Lost Classics: Shin Megami Tensei – Persona (PC, PS1, PSP)
by William Talley, filed in Articles, Games, Lost Classics on Feb.20, 2012

While remakes, spinoffs, and re-releases of the demon summoning franchise Shin Megami Tensei series seem to be released every few months these days, for the longest time the releases were confined to Japan only. In Japan, the franchise is the third most popular RPG series after Final Fantasy and Dragon Quest. However, the game didn’t hit U.S shores until almost a decade after its 1987 debut on the Game Boy, largely in part due to its religious themes and Nintendo of America’s stance against such material. Thankfully Sony, just beginning the recognize the popularity of RPGs like Suikoden, Vandal Hearts, and the upcoming FFVII, had few such restrictions.
The first SMT game to be released in North America was part of SMT spinoff series Persona. What’s so unique about this game, and much of the SMT series in general, was that the game didn’t take place in some sci-fi/fantasy timeline, but instead in Modern Day Tokyo. Instead of summoning demons, the characters summon figments of their psyche. Playing as your typical nameless RPG hero, you and your friends, a group of Japanese high school students, find yourselves at the center of some weird happenings after visiting a sick classmate. From there, it’s up to you and your crew to save the city from a demonic threat. You do most of the exploration in a first person view (at least until one of the many random encounters, this being an JRPG and all), while you go into an isometric view for battles and conversations. The game underwent several changes for its U.S release. It was re-named Revelations: Persona, and its cast underwent several changes to make them more westernized. In many cases, characters were given different faces. One character originally named Masao was renamed Mark and made into an African-American. Several places were also renamed as well, and some enemy names were changed in order to avoid referencing Japanese folklore.
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In the waning months of 1994, fans were packed in at theaters across North America waiting to see the Live Action adaptation of Capcom’s Street Fighter. Me, my mom, and my 9-year old brother were just three of these fans that were packed in at one theater ready to see what was sure to be a silver-screen celebration of the arcade fighting action that we enjoyed for years. What we got instead was a cinematic clusterfuck featuring Jean-Claude Van Damne, Kylie Minogue (before she was hot), and Ming Na (before anyone knew who she was), along with a host of no-names helping the directors obviously cash-in on the host of Street Fighter fans. Although Raul Julia’s performance helped to redeem the film. I’m not saying this out of respect for the deceased mind you (Street Fighter was Raul Julia’s last role as he died before it’s release), but out of all the actors on the screen, his was the most enjoyable to watch. That, and the awesome MC Hammer/Deion Sanders collaboration “Straight to My Feet” helped keep the film from being a total failure. Enough about that however. A few months earlier, on the other side of the Pacific ocean, our Japanese cousins were also gearing up for their own Street Fighter movie. Unlike us, the Japanese were treated to a cinematic masterpiece that bought the characters that we loved into a whole new light, and gave them voices and personalities in a way no other video game adapted work has done before and few have done since.