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KEEP PLAYING: Rewind – Fatal Labyrinth


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$20 Game of the Week: Crayon Physics Deluxe (PC)

crayonphysicsIf you have been paying attention, you’ll notice that there is a revolution going on in gaming. The independent gaming scene has been getting bigger and bigger these past few years. Freely available open-source tools such as Gimp and Blender, as well as the accessibility of easy to learn programming languages such as Python and Blender have made game programming easier than ever, and there is more of an incentive for indie developers to get started as well. Microsoft’s Xbox Live Marketplace features sections for independently made games, while indie developed games such as Everyday Shooter, Braid, and Dishwasher: Dead Samurai have been swiped up by big name companies, releasing them on various download services to critical acclaim. These games are going way beyond DIY shooters and puzzle games, introducing unique methods of story telling and gameplay mechanics. Crayon Physics, developed by Petri Purho, is one of the most recent faces of the indie gaming movement. It won first place at the 2008 independent games festival, and it puts many mainstream-developed games to shame.
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G is for Guilty Gear

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

GuiltyGearX2logoThe Guilty Gear series is a string of fast-paced fighting games first developed by Japanese company Sammy in 1998. During an age where Mortal Kombat and Street Fighter was still champions of the fighting games, with Killer Instinct on its way out and Soul Caliber and Super Smash Bros. on their way in, it was a hard time to be a thrown into the fray, so to speak. However, if there was one thing that Guilty Gear games could always capitalize on, it was speed. Probably the fastest fighting game to date, the sheer velocity of the game made it a favorite amongst button mashers.
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Lost Classics: Metal Combat – Falcon’s Revenge (Super Nintendo)

metlcombatLike beat-em-ups, the light-gun shooter is a genre that gained most of its popularity during the 8 – 32 bit generations of gaming. However, as the mechanic is quite simplistic, the shooter genre has slowly been losing its appeal since its arcade heyday, just like the beat-em-up. Moreover, most light gun shooters can be completed in less than half an hour, making them shallow and light on content. To truly gain the attention of gamers, light gun games have to do something innovative and eye-catching. House of the dead featured zombies and showers of blood. Time Crisis featured a duck pedal, allowing players to seek cover and catch their breaths. Silent Scope featured a sniper rifle, and relied on precision and calculation rather than being a simple blast-a-thon. Police 911 (which really should be bought to Wii using the Wiimotion plus and maybe the balance board) translated player’s motions into onscreen action, getting the player’s body involved in the game.

The SuperScope, probably the most beloved of the home console light guns, demonstrated plenty of potential for innovation in the light gun genre. Heck, the 6-game pack that came with it featured a puzzle game and a variation on whack-a-mole. It’s buttons and unique shape gave developers some unique options on to use for gameplay. While most games for the SuperScope never moved far away from the usual Operation-Wolf format, there were a few unique games using the peripheral. One of these games is Metal Combat: Falcon’s revenge.
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Review: GIJOE The Rise Of Cobra!

Zero joins me in the movie hotseat this week as we over examine the most mindlessly fun movie this summer.



$20 Game of the Week: Evil Genius (PC)

evilgeniusWhile playing this weeks $20 GOTW, I’ve come to realize something. There aren’t nearly enough games that allow you to step into the shoes of a criminal mastermind. Yeah, Grand Theft Auto and Saint’s Row allow me to craft a criminal empire and run a city, but even then I’m just playing as a gangster with a heart of gold. I wanna build a secret island base, chock full of henchmen that will lay their lives down for me on my say so. I wanna send my soldiers out to put in work across the world. I wanna capture, interrogate, and kill civilians and secret agents who snoop around my base. I wanna have a badass second-in-command who swears complete allegiance to me. I wanna instill fear in my workforce by killing one of my more incompetent workers right in front of them, Saddam Hussein style. Thankfully Elixir Studios recognizes the void of villain simulators. In 2004, they released this title, which places players in the wold of an evil genius as they try to achieve world domination.
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Powet Alphabet: F is for Farscape

farscape-title

Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

Before the Sci Fi Channel (or “SyFy”, as it’s now known) decided it hated science fiction fans, it was dedicated to bringing original science fiction content to the masses. The network didn’t always do this well (see Mission: Genesis), but in the late ’90s it would do this often. The first original series to catch my eye that wasn’t a total bomb was Farscape.

Farscape tells the story of IASA scientist and astronaut John Crichton, who is flung unwittingly across space via wormhole to try to survive in a much more advanced society that, due to his many other misfortunes, finds excuses to seek his complete and utter destruction. In true Douglas Adams fashion, we quickly find that Earth (“never heard of it”) is a truly backwater planet, leaving our hero stuck in the middle just trying to figure out what’s going on. Unlike other protagonists stuck in this situation, however, Crichton is able to bring his full knowledge of year 2000-era science fiction pop culture to bear in order to make sense of the things happening around him, to him, and without him.

For these and many other reasons that we are about to explore, Farscape wasn’t just another run-of-the-mill low budget hack writer’s fantasy. It was a hack writer’s fantasy with heart, drama, love, death, and re-death. And lots of sci-fi in-jokes. Come with us as we explore the Powet Alphabet’s “F”.

…what, you expecting Famicom?

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Lost Classics: Gaia Crusaders (Arcade)

gaiacrusadersI love a good beat-em-up. I know they get looked down upon these days, but few things relieve stress better than beating up busloads of thugs, mutants, mobsters, robots, ninjas, samurai, terrorists, dominatrices, zombies, hippies, republicans, and god knows what else. From Final Fight and Double Dragon to Streets of Rage and Sengoku, the beat-em-up genre has seen scores of great titles. One of the best and most unknown entries in the genre is this little known title from Neo-Geo developer Noise Factory. Taking control of one of 5 characters, you make your way through a post-apocalyptic world, battling demons and mutants. While it doesn’t do anything that hasn’t already been seen in the genre, it has some excellent graphics and a awesome soundtrack. While there is little chance of this game showing up on any home system anytime soon, this is definitely something you’ll want to pump quarters into if you come across it in the arcade.



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