by William Talley, filed in $20 Game Of The Week on Apr.07, 2013
Releasing in late 2010, Infinity Blade was a very significant game for the mobile market, especially the iPad. It was the first mobile game that made use of the Unreal Engine 3. With a serious graphical powerhouse engine behind it, tablet systems would be on their way to being taken seriously as gaming devices. The game itself isn’t too shabby either. It provides an experience that is best suited towards mobile devices, although it tends to get a bit repetitious.
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Tags: Epic Games, Infinity Blade, iOS, iPad, Unreal
by Sean "TheOrange" Corse, filed in Famicom Dojo Podcast, Podcasts on Aug.12, 2011
When did video games start using “lives”? More importantly, when and why did they stop? With this changing, what does it mean to die in a game? Vinnk and SeanOrange examine the games that pioneered this mechanism, and take a look at when and why it started changing. Was it with games like Myst, or did adventure-style games always buck this trend? Has the fall of arcade gaming lead games to be easier, and therefore no longer need “lives”?
(Listen to the episode after the jump)
[Listen to the episode after the jump…!]
Tags: 5 Minutes to Kill Yourself, Al Lowe, Braid, Frotz, Infinity Blade, iOS, iPad, iPhone, Karoshi, Ken Williams, Leisure Suit Larry, Mr. Karoshi, Myst, Roberta Williams, Robot Unicorn Attack, Sierra Games, Torchwood