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The Powet Top 5 – Most Difficult Video Games

Ninja Gaiden Sigma - Game Over Screen - Do you choose to abandon the way of the ninja?

Welcome to the Powet Top 5, where we explore the top (and bottom) 5 items we think are relevant to any of a variety of topics that span the imagination. Sit back, read, and respond

Difficulty in a video game is a tough thing. Make it too easy, and there’s no challenge to it. Make it too hard, and if the player gives up on the game, it’s failed them. You pretty much want to make a game as hard as possible, so long as the player likes the game enough to push through and triumph, ultimately feeling satisfied for their win. This list is about games that, for better or for worse, are just too damned hard. There’s always a certain amount of shame associated with admitting that you find a game too hard, but I have no shame in saying that I am not able to beat any of the games on this list, and if you’ve been able to conquer any of them yourself I’d love to hear about it.

I’m sure you’ve all got your own games which make you so angry you could whip a gamepad at the wall, so feel free to leave a comment with your own list. With that, here are my 5 most difficult video games.

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Lost Classics: Blake Stone – Aliens of Gold & Planet Strike (PC)

Apogee Software created Blake Stone: Aliens of Gold shortly after Wolfenstein 3-D was released. Using a modified version of the Wolfenstein 3-D engine, the game depicted Blake Stone, a sort of futuristic James Bond as he tries to stop Dr. Goldfire from taking over the world using a race of genetically engineered aliens. Like Wolfenstein 3-D, Blake Stone was a fun and fast paced FPS game from the genre’s early days. Unfortunately, the game had the misfortune of being released a week before ID Software’s Doom, which turned the genre on its head. Thus, Blake Stone, and its sequel Planet Strike were criminally overlooked. Thankfully, you can find both on GOG.com for cheap.



Battle Beasts return with comic from IDW and toys from DST

Its been quite a while since the Diamond Select Toys scooped up the Battle Beasts rights in 2009. They have released a few variations of an exclusive Crocodile Battle Beast to gain excitement and showed off some new sculpts at SDCC 2010, but thats about it. No plans or announcements had been made.

Recently, however, a countdown site went live at http://www.diamondselecttoys.com/battle-beasts.html. It has been counting down for over a month and will end tomorrow. Tomorrow also marks the beginning of C2E2.

Fortunately for us, IDW broke the news before Diamond Select’s countdown has finished. A new comic fleshing out a new story for the Battle Beasts franchise is on its way from IDW Publishing. Not only that, but they have put up a website showing off some comic art and design art for the ram-like character, Vorin. An exclusive translucent red version of Vorin will be available as a convention exclusive at C2E2. Vorin was not among the new sculpts shown at SDCC 2010.

More info after the jump!
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PAX East 2012 – Retrograde


Matt, co-founder of 24 Caret Games, spent some time with us to talk about the concept behind Retrograde. He was then kind enough to do a demo for us. For more information on the game, you can check out their site here. Join us after the jump for more great gameplay footage.

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PAX East 2012 – Gunnar Technology

For more information on Gunnar Technology’s eyewear, you can check out their website here. I actually picked up a pair at the show and intend to do a review on them soon. Keep an eye out for that.



PAX East 2012 – Guacamelee

Graham of DrinkBox Studios explained some of the premise behind Guacamelee at PAX East 2012. The gameplay we included in the video only partially shows off the game. Join us after the jump to see the game announcement trailer with plenty of gameplay video. For more information about the game, you can check out their site here.

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PAX East 2012 – Girls Like Robots

Ziba Scott, founder of PopCannibal, spent some time with us at PAX East 2012 to talk about Girls Like Robots. If you’d like to see more information on the game, you can check out their site here.



Famicom Dojo Podcast: Don’t Believe the Hype

Hype is great… until your game comes out. Quite different from development hell, these are games that come out, but when they do they don’t quite live up to the promises made by the marketing department — and sometimes the developers themselves. Sean and Vinnk discuss the raft of hate against the Mass Effect 3 ending, the lack of ending for the Shenmue series, Peter Molyneux’s retirement from Lionhead Studios, and more. Suffice to say, it’s been an interesting year for the hype machine and its consequences.

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