Famicom Dojo Podcast: Only Mostly Dead
by Sean "TheOrange" Corse, filed in Famicom Dojo Podcast, Podcasts on May.02, 2012
Injuries in video games tend to be minor annoyances rather than the game-stopping events they should be. But wouldn’t having to heal from actual injuries be a sure way to kill gaming fun? Vinnk and Sean discuss how injury has been taken out of games with the advent of armor and shielding, and on the other side of the spectrum games that are all about healing. And somewhere in between, there’s the worst offender of the blurry line between life, death, and severe crippling injury: RPGs. Also, we give out copious amounts of Phoenix Downs.

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Developed by Daisuke “Pixel” Amaya over a period of 5 years, Cave Story is a throwback to classic 8-bit platformers like Metroid and Castlevania. Taking control of your typical silent hero, you explore a cave. By collecting weapons and powerups, you become stronger. The game’s storyline centers around a race of creatures that are apparently being subjugated. Although the game has been available as freeware since 2004, there are WiiWare and Steam versions of the game that add new gameplay features. A 3DS version is also available, but its $40 price tag is hard to justify with cheaper versions of the game available. However you get to play this game, please do so, as it is an excellent reminder of gaming’s glory age.
