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$20 Game of the Week & Lost Classics: Post Veteran Day Special

Veterans day was this past week. In honor of our brave men and women fighting for this country, we have a special $20 GOTW/Lost Classics, centering on games about our military fighting to defend our livelihood. Although one game is more realistic than the other, both of these games are so good, that you will be proud to be an American as you play them. So sit back, enjoy, and remember the sacrifices of our brave men and women, in both the real world and in digital form.

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$20 GOTW and Lost Classics Post Election Special


Election season has passed and we’ve elected a new president. To commemorate this occasion, this week’s $20 GOTW focuses on a contest, which, just like politics can get brutal and leave a lasting effect on its participants. This week’s lost classic represents a bold change in the formula of a well known classic shooter franchise. So head on in and celebrate the end of this historic election season.
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Lost Classics: Gundam Wing Endless Duel (Super Famicom)

Like Encounters in Space in my $20 Game of the Week, this week’s Lost Classic, Gundam Wing: Endless Duel is one of the few good Gundam games in existence. For those of you not in the know, the Gundam Wing series takes place in the After Colony Universe, which is outside of the Universal Century universe depicted in the original Gundam series, War in the Pocket, Stardust Memory, and pretty much any other Gundam series which had been released up to that point (besides the G Gundam series, which itself takes place in its own universe, but that’s another story). Like the original Gundam series, Gundam Wing tells of a war between Earth and the space colonies. A group of young pilots wage a war against a corrupt organization which is trying to play both sides against each other. The series spawned movie, Endless Waltz, which takes place a year later and deals with the aftermath of the war. The series proved to be a favorite among fans everywhere, despite a few annoying characters here and there. Unfortunately, at the time of this game’s release(1996), Gundam, like many other classic anime properties, had no presence in North America (indeed, the Gundam Wing series wouldn’t make its U.S. debut until 2000). It goes without saying that Bandai didn’t bother with an English translation, leaving this game a favorite of importers and emulation pirates.

Endless Duel is pretty much your basic mid 90s fighting game which makes use of a preexisting intellectual property. You take your pick of several pilots and defeat the rest in a series of one on one battles. Each mobile suit has its selection of special moves. They can also hover for a short time. There is a super meter which allows players to preform more powerful versions of their special moves as well as machine gun attacks. Players can play through arcade, versus, and trial modes. Some of the music has been lifted from the show. By completing the game on hard mode, players can unlock a secret code to play as the boss. Although there isn’t much in the way of replay value, the control is responsive, the backgrounds are detailed, and the game does a good job of representing the source material.

Although Endless duel makes no huge attempt to set itself apart from the numerous other fighting games out there, it does a good job of providing fun gameplay and representing the series in interactive form. It’s doubtful that we will see this game come to Virtual Console any time soon (as Wing’s popularity has waned in favor of more recent Gundam series), but since Namco-Bandai still holds the rights to the license, there is always hope.



Obama & McCain in Presidential Material Comics

The latest installment in Powet Editor Zac Shipley‘s look into Geek Culture in Madison, WI.

Westfield Comics counts votes for Obama and McCain with Presidential Material from IDW

One hero struggles with identity, searching for a cause in life, coming to grips with how he can bring hope to the world. Another hero stands tall, looking to maintain a long legacy of service, realizing only after losing his freedom how important it is to him. They are not the costumed, super-powered titans found only in the pages of comic books, though, but candidates for President of the United States.
Read more at The Daily Page



Meanwhile, Vinnk went to TGS

Arrows! Arrows everywhere!

Even though it’s still Thursday here in the States, the second day of the Tokyo Game Show is already well under way. I wasn’t able to attend this year, but Famicom Dojo is still being represented by Vinnk — assisted by two new equally-as-foreign-but-much-more-female companions! (You can check out their profiles over at 4 Color Rebellion.)

Vinnk on the scene the first day of TGS for the announcement of the No More Heroes sequel: Desperate Struggle:

Quite appropriate, as we tried out the original game in our Famicom Dojo Special about the first day of TGS 2007!

(More after the jump)

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Castlevania Sequel for Symphony of the Night?

It’s been raining Castlevania these days it would seem. Two games, Order of Ecclesia and Judgment, will be released within the next few months; an arcade game is being released in Japan; the manga to Curse of Darkness is being translated and released here in the states – not to mention the live-action movie and the animated Dracula’s Curse OVA that are in production. You’d think this would all be enough!

It would seem series frontman Koji Igrashi begs to differ. He announced at the Tokyo Game Show that they have yet another Castlevania game in production to be released in the future for the Xbox 360 and the PS3. Iga dropped the bigger bomb when he said that this new game would be a direct sequel to series highpoint, Symphony of the Night.
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$20 Game of the Week: Mega Man 9 (Xbox Live Arcade, Playstation Network, WiiWare)

Old school gamers rejoice, for Mega Man has returned. Not Mega Man ZX, Mega Man Zero, Mega Man.exe, or even Mega Man X. No, it isn’t any of these poseurs. It’s the original blue bomber, in all his 8-bit glory. Keeping up with it’s retro revivals (see Street Fighter IV and Bionic Commando), Capcom had the ingenious idea of creating a new 8-bit Mega Man game and releasing it for all three consoles via their respective download services. The result is a classic throwback that caters strictly to longtime series fans while introducing the Mega Man series to a new generation.

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‘Heroes’ loses fans, self-respect, its mind

\'Villains\' Guide

(But maybe we can go back in time and fix it.)

It’s one of the oldest tricks in the comic writing book: you’ve run out of fresh ideas, so you take all of the known elements and turn them on their head. Suddenly good guys are bad guys, up is down, black is the new orange, and formerly cool characters start acting like mopey dinks. Is it any wonder that viewership is down 25% from last year?

One of the things that previously set Heroes apart from other shows — and indeed the comic books that inspire it — is that it didn’t need to resort to these kinds of tricks. This show put superheroes in the “real” world, taking a different perspective on what it means to emerge with fantastic powers and how to apply them to the problems of today.

Unfortunately, instead of standing apart from its TV and comic book brethren to blaze a new trail filled with awesome, the Season 3 premiere quickly descended into a mishmash of unrelated superhero story derivatives that many long-time fans of the industry could spot a mile away.

If you’re sitting there wondering whether to tune in again tomorrow night, or expunge Heroes from your Tivo subscriptions forever, take heart: out of the aforementioned mishmash, a few plot threads emerged which have potential to redeem the premiere — and perhaps the entire premise of the season.

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