As I noted in my review of Datura a few weeks back, indie games often use vagueness and minimalism as a means of attracting players. However, there is a difference between using minimalism to benefit the game and being vague for the sake of being vague. Sadly, Vigil (or Victi as it’s known in Europe) does the latter. While it drags players in with its Sin-City-style graphics and interesting storyline, it’s vagueness and frustrating gameplay will turn off players with the quickness.
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