$20 Game of the Week: Resistance – Fall of Man (PS3)
by William Talley, filed in $20 Game Of The Week, Games on Aug.05, 2009
Regardless of what anyone says, the Playstation 3 (along with its competition the Wii and the Xbox 360) is a very good system, and anyone who says that Sony, Nintendo, or Microsoft is dying anytime soon is an idiot. However, the problem with the system is is that when it was first released, there were hardly any games available for it. Scratch that, there were plenty of good games, but they were already available for Xbox 360, and in many cases, they had been available for the better part of the year prior to the system’s release. Even with new features, people weren’t exactly rushing out to pay $500 – $600 just to play a new version of Fight Night or Marvel Ultimate Alliance when they could already play them on Xbox 360, and the few exclusives that the PS3 had at system launch weren’t exactly anything to write home about. However, is there was one game that was worth the price of the new system, it’s this FPS classic from Insomniac. In fact, this game along almost makes it mandatory to own a PS3.
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So I was able to catch the Video Games Live stop in Lewiston, NY this past Friday, on its North American Tour. Video Games Live, if you have been under a rock in terms of gaming culture, is a roaming show that features live orchestrated music from all the most popular video gaming series, including Sonic, Halo, Mario and others. Co-created by Tommy Tallerico and Jack Wall, both game composers in their own right, the show has traversed the U.S. and Canada and several other countries since 2003 and has gained popularity amongst gamers and music enthusiasts alike. A perfect blend, if you will.


After Midway struck gold with Mortal Kombat, they tried again, again, and again to repeat its success in the fighting game arena, but failed miserably. While Capcom was able to follow up the wildly successful Street Fighter 2 with Darkstalkers and the Marvel fighting games, SNK successfully presented Art of Fighting (along with King of Fighters, Samurai Showdown, and so many others) as Fatal Fury’s successor, and Namco followed up Tekken with Soul Blade, Midway churned out failures such as Bio Freaks and Mace: The Dark Age. They had some potential though, as Bio Freaks had an dismemberment game mechanic and Mace could have been Soul Edge’s evil twin. However, Midway’s most notable attempt (and by this I mean biggest failure) was War Gods. Although it had some promise, it was dragged down by horrid controls, lousy character design, and a frustratingly cheap artificial intelligence.
Anyone who has read my articles on
Even though Google’s title graphic by Jim Lee features DC characters, Marvel rules San Diego Comic Con. We talk about the last-ever LOST panel (links to videos included — SPOILERS!), and all the Marvel comics we AREN’T reading… because we’re all reading DC and the Blackest Night right now. Take a listen!
Created in 1994 for the PC, Diablo was meant to be a compliment to Blizzard’s popular Warcraft series, which had come out a few years prior and was deemed a success. Diablo, meant to be much darker and more gothic than Warcraft, also had a much different change in gameplay. Instead of the strategy of starting off on one side or the other and amassing a huge amount of warriors and weaponry to bash your enemies with, Diablo took to the Dungeon Crawler type of gameplay that was popular with games like DOOM, and added an RPG-type of flare to it like Final Fantasy.