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New Dreamcast Game

Karous for the Sega DreamcastWHAT? That’s right. According to Sega’s Japanese website a new game titled “Karous” will be released in Japan on March 8th on the Sega Dreamcast. Yes the Sega Dreamcast. Sega announced over 6 years ago on January 31st 2001 that they would cease production of the Dreamcast.

The game is a top view spaceship shooter somewhat similar to another Dreamcast game, Ikaruga, which was released in September of 2002, long after the console’s end of life. In the long period of time since the system’s death there have still been a handfull of games released for it. Could this finally be the last?

Since this game will only be released in Japan it could only be played in North America through some sort of piracy and we all know that’s not possible on the Dreamcast…

Check out the game’s official site for more information about Karous.

Thanks to Sega nerds for the scoop.



All CG Ghostbusters movie

GhostbustersA third installment to the popular Ghostbusters franchise will be an all CG movie. This was confirmed by Dan Aykroyd, who played Ray Stantz in the original movies, in a radio interview. The movie will not be live action like the others in the series though Bill Murray will still lend his voice for his character of Peter Venkman.



Wonder Woman, The Flash – Their Movies Lose Their Writers

Wonder Woman Movie TeaserJoss Whedon (who really needs no introduction at this point) was previously set to write and direct the upcoming Wonder Woman movie. David Goyer (whose recent movie-writing includes Batman Begins) was previously set to write (and potentially direct) the upcoming Flash movie. Now? Both have been de-attached from these two films. The reason – for both of them, it turns out – had to do with the studios having a different vision than them. Ah, non-creative executive types telling successful, proven creative types how to create. DC’s already a couple steps behind in the movie-franchise game, and these kinds of decisions really can’t be helping.

Regardless, new writers and directors have yet to be announced; read on after the jump to see what each of the two writer/directors had to say as they broke the news. [Read the rest of this entry…]



$20 Game of the Week: Fable – The Lost Chapters (PC, Xbox)

fable_the_lost_chapters_small_7.jpgEver since the original Xbox was developed, one of the most anticipated games for the system was Project Ego, a game being developed by Peter Molyneux’s Lionhead studios. This game promised an evolving world and character development system. Your character (who you decided would be good or evil based upon your actions), would age over time, even retaining scars that he earned in battle years ago. You could even marry, settle down, and have a family. You would even compete with other heroes in the world for fame and recognition, and a multiplayer mode would allow other player’s heroes to travel about in your world.

[Read the rest of this entry…]



Dance Dance Revolution comes to the Wii

Dance Dance Revolution for the WiiKonami is desiging a new Dance Dance Revolution game exclusively for the Wii. The game will use classic DDR pads which plug into the Gamecube’s controller ports in conjunction with hand movements using the Wii Remote and Nunchuck.

With support of up to 4 players it’s a good thing the Gamecube pads for Dance Dance Revolution Mario Mix are also compatible. Since this is a more traditional Dance Dance Revolution game when compared to the Mario Mix variation this will be the first standard DDR game made available on a Nintendo system. Many of the more classic modes of play will also be available in this title.

This IGN articles gives us a very in depth look at the prelimenary game though as they note many aspects could be changed or polished before this title is actually released.



Rondo of Blood Finally Coming to US Shores?

Castlevania Inverted CrossAs any avid Castlevania fan can tell you, one of the true highlights of the series was Symphony of the Night. However, many fans believe that Dracula X for the Super Nintendo was Symphony’s prequel, without realizing that the Japanese-Only released title “Akumajou Dracula: Chi no Rondo” (Rondo of Blood) for the PC Engine Duo was the true beginning chapter for one of the most reknowned Castlevania titles to date. True enthusiasts have dreamt of the day when Rondo of Blood would finally make the transition to American shores. (as many believed Dracula X to be a bastardized version of Rondo to begin with)

After over 10 years, it seems as though we’re finally getting that wish.

Konami is releasing “Castlevania: The Dracula X Chronicles for the PSP, slated to hit the markets this coming fall. One of the extras about waiting as long as we all have for a port to make the transition is that, not only will we be able to play the original 2D version of Rondo, but the game will also be sporting a redone 2.5D version of the game as well.

[Read the rest of this entry…]



Cream of the Comics – 1/31/2007

Ghost Rider FinaleGhost Rider Finale
written by Ivan Velez, art by Javier Saltares & Mark Texeira

Time for a history lesson.

In 1998, the then-current Ghost Rider series was canceled at issue #93. The catch is, the big end of the storyarc was scheduled to take place at issue #94. Issue #93 simply ended with the death of Dan Ketch, leaving fans with one crapper of a cliffhanger. As Mike Sterling – comic book shop owner – says, “The result? My having to tell customers for eight years that, no, there never was a #94, honest, I’m not kidding, and having them look at me like I’m 1) an idiot, or 2) lying to them.” This took place during some of the harshest time for the comic book industry, and the simple fact of the matter was, Marvel couldn’t afford to publish it. If you want some more of the details, as well as see a glimpse of the unpublished pages and the script, you can see read on here.

However, tomorrow, with the Ghost Rider movie looming near, Marvel has seemingly decided to increase product on the shelf (despite the lack of any connection to the movie characters or its story), and they’ve done a good turn by finally bringing issue #94 to the stands. While 12 pages were originally penciled, it seems (based on solicitation info) Saltares and Texeira were brought back together to finish the thing, which is a pleasantly surprising effort from Marvel. This “Finale” issue will also include issue #93 (to give the reader a complete story), and also some undescribed “bonus material,” whatever that includes.

Whether or not this book will be worth your money … well, your mileage may vary. But at least now you’ll know what the hell this thing is when you see it on the stands.



Manny Coto’s “Enterprise”

Enterprise Crew

If you haven’t seen it, it’s probably is as bad as you’ve heard. If you’ve watched it, you probably didn’t see much or any of the fourth season. That’s a shame, because that’s when the show actually got good.

Both Star Treks Voyager and Enterprise are the brainchild of Brannon Braga, a scriptwriter-turned-producer from the days of Next Generation. His signature trademark consists of stories based on strange temporal/spatial anomolies, hence their preponderance in Voyager (and indeed the premise of the entire show), and the ill-advised Temporal Cold War that consumed Star Trek: Enterprise from the inside out.

The beginning of the fourth season saw Braga replaced by Manny Coto, who put an end to this horrible storyline. What followed were several three-episode arcs dealing with Trek history. From Kahn-like genetically-enhanced humans, to the history of Surak and Vulcan, and an explanation for the Frito-Lay (i.e. “ridgeless”) Klingons of Kirk’s era, this season fulfilled the inherent promise and potential of the series after three grueling years.

[Read the rest of this entry…]



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