dream (Ouya)

americandream

The Ouya isn’t exactly taking the world by storm, but I still gotta show it some love. Yes I know its launch wasn’t exactly perfect and not that many people are buying the software, but it’s not a triple A console, it’s an independently developed project funded via kickstarter. It’s $99, it can run your favorite retro games via emulator, it has a library of games already available for it (for better or worse), and you can develop software for it. That last part is especially important, because with the indie development scene exploding, you’ll wind up with experimental entries like American Dream that you won’t see on Steam any time soon.
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Lost Classics: Age of Empires 2 (PC)

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Age of Empires 2 is one of the most influential entries in the real time strategy genre. Combining Civilization-style world building with traditional 4X strategy gameplay, AOE 2’s game mechanics still help it remain popular among gamers to this day, even more so than it’s HD remake.
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$20 Game of the Week: Tokyo Jungle (Playstation 3 Network)

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Tokyo Jungle is one of the more unique games lurking around the Playstation Network. It’s weird and sometimes repetitive, but how many games have you played that let you play as a Pomeranian? Well, this title not only lets you take control of a Pomeranian, but you also get to play as dozens of other animals. Tokyo Jungle was released as a retail disc in Japan. However, it came over here as a downloadable title, and is better off for it. While it is a good package, it’s not something most gamers would pay full price for.
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Maximum Letdown: GP2X Caanoo (Handheld Game System)

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This past weekend saw the news that the Neo Geo X would cease production. With that note, it brings to mind another handheld which had an all-too-brief existence, Gamepark Holdings’ GP2X Caanoo. What’s that you say? Never heard of it? Well, that’s part of the reason it didn’t last long. Normally, Maximum Letdown takes potshots at bad games or/hardware. However, this Maximum Letdown is a letdown of a different variety, because the product had some potential, it just succumbed to poor timing and poor marketing.
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$20 Game of the Week: Rogue Legacy (PC, OSX, Linux, PS3, PS Vita)

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Developed by Toronto based Cellar Door Games who describe it as a Rogue-Lite, Rogue Legacy is a perfect example of why the indie movement remains fresh with new concepts and ideas. A combination of Castlevania: Symphony of the Night, Dark Souls, and The Binding of Issac, Rogue Legacy is a challenging game that pushes players forward by challenging them. You make your way through four areas as you battle monsters, gather items, and fight bosses. You will die, and die often. However, when you die, you take control of one of three possible descendants, each with their own abilities and traits, and your stats and equipment carry over to them. The real fun of the game comes when choosing the descendant. There are several traits a character can have. While some are cosmetic, others affect gameplay. For instance, characters with ADHD move faster, characters with vertigo play the game upside down, and characters with the nostalgic trait see everything with a golden hue. In between attempts, you can upgrade your family’s manor to upgrade your abilities, hire personnel such as blacksmiths and architects, and unlock new items and equipment. Oh yeah, the game’s layout resets each time you play, unless you pay the architect to lock down it’s design. Thankfully if you defeat a boss one time, it remains defeated. While Rogue Legacy will be very difficult at first, it gets easier with every attempt. Players who stick with it will be rewarded. When you complete the game, you’ll unlock a new game+ where you can play with your upgraded stats in a much harder quest. Players who love old-school exploration style games will love Rogue Legacy, as long as they are prepared to accept the challenge.



Lost Classics: Catacomb 3-D(PC)

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Before Halo, Call of Duty, Doom, and even Wolfenstein 3-D, there was Catacomb 3-D, a prototype of the first person shooter. Catacomb 3-D is the third of a series, although it is the first using a 3-D engine. Playing as a nameless wizard, you descend into a catacomb to battle orcs, goblins, and other creatures with a variety of spells that you find throughout each level. The game was later followed up the Catacomb Fantasy Trilogy, which wasn’t developed by ID, although they use a similar engine and gameplay. These three games introduce new levels, and the third part even introduces sci-fi elements. You can get the entire series for only $6 at GOG.com. You’ll want to check it out and witness the birth of one of gaming’s most popular genres.



$20 Game of the Week: Pixel People (IOS)

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Normally I don’t feature free-to-play games in this column, but with this game I’m making an exception since you don’t need to spend any real world money to experience everything it has to offer. Pixel People is an 8-bit version of what the 2005 film The Island would look like if instead of being murdered and having their organs harvested, the clones actually were being sent to an island, and this island was in space. You are in control of a colony of clones on an island in space. After they come to an arrival center, you assign them jobs by splicing two genes which represent professions. There are over 200 to unlock, and there are small animals and other items to find and unlock as well. Your island is constantly expanding, so you’ll need to purchase more land for buildings and houses. There are two main resources: gold and utopium. Gold is harvested on a regular basis, while utopium is a bit more scarce. You can buy utopium at a premium price, but if you’re patient, you can wait until you save up for whatever you need. A recent update added the ability to add facebook friends so you can trade commodities with them, leave gifts, and visit their towns. If you got an iPad, and a few minutes a day to kill, grab this from the app shop. It’s free-to-play, but thankfully it’s not pay-to-win.



Maximum Letdown: Vigil Blood Bitterness (PC)

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As I noted in my review of Datura a few weeks back, indie games often use vagueness and minimalism as a means of attracting players. However, there is a difference between using minimalism to benefit the game and being vague for the sake of being vague. Sadly, Vigil (or Victi as it’s known in Europe) does the latter. While it drags players in with its Sin-City-style graphics and interesting storyline, it’s vagueness and frustrating gameplay will turn off players with the quickness.
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