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Entries Tagged ‘Nintendo’:

Powetcast Episode 19: Greatest of all Time

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Following suit with Marvel, DC is bought out (again) by Warner Bros. Following suit with Siegel/Shuster (against DC), Jack Kirby’s heirs decide to sue Marvel. Kanye West makes a jackass out of himself. Sonic Team wants to make a GOOD Sonic game for a change. And Famicom Dojo Season 2 news! What’s going on in the world??

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Direct Link: Powetcast Episode 19: Greatest of all Time

(Name your dream team comic merger! AT&T still doesn’t own a company. How about Dark Horse? Leave your comments below!)

Show notes after the jump!

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KEEP PLAYING Rewind: Batman


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Famicom Dojo: Episode 1 Commentary

Famicom Dojo - Episode 1 Commentary - Famicom and Disk System

No, it’s not Season 2 yet, but fear not! As we march inexorably forward toward the premiere, we thought we’d share a little treat with you off the new Season 1 DVD!

Check out the Famicom Dojo Video Netcast for a peek at the extras in store with the DVD version of Episode 1 — with commentary! Just a sample, though, since this is 1/6 of all the commentaries we have to offer, but far from the majority of special features.

(Watch the episode after the jump)

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K is for Killer Instinct

ki_logoSince the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

Back in the gaming days of yore, the multiple genres of video games defined what type of gamer the person playing would be. You had your RPG gamers, your FPS gamers, your sidescrolling-adventure gamers, and your sports gamers, to name a few. (Though the sports gamers are considered a completely separate category from the rest and its fans are often rejected as being gamers at all. You know what I’m talking about) There was also the highly competitive fighting gamer. Despite one-on-one fighting games existing prior to its release, Mortal Kombat and Street Fighter helped shape the genre into a more standardized style and gained it a following. It also found a niche in the arcade scene, and soon arcades across the nation were featuring fighting games left and right. However, MK and SF couldn’t carry the genre alone. Games like Primal Rage and NightWarriors soon popped up to satisfy the masses. Midway saw the goldmine that Mortal Kombat had brought in, and decided to try another fighting game in order to bank on the growing success. This game was Killer Instinct.
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$20 Game of the Week: No More Heroes (Wii)

No_More_HeroesOne thing you gotta love about Goichi Suda is that he doesn’t care how well his games are received by critics. He doesn’t care how well reviewers score his product, how well his games sell, or weather or not he gets a game of the year award. In fact, he doesn’t care about gaining any kind of mainstream recognition whatsoever, as anyone who has played Killer 7 knows. He works in this same spirit as many independent game programmers, and simply wants to share his demented thoughts with the world. No More Heroes is his latest creation. Weather you love or hate the game, it will be sure to have you scratching your head in a way that few games can.
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5 Uses for Famicom Dojo Season 1 DVD

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Direct Link: Famicom Dojo – Season 1 DVD Promo

Take it from the Famicom himself (itself?), who explains the five best uses of the Famicom Dojo Season 1 DVD (in HD)!

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Lost Classics: Metal Combat – Falcon’s Revenge (Super Nintendo)

metlcombatLike beat-em-ups, the light-gun shooter is a genre that gained most of its popularity during the 8 – 32 bit generations of gaming. However, as the mechanic is quite simplistic, the shooter genre has slowly been losing its appeal since its arcade heyday, just like the beat-em-up. Moreover, most light gun shooters can be completed in less than half an hour, making them shallow and light on content. To truly gain the attention of gamers, light gun games have to do something innovative and eye-catching. House of the dead featured zombies and showers of blood. Time Crisis featured a duck pedal, allowing players to seek cover and catch their breaths. Silent Scope featured a sniper rifle, and relied on precision and calculation rather than being a simple blast-a-thon. Police 911 (which really should be bought to Wii using the Wiimotion plus and maybe the balance board) translated player’s motions into onscreen action, getting the player’s body involved in the game.

The SuperScope, probably the most beloved of the home console light guns, demonstrated plenty of potential for innovation in the light gun genre. Heck, the 6-game pack that came with it featured a puzzle game and a variation on whack-a-mole. It’s buttons and unique shape gave developers some unique options on to use for gameplay. While most games for the SuperScope never moved far away from the usual Operation-Wolf format, there were a few unique games using the peripheral. One of these games is Metal Combat: Falcon’s revenge.
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KEEP PLAYING Rewind- Castlevania: Belmont’s Revenge


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