Entries Tagged ‘16-bit’:
by William Talley, filed in Articles on Aug.04, 2016
Since October of 2014, GOG.com’s partnership with Disney has been bearing fruit. Not only have we seen re-releases of several old school Star Wars and LucasArts games, today now sees the re-release of three popular Disney video games from the 16-bit era: The Lion King, Aladdin (the Genesis version), and The Jungle Book. Each game sells for $9.99 (currently available at an $8.99 discount) individually, or $19.99 as a three pack.
Tags: 16-bit, Aladdin, Classic Gaming, Disney, GOG.com, The Jungle Book, The Lion King
by William Talley, filed in Games, Lost Classics on Apr.12, 2013
Sonic and Knuckles was the last good Sonic game for the Sega Genesis, and it was released at the height of the 16-bit era. It was basically an expansion pack for Sonic 3, although it could be played by itself. Sonic 3 and Sonic and Knuckles were originally intended to be one game (as a matter of fact, if you do the level select code in Sonic 3, you can hear music from the stages in Sonic and Knuckles, and McDonalds featured a promo based on Sonic 3 that mentioned the Flying Battery Zone, a level which wasn’t seen in the game). However, time constrains reared their ugly head, and Sonic 3 was cut down to 6 zones. However, this turned out to be a blessing in disguise, as we got 2 awesome Sonic games in the same year, and S&K utilized a pretty cool feature.
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Tags: 16-bit, Classic Gaming, Genesis, Knuckles, Sega, Sega Genesis, Sonic, Tails
by William Talley, filed in Games, Lost Classics on Sep.04, 2012
Last week’s Lost Classic was based on a Disney license, so here is another one. Maui Mallard was one of the last good platformers of the 16-bit era. As it was released during the final days of the era, it was largely ignored on the SNES and Game Boy and the Genesis version only saw a European release.
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Tags: 16-bit, Disney, Donald Duck, Mega Drive, SNES
by William Talley, filed in Lost Classics on Aug.10, 2012
In the summer of 1994, the big two 16-bit publishers, Nintendo and Sega, released new racing games for their respective systems. Both of them pushed the envelope in graphical capabilities thanks to special chips in their cartridges, and were also fun to play. So which one is better? Well, click below and lets find out.
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Tags: 16-bit, Genesis, Nintendo, polygons, racing, Sega, SNES, Stunt Race FX, Virtua Racing
by William Talley, filed in Articles, Games, Lost Classics on Apr.03, 2012
Many younger Poweteers recognize Factor 5 from their PS3 disappointment Lair. A few older poweteers remember them for their awesome N64 and Gamecube Rogue Squadron games. Before those however, they created the equally awesome, yet severely overlooked Turrican games, which hit the Sega Genesis, Commodore 64, Amiga, and the Super Nintendo. Super Turrican 2 for the Super Nintendo is actually the third Turrican game released on 16-bit systems, with Super Turrican being released on SNES and Mega Turrican being released on Genesis. Like its predecessors, Super Turrican 2 is a side-scrolling platformer in the vein of Metroid (although the stages are linear). However unlike other games, Super Turrican frequently incorporates other styles of play, mainly vehicles. Many levels you’ll take control of a tank or jeep. Sometimes you’ll even engage enemies in a Mode-7 sequence. When he is on foot, your character has several weapons, including a grappling hook straight out of Bionic Commando. While Super Turrican 2 was nothing groundbreaking, it was still an excellent game that exemplified what was great about SNES platformers back then. All three Turrican games are available on Virtual Console, so check them out.
Tags: 16-bit, Factor 5, super nintendo, Super Turrican, Turrican