There’s something to be said for a game missing its release to make it more awesome, but after a while there’s the law of diminishing returns. Then there’s also the trap of trying to make everything SO MUCH MORE awesome than anything else out there, you keep changing things — even things that have or should be long since settled — that you enter the inferno known as “development hell” where ideas both good and bad go to eternally torment fans and developers alike. Sean and Vinnk discuss Duke Nukem, the fate of Silicon Knights and their dedication to Too Human that took them under, and how Rare going to Microsoft Studios changed the company forever.
Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
This column poses the question, “What makes us geeks?” To that, I say obscurity. As geeks we thrive in the obscure. Be it obscure objects, information or experiences involving our niche interests, we Obsess Over Obscurity. [Read the rest of this entry…]
Not all games based on movies or cartoons are bad, and when the licenses expire the games disappear too! This is the Powet Top 5 Lost Licensed Games, presented by Keep Playing!
Think I missed a game? Leave a comment and let me know!
by FakeTrout, filed in Uncategorized on May.13, 2008
I won’t kid you: I’m not a huge Rare fan. Loved Donkey Kong Country, but I didn’t grab on to any of their N64 titles, and their debut efforts for the Xbox 360 weren’t my cup of tea either. However, I do like a good platformer, and I’m willing to give Banjo a shot. Its coming in November and they’ve released a gameplay montage to show off the new vehicle building, driving, and flying. Looks like you can get pretty creative! [Read the rest of this entry…]