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Lost Classics: Contra – Hard Corps (Genesis)

contrahardcorpsFor as long as anyone can remember, Konami was one of many companies who made video games exclusively for Nintendo systems thanks to the Big N’s heavy license restrictions. Thus, it came as a surprise when Konami finally began to develop games for other console manufacturers’ systems, most notably the Sega Genesis. Sega’s 16-bit had already seen Rocket Knight, along with console-exclusive Teenage Mutant Ninja Turtle and Castlevania games, so players hoped that it would be a matter of time until Konami graced the system with its flagship run-and-gun series, Contra. Sure enough, Konami delivered. Contra Hard Corps would be the first and last Contra game on the Sega Genesis. Although it wasn’t as memorable as Contra 3, it was good enough to stand among the past entries of the series. In fact, it would be the last good Contra game before the series slipped into a period of mediocrity.
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Star Trek Review


Enjoy 24 delicious minutes of Star Trek dissection at the hands (and mouths!) of Zac Shipley and Sean Orange! First 10 minutes are all spoiler-free, watch for the alert if you haven’t seen the movie!



$20 Game of the Week: Lemmings (PSP)

lemmingsIs the name David Jones familiar to you? If you’re a fan of Grand Theft Auto or the more recent Crackdown (and/or you’ve been keeping up with this week’s E3 coverage) then it should be. You see, David Jones is the man behind both of those modern-day gaming classics along with the upcoming MMOG APB. Years before showing revolutionizing the sandbox genre and showing gamers how fun it is to partake in deviant criminal behavior, he created the puzzle game Lemmings. Although it wasn’t nearly as violent as his later titles, it was just as innovative, and years later it manages to maintain its charm. Although Lemmings has hit almost every major gaming system in the past, this $20 GOTW centers around the 2006 PSP game from Sony Computer Entertainment and developed by Team 17.
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Powetcast Episode 11: BotCon 2009

powetcast We just got off the plane from BotCon 2009 in LA, and now you have a new Powetcast! In the same room for the first time in years, our panel takes the opportunity to share Transformers news, delve into what they thought about this year’s convention and BotCons past, and how much everyone is looking forward to the Revenge of the Fallen.

Enjoy this special Powetcast for the week of June 1st, 2009! Tune in in two weeks for our regular news and features.

(Did you go to BotCon? Go to the Paramount Party? Leave a comment and tell us what you thought of this year’s convention!)

Audio Netcast Details
iTunes Chicklet Subscribe to the Powetcast on iTunes
Direct Link: Powetcast Episode 10: War of the Prequels

Show notes after the jump!
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Powetcast Episode 10.5: Sequel to the Prequel

powetcast It’s the third supplemental in a row! We’ve already edited Episode 11, and promise there won’t be one next time. But THIS week, we continue our discussion about Prequels delving into how Star Wars has been ruined forever. We also discuss Battlestar Galactica: Razor’s right to exist.

How do you feel about upcoming prequel movie “The Plan”, as well as prequel series “Caprica”? Leave your comments below!


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Show notes after the jump!
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Movie Posters: Land of the Lost



BotCon 2009: Transformers Animated Voice Actors

"Weird Al" Yankovic and David Kaye

You know what’s weird? “Weird Al” having to ask David Kaye “how do we do this?” That’s pretty weird – especially weird for David Kaye. “They can make that happen, this is LA.”

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BotCon 2009: Transformers Activision Games

Activision and Luxoflux

Activision and Luxoflux

Activision and its developers are set to jump all over this Transformers bitch. How are they gonna do that? How about five unique games? One for Xbox 360 and PS3, one for Wii (taking advantage of its controls), one for the PS2 (thankfully NOT being ported to the Wii with waggle tacked on), and 2 for DS (much like last year). Each game was designed specifically to take advantage of the strengths of each console. But, of course, the most useful feature? You can Jump and Transform! Oh yes.

Activision spared no expense making these games epic; between all five, 500 people worked on development. Oh baby! Luxoflux is developer responsible for the “next-gen” systems (but not the other games), and was present for the panel, so most of the questions would seem to be largely be centered around this version of the game – although other aspects may apply to the rest.

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