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The Powet Top 5 – Things the DC New 52 Does Right

Many fans were hesitant, to say the least, when the New 52 reboot was announced (including us: listen to our podcast about it). Six months and six issues later, how is the DC Universe doing?

Here are the top five things the New 52 does right:

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$20 Game of the Week: Evilquest (Xbox Live Indie)

Evilquest is yet another Xbox Live Indie title that deserves its time in the spotlight. Built in the vein of classic 8 and 16-bit Action-RPGS like Chrystalis and SoulBlazer, Evilquest brings back that retro action that you love. Of course, there is a twist; instead of playing the hero intent on saving the world, you play as the villain who wishes to destroy it. You play as a legendary dark knight who is thrown into prison after being betrayed by a subordinate. After escaping, you vow revenge, killing everyone in your way. Evilquest is easy to pick up and play, and of course you can build your character’s skill levels as you go along. For $1, Evilquest is an excellent throwback to the games of old, so check it out and support independent game developers.



Lost Classics: Quake III Arena (PC, PS2, Dreamcast, iOS, Xbox Live Arcade)

Quake III, along with Unreal Tournament (which was released 10 days earlier) introduced the concept of multiplayer-centered play in FPS games. These days, FPS multiplayer is just as important of a component in many FPS franchises as the single player experience, if not more important. However, from the late 90s to the early 2000s, it was unheard of to build an FPS game around it’s multiplayer component, even with the popularity of Doom deathmatches and Goldeneye. However, ID software did just that with Quake 3, and just like they did before with Doom so many years ago, they changed the way we look at the FPS genre.
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KEEP PLAYING: Rewind – Actraiser




$20 Game of the Week: Action Arcade Wrestling (Xbox Live Arcade Indie)

Remember all those old school wrestling games like Wrestlefest, WWF Arcade, Sega Slam, and (more specifically) Nintendo’s Pro Wrestling? You know, how Pro Wrestling gaming used to be before we were spoiled with games like WWF Attitude, WCW/NWO Revenge, No Mercy, Fire Pro Wrestling Returns, and Smackdown vs Raw? Well Xbox 360 Indie developer Action has bought back that retro feel thanks to Action Arcade Wrestling. It’s got a small, but varied selection of wrestlers, and it’s easy to pick up and play. You can even edit your own wrestlers and arenas. There are several match types available including steel cage and tag team. While it doesn’t have the bells and whistles of other wrestling games, it does bring back that nostalgic feel that’s been missing from video game wrestling. At only one dollar (80 ms points), the price is right. By the way, tell your friends to support the developer as well, as word is he’s making a sequel.



Lost Classics: Shin Megami Tensei – Persona (PC, PS1, PSP)

While remakes, spinoffs, and re-releases of the demon summoning franchise Shin Megami Tensei series seem to be released every few months these days, for the longest time the releases were confined to Japan only. In Japan, the franchise is the third most popular RPG series after Final Fantasy and Dragon Quest. However, the game didn’t hit U.S shores until almost a decade after its 1987 debut on the Game Boy, largely in part due to its religious themes and Nintendo of America’s stance against such material. Thankfully Sony, just beginning the recognize the popularity of RPGs like Suikoden, Vandal Hearts, and the upcoming FFVII, had few such restrictions.

The first SMT game to be released in North America was part of SMT spinoff series Persona. What’s so unique about this game, and much of the SMT series in general, was that the game didn’t take place in some sci-fi/fantasy timeline, but instead in Modern Day Tokyo. Instead of summoning demons, the characters summon figments of their psyche. Playing as your typical nameless RPG hero, you and your friends, a group of Japanese high school students, find yourselves at the center of some weird happenings after visiting a sick classmate. From there, it’s up to you and your crew to save the city from a demonic threat. You do most of the exploration in a first person view (at least until one of the many random encounters, this being an JRPG and all), while you go into an isometric view for battles and conversations. The game underwent several changes for its U.S release. It was re-named Revelations: Persona, and its cast underwent several changes to make them more westernized. In many cases, characters were given different faces. One character originally named Masao was renamed Mark and made into an African-American. Several places were also renamed as well, and some enemy names were changed in order to avoid referencing Japanese folklore.
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PlayStation Vita and Uncharted: Golden Abyss first impressions

PlayStation Vita - Uncharted: Golden Abyss - Nathan Drake

The PlayStation Vita will be released on Wednesday February 22nd. Should you pick one up? Now that I’ve had a few days with the system, I’d like to share my first impressions of the system itself and the game I’ve spent the most time with, Uncharted: Golden Abyss. The PlayStation Vita is a powerful machine with great graphics and the best controls a portable has ever seen, but it’s UI and launch titles are plagued by an unnecessary overuse of it’s various gimmicks such as two touch screens, cameras and gyros. At a $250 price point, getting one is a no brainer to me, but the real value of the system won’t be obvious until we see how successful it will be, and what kind of support the system gets from developers.

Playstation Vita size compared to a Playstation Portable and Nintendo 3DS

A PSP, PlayStation Vita and 3DS

The size of the system is larger than Sony’s previous handheld, the PSP and Nintendo’s current offering, the 3DS. It’s not so large that it’s not portable, and a lot of that size is in the screen, which is really noticeable. With an amazing resolution of 960×544, the 3DS with it’s laughable 400×240 main screen offers no competition and this is apparent by the breathtaking graphics this system is capable of pulling off.


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$20 Game of the Week: System Protocol One (PC)

System Protocol One is a tower defense game with old-school style vector polygon graphics and a catchy techno soundtrack. Its unique plot is computer related, and everything in the game is in terms of computers. You are a security administrator charged with protecting his company’s system against viruses, which are the enemies that come across. By using cache (resources), you create a number of anti-virus programs (which are the towers you’ll build) to stop them. Just like any good tower defense game, you’ll have a variety of towers to use with a variety of different abilities. The game is quite challenging, and the tutorial is quite lengthy, which may intimidate players. However, the game is easy to pick up and play, and players who have a passing knowledge of Tower Defense games will have no problem playing this. Mastering it however, that’s a whole different story. It’s available for $10 on Steam, and of course they’ll have specials on it frequently.



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