Famicom Dojo Podcast: Take Your Knight and Shovel It
by Sean "TheOrange" Corse, filed in Uncategorized on Aug.29, 2014
Shovel Knight is more than a retro-styled game made to make you wistful of a bygone era — it makes you wish that era had never ended, and gives a glimpse of what it may have been like if it hadn’t. From emulating an actual Famicom sound chip to sticking almost entirely within the capabilities of the NES hardware, Shovel Knight is nothing less than a work of art. It’s also pretty fun to play! And it learns lessons from the last three decades that its proper 8-bit brethren never had time to internalize. Vinnk and Sean share their views on Yacht Club Games’ maiden voyage, heap praises on the Metroid series and Sakura Wars in Future Retro, and try to talk themselves into taking some more games off their pile of shame.
Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/101

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Anyone who has read my articles on
You gotta love system fanboyism. In exchange for the feeling you get of supporting your favorite console manufacturer, you screw yourself out of the chance to play some of the best games available on the other guy’s system(s). Back in the 16-bit days, I couldn’t throw a stone without hitting a Sega fanboy bragging about playing Sonic 2, Streets of Rage, and Madden football while secretly wishing to play Final Fantasy 2 and Super Castlevania 4. Likewise, I knew many a Nintendo fanboy who, while singing praises of their Mario Karts, Secret of Manas, and Contra IIIs during the day, secretly cried themselves to sleep each night over their version of Mortal Kombat having no blood in it. Even in this age of console exclusivity shrinking, I can’t think of one Sony fanboy who didn’t secretly wish to play Mass Effect or Xbox 360 owner who didn’t want to play Meta Gear Solid 4 (even if they wouldn’t admit it out loud). During the last console generation, if there was at least one game that Sony fanboys would have gladly given their first born child for a chance to play, it was the Xbox exclusive Ninja Gaiden, and for good reason. Team Ninja’s 2004 classic not only reintroduced the series to a new generation of gamers, but it crafted one of the finest, hyperactive, gaming experiences on any console, past or present. Thankfully, Tecmo decided to relent, and give Sony PS3 owners a bone. Thus, Ninja Gaiden Sigma, the definitive version of Ninja Gaiden hit PS3s in 2007.