Famicom Dojo

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Famicom Dojo Season 2: Sega Power Base Converter

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Direct Link: Famicom Dojo S2 – Training 01 – Sega Power Base Converter

So what is a “Training Exercise” anyway? Read on, young student of the Dojo!

Every episode this season will be accompanied by supplemental material: Denshimail, game reviews, and — most commonly — Training Exercises. These are designed to improve your knowledge about fun facts, tricks, or peripherals that might not make it into the regular episode. The Power Base Converter is one such device.

It was a pretty smart move for Sega to include backwards compatibility on their 16-bit console. It wasn’t so smart to make that functionality completely inaccessible without additional hardware. It’s likely that Sega faced the same issue that Nintendo did when investigating backwards compatibility for the Super Famicom/NES. Nintendo ended up leaving it out completely, but Sega at least had a solution — even if it wasn’t ideal. In fact, Nintendo wouldn’t provide backwards compatibility for its consoles until the Wii — a whole generation after Sony offered the same thing with the PS2.

I guess Sega really does what Nintend–

Nah, too easy.

Episode Links:

More Season 2 Videos


Sega Family Tree Special
Episode 00: Train Your Game
Episode 01: What Nintendon’t


Famicom Denshimail: Adapters (2009/03/09)
Famicom Denshimail: Batteries (2009/03/23)
Famicom Denshimail: Hookups (2009/04/13)
Famicom Denshimail: Homebrew (2009/04/27)
Famicom Denshimail: Rare Games (2009/09/28)
Famicom Denshimail: Stacked (2010/03/24)

Season 1 Episodes

Famicom Dojo: Famicom and Disk System
Famicom Dojo: The Battery Backup
Famicom Dojo: Nintendo Has Moxie
Famicom Dojo: Cartridges and Pins
Famicom Dojo: Microphone Roundup
Famicom Dojo: Twin Famicoms