It would be fair to say I’ve been mean to Sony in the past year. It would be more fair to say I’ve been mean to them for the 5 years before that. Ever since the PS2 killed my beloved Dreamcast, Sony has been on my bad side. But something changed.
Theres always been a slew of games I’ve wanted to play on Sony systems. Though I picked up a GameCube and an Xbox, it was pretty clear I was missing a LOT by not grabbing the other console. With the PS3 losing exclusives and the Xbox 360 so far ahead this time, I thought maybe I’d made a solid choice and wouldn’t be missing much. Now it looks like I’ll be missing a lot.
Watch the trailer for Ratchet & Clank. Even if graphical advances are all Insomniac has to offer in their newest game, the advances are significant. And it just looks fun.
by FakeTrout, filed in Events, Games on Mar.08, 2007
Yesteday there was somewhat of an uproar over Maxis developer Chris Hecker calling the Wii a “piece of shit” and “two gamecubes duct taped together” and implied that Nintendo doesn’t care about games as art.
Here is Super Mario Galaxy, shown today.
Now Hecker apologizes. Does a Mario game need to look any better than that? I mean, thats beyond all my wildest expectations for Mario! Really delivers on Wii being more than just a funny controller. [Read the rest of this entry…]
by FakeTrout, filed in Events, Games on Mar.07, 2007
Even though Game Developer’s Conference should by name be about developers coming together and networking and talking about how to make better games, the big names all bring tons of new info and use their keynotes to stump their product. Sony’s Phil Harrison actually showed Killzone on PS3 last night in playable form but touted it as an exercise in their new game engine and developer tools. Whatever, Phil. You wanted to show Killzone to someone.
Sony came out swinging after almost a year of bad press following their E3 announcement of the PS3’s pricepoint. The bombshell is Playstation Home (trailer) is a service thats part Xbox Achievements, part Mii, and part Second Life. Its almost… too much. It lack’s Mii’s simple charm, and 360’s slick menu system in favor of stocking an apartment full of trophies earned in game and having an avatar you can clothe and send around the virtual world. I have a feeling this sounds cooler than it will be, but at least it sounds cool.
Another feather in Sony’s cap is LittleBigPlanet. Its a platformer. A platformer! Its community based, so you can make and share your own levels. Just Look, we’ll talk about it later. I’ll just say this is a game I’d buy a PS3 for.
The breakout release on the download circuit this week has to go to Playstation Network’s “fl0w”
Fl0w comes from Jenova Chen, the lead behind the highly creative PC game Cloud. It looks like a mash up between Katamari Damacy and Geometry Wars. You control a small organism in a vast expanse of water, and can gobble up those smaller than you, but avoid anything bigger. Naturally, with everything you eat, your microscopic character grows and you’ll be able to take on larger organisms.
Wii Virtual Console gets one of my all time favorites this week with Donkey Kong Country. I mentioned to fellow Powet Army solider Phil Bond that this game is every bit as good as Super Mario World, and I stand by that. Going in for a few levels of Co-op and then beating that giant beaver, all the platforming fun came rushing back. This was truly a special game that resides somewhere between the retro cool of the NES days and the less favorably remembered 32-bit revolution. Back when this came out, the Playstation and Saturn hype machines were getting ready to roar, then Rare and Nintendo dropped a Super NES game that looked better than anything on a CD based system! Sure it wasn’t 3D, but 3D was pretty much a disaster until Mario 64 came along, so this remains one of the great 2D games from the days when 2D was starting to fade.
Xbox Live is taking the shaft 2 weeks in a row now. Wednesday used to be the day to grab new Live Arcade games, but the most notable release to Marketplace recently has been the Borat dashboard theme and picture pack (I’ve taken Azamat as my avatar!). Team 17 hopes to have Worms ready soon, but have been frustrated by Microsoft’s constant delays. THQ announced they’re releasing in a box, much to our surprise. Tetris Evolution better be budget priced, because theres no reason that the world’s most popular puzzle game wouldn’t fit Live Arcade’s standards. An even though I own many other versions of Tetris (in arms reach, I have no less than 5 copies ready to go), I’ll probably buy this Xbox 360 version too.
In the early days of the PS1, the Twisted Metal series was to players what Halo pretty much is to Xbox players these days. It was an intense and bizzare car combat game that was filled with bizzare characters with equally bizzare vehicles blowing each other up with bizzare weapons. The first two editions were developed by developer Singletrac. The second game in the series, World Tour, was at the time considered by most to be the best in the series. However, the games took a dip in sales with Twisted Metal 3,when most of the developers had left after a contractual dispute with Sony and joined with GT Interactive. Sony’s in-house development team 989 studios handled the production, rewriting the code for the artificial intellegence and driving physics. These changes attracted new players while turning off longtime fans of the series. Twisted Metal 4 had corrected many of the faults from 3 and had even added a 4-player mode, but by then players had already moved on. Sony wanted to revive it’s flagship vehicular car-combat series for the Playstation 2. Enter Twisted Metal Black.
1up.com‘s Luke Smith and Kathleen Sanders spoke at length with Sony’s David Jaffe on his new game Calling All Cars in this week’s 1up Show. After all the talk of the downloadable PS3 game, the focus shifted toward what Sony is doing wrong, what Nintendo is doing wrong, and what Microsoft is doing wrong. 1up is making a reputation for throwing out tough questions, but I think Jaffe deserves some credit for answering them and being so candid. Few within the industry openly praise the competition or slam their own employer like he does, but the root of it seems to be he is a regular gamer like us, he just happens to have access to the process. The 20 minute interview is posted above.
Before creating the Playstation, Sony was a 3rd party developer known as Sony Imagesoft. The company’s primary purpose was to develop games for the 16 and cd-based systems of the time. Besides a bunch of crappy licenced games, they put out a few gems, one of them is thie little-known SNES title Skyblazer. It took bits and pieces of other games such as Castlevania, Zelda, and Mega Man and combined them with a Southern Asian-inspired atmosphere to create an identity all on it’s own. While you play as the typical hero in the typical “save the princess” story, the gameplay differences make up for what the plot lacks in originality tenfold. You move on an overworld map, which soon gives you choices in which way to go next. As you progress through the game, you’ll gain new abilities, almost like an RPG. Mode 7 flight stages and some cool boss battles also help break up the action. With Sony Imagesoft being absorbed into 989 studios, there is zero chance of it coming to virtual console, so be prepared to spend some bucks on Ebay hunting this down.
by Phil Bond, filed in Games, Reviews on Dec.08, 2006
One time, I saw a TV commercial for Guitar Hero II. In that commercial, two young men are shown playing different controllers side-by-side. One hero holds the Cherry version of the SG controller, which has been available through various means since the original Guitar Hero game came out, and is now commonly bundled with Guitar Hero II. The other player is shown holding a strangely-shaped white and black guitar that I’d never heard of before, and never heard of again until I saw it at my local Target store. [Read the rest of this entry…]