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Lost Classics: Shin Megami Tensei – Persona (PC, PS1, PSP)

While remakes, spinoffs, and re-releases of the demon summoning franchise Shin Megami Tensei series seem to be released every few months these days, for the longest time the releases were confined to Japan only. In Japan, the franchise is the third most popular RPG series after Final Fantasy and Dragon Quest. However, the game didn’t hit U.S shores until almost a decade after its 1987 debut on the Game Boy, largely in part due to its religious themes and Nintendo of America’s stance against such material. Thankfully Sony, just beginning the recognize the popularity of RPGs like Suikoden, Vandal Hearts, and the upcoming FFVII, had few such restrictions.

The first SMT game to be released in North America was part of SMT spinoff series Persona. What’s so unique about this game, and much of the SMT series in general, was that the game didn’t take place in some sci-fi/fantasy timeline, but instead in Modern Day Tokyo. Instead of summoning demons, the characters summon figments of their psyche. Playing as your typical nameless RPG hero, you and your friends, a group of Japanese high school students, find yourselves at the center of some weird happenings after visiting a sick classmate. From there, it’s up to you and your crew to save the city from a demonic threat. You do most of the exploration in a first person view (at least until one of the many random encounters, this being an JRPG and all), while you go into an isometric view for battles and conversations. The game underwent several changes for its U.S release. It was re-named Revelations: Persona, and its cast underwent several changes to make them more westernized. In many cases, characters were given different faces. One character originally named Masao was renamed Mark and made into an African-American. Several places were also renamed as well, and some enemy names were changed in order to avoid referencing Japanese folklore.
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Maximum Letdown: Black College Football – The Experience: Doug Williams Edition (Xbox 360)

I had really high hopes for this game. Obviously it wasn’t going to be the next Madden out the gate (or even NFL Blitz), but there was a lot to like about it, and for the right reasons. For one, it’s development team features several black female programmers, and the developer, Nerjyzed Entertainment is headed by a black female CEO. The company’s mission is to produce games which promote the more positive aspects of minority cultures. While BCFX is a good note to start on, it tends to fall flat during the execution.

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Lost Classics: The Warrior King (a.k.a Street Fighter vs Mortal Kombat vs Wing Commander vs Savage Dragon))

Seeing as how the cast of Street Fighter will go head to head against the cast of Tekken in a month, this week’s lost classics takes a look at another crossover, similar to the GiJoe/Mortal Kombat “crossover” from 2 weeks ago. This time, not only does Street Fighter meet Mortal Kombat, but it also crosses over with Wing Commander and Savage Dragon. No, Savage Dragon didn’t take on Shang Tsung nor did Ryu and Sub Zero take on the Kilarthi. Instead, this was a rather subtle crossover involving a mysterious character that showed up throughout TV adaptations all 4 franchises. What? You thought this was a video game? If only it could be.
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Lost Classics: Tom Clancy’s Splinter Cell (PC, Xbox, Gamecube, PS2)


PC gamers on this side of the pacific sure loved their Tom Clancy shooters at one time. Games like Ghost Recon and Rainbow Six bought tactical shooting fans joy, more so than they did when ported to consoles. However, in the early part of last decade, UbiSoft used the Tom Clancy license to create something altogether different: A stealth action game partially inspired by Konami’s Metal Gear Solid. The result was Splinter Cell, a game which told a story of political intrigue and deception, and rose to become one of last generation’s biggest franchises, while making its star, Sam Fisher, one of gaming’s biggest action heroes.
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Lost Classics: The Konami Code (Various)

In this day and age of achievements and online leaderboards, the cheat code is a dying aspect of console gaming. However, back in the day, secret codes were king. Whether it was a debug mode for Sonic, a stage select for Vice: Project Doom, or a sound test in Ninja Gaiden, discovering a cheat code was like opening a Christmas gift. However, there was one code that more than any other, would be remembered by everyone.


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Lost Classics: Super Scope (Super Nintendo)


This week’s Lost Classics takes a look back at a classic, yet underrated gaming device. Before FPS games became the norm, this is how we got up close and personal to do some blasting.
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New Years Beatdown 2011: A Lost Classics/Maximum Letdown Special

In a few days, the ball drops, and the book closes on 2011. No doubt, many of you are planning on having huge New Year’s Eve parties. And many of you will drink during these parties. And for a few of you, this will happen:


(Of course there is a good chance that neither Chris nor Liam Hemsworth will be involved)

2011 was a banner year for the fighting genre. With [Ultimate] Marvel vs Capcom 3, Mortal Kombat 9, Street Fighter IV Arcade Edition, King of Fighters XIII, and Dead of Alive Chronicles all hitting storeshelves this year, the genre has came back in full force. With Dead or Alive 5, Tekken Tag Tournament 2, Skull Girls, Soul Calibur 5, and Street Fighter X Tekken hitting next year, the genre is only moving forward. This sequel to last year’s Christmas beatdowns will take a look back at the best (or at least underrated) and the worst of the fighting genre’s golden era. So without further ado, lets get to the beatdowns!

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Lost Classics: Street Fighter II – The Animated Movie(VHS, DVD)

In the waning months of 1994, fans were packed in at theaters across North America waiting to see the Live Action adaptation of Capcom’s Street Fighter. Me, my mom, and my 9-year old brother were just three of these fans that were packed in at one theater ready to see what was sure to be a silver-screen celebration of the arcade fighting action that we enjoyed for years. What we got instead was a cinematic clusterfuck featuring Jean-Claude Van Damne, Kylie Minogue (before she was hot), and Ming Na (before anyone knew who she was), along with a host of no-names helping the directors obviously cash-in on the host of Street Fighter fans. Although Raul Julia’s performance helped to redeem the film. I’m not saying this out of respect for the deceased mind you (Street Fighter was Raul Julia’s last role as he died before it’s release), but out of all the actors on the screen, his was the most enjoyable to watch. That, and the awesome MC Hammer/Deion Sanders collaboration “Straight to My Feet” helped keep the film from being a total failure. Enough about that however. A few months earlier, on the other side of the Pacific ocean, our Japanese cousins were also gearing up for their own Street Fighter movie. Unlike us, the Japanese were treated to a cinematic masterpiece that bought the characters that we loved into a whole new light, and gave them voices and personalities in a way no other video game adapted work has done before and few have done since.
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