by FakeTrout, filed in Uncategorized on Jun.30, 2006
Just the other day I was relating to friends that I thought MP:H failed in the single player department. Phil Bond seemed to think the multiplayer made it worthwhile. So much for that. 4cr reports a hack allowing “Infinite Energy, Infinite Missiles, Infinite Sub-Weapon, and Hold B To Levitate” has been specifically designed for Nintendo WiFi.
Heres the first big obstacle for Nintendo’s fledgling online service. When cheaters started to populate Halo 2, Bungie and Xbox Live unleashed the “Banhammer” program that autodetected hacked files and removed players from matchmaking or Xbox Live altogeher. Does Nintendo have the ability to implement something similar?
He’s become an increasingly popular cameo in first-party Nintendo games, but what the Hell is R.O.B.? How does it work? Have you ever played Gyromite without cheating?
by FakeTrout, filed in Uncategorized on Jun.21, 2006
In an interview with Nintendo Power Magazine this month, Retro Studios speaks of the Wii-bound latest installment in the Powet favorite Metroid franchise.
So whats the scoop? X-ray Visor and Hyper-Mode are back, and you’ll traverse multiple planets like in the recent DS release, Metroid Prime: Hunters. Backtracking an exploration will remain in tact, something woefully missing from Hunters. Also makin appearances will be more Phazon, more competing bounty hunters, and more Metroids.
They also say multiplayer will be back, but not in the same way it was included in Metroid Prime 2: Echoes. Wii’s WiFi capabilities are a given.
The best part is they confirm Metroid Prime 3: Corruption will be a launch title for the Nintendo Wii, due out by the end of the year. Click here for highlights, though they are transcribed from the magazine by someone without the use of a spellchecker.
A new MegaMan game is on its way for the NintendoDS to celebrate the 20th Anniversary of the franchise. Scheduled to be released on December 17th in Japan, the game will make use of both screens. The announcement was posted on the Capcom site.
While roms and emulators are a sticky topic to discuss, I thought this was too good to pass up. Browsing 4chan, I found a hack provided by Romhacking.net which gives us Super Metroid, but totally reimagined. The entire game’s layout is different. As soon as you land in Crateria, it’s readily obvious. All the items, events and locations have been completely rearranged and the difficulty has been significantly increased as well. In addition to the different gameplay experience, the game physics have been altered as well. The speed at which you drop is faster and wall jumping (which is actual item you must obtain first) has become more fluid.
I’m only an hour in, but I’m definetly going to see this game through to the end. Obviously, I’m only providing the link to the patch for this game, but I’m sure the rom itself and an emulator can be found easily enough. this is internet, afterall.
by FakeTrout, filed in Uncategorized on Jun.09, 2006
Nintendo Monopoly prototype pictures have shown up on Press The Buttons showcasing some of the properties and game pieces.
You’ll get to move around the board as a DK Barrel, Link’s Shield, an NES controller, a Koopa shell or even Mario’s hat! Properties appear to be representating Nintendo characters. Mario replaces Boardwalk, Waluigi lands on Mediterranean Ave, while Zelda, Ganondorf, Meta Knight, Piranha Plants and Warp Stars can all be seen in the shots.
This will be better than Mario Party! Or at least longer.