Quake III, along with Unreal Tournament (which was released 10 days earlier) introduced the concept of multiplayer-centered play in FPS games. These days, FPS multiplayer is just as important of a component in many FPS franchises as the single player experience, if not more important. However, from the late 90s to the early 2000s, it was unheard of to build an FPS game around it’s multiplayer component, even with the popularity of Doom deathmatches and Goldeneye. However, ID software did just that with Quake 3, and just like they did before with Doom so many years ago, they changed the way we look at the FPS genre.
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