King of Fighters XIV ver. 2 has been released today. It’s an update that includes 4 characters (3 returning characters and 1 debuting character) and 2 new stages: a remake of Monaco from KOF 97 and a remake of Terry Bogard’s iconic Fatal Fury train stage. The new stages, along with the balance updates are available free on Playstation Network Store, and the characters can be bought for $5.99 each or in a 4 pack for $19.99. Check out the new character trailers after the jump. [Read the rest of this entry…]
Hope you had a Merry Christmas poweteers! As our gift to you we’ve packed in some of the biggest fighting game news from this past month. Some of these you might have seen before, some you might not have. Check after the jump to check it out. Also, be here next week for New Year’s beatdowns, where we take a look at some of the worst, and barley adequate, fighting games in existence.
Dead or Alive 5 is 4 years old, yet it’s still recieving content. At last week’s Dead or Alive festival, Tecmo/Koei revealed that Mai Shiranui from Fatal Fury/King of Fighters will be joining the game as paid DLC, at least in Japan. Given Mai’s ‘proportions’, she fits quite well with the ladies of DOA. She joins a cast that includes Virtual Fighter’s Akira, Samurai Warrior’s Naotora Ii, and Momji from Ninja Gaiden. Check out the trailer above, and check out more surprises below. [Read the rest of this entry…]
SNK/Playmore showed off a teaser for the upcoming KOF XIV at this past week’s TGS. Little is known about the game save for the fact it will be adapting a 2.5D presentation a’la Street Fighter 4. Although SNK’s previous efforts in 3D haven’t exactly been anything to write home about, hopefully they’ll get it right for KOF XIV. It’s heading to PS4 sometime in 2016, although it’s unsure as to whether it’s exclusive. KOF XII and XIII have both gone multiplatform with the latter receiving a PC port, so I’d be surprised if this was a console exclusive. We’ll have more TGS news throughout the rest of the week and into the weekend.
Continuing the 16-bit wars after the introduction of the Sega Genesis and TurboGrafx-16, we turn to a “24-bit” system that was truly like the arcade machines that its competitors were trying to emulate.
Vinnk reveals his decade-long tryst with SNK’s Neo Geo Advanced Entertainment System, the one console in the 16-bit generation that made good on its promise of arcade-quality graphics on a home console, and the hefty price tag to back it up.
Head over to our show notes to read more about the history of the Neo Geo and the making of this episode!