Does anyone of the generation who grew up with video games have an excuse to not understand how much (or rather, how little) video games affect people? So many buy Rated M games for their kids, completely ignoring the rating altogether. Which begs the question: just who are these ratings for? Vinnk and Sean go over a completely non-linear history of video game ratings, how Night Trap for Sega CD helped start the ratings firestorm, and they have evolved more into advertisements than effective parental warnings.
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Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.