Lost Classics: Breath of Fire I and II (SNES, Gameboy Advance, Wii Virtual Console)
by William Talley, filed in Games, Lost Classics on Mar.11, 2009
Many people know Capcom from their fighting games, most recently, Street Fighter IV. Many others like their classic action games such as Devil May Cry, Mega Man, Bionic Commando, or the soon to be released Resident Evil 5. Older gamers even recall their multitude of beat-em-ups, based on everything from Dungeons and Dragons to the Punisher. However, they aren’t too bad at making role playing games either, as these two Super Nintendo games show. While they stick to the genre’s conventions for the most part, these two games contain some innovative quirks that help the series establish its own identity alongside the Final Fantasies and the Dragon Quests.
Note: None of these guys are anywhere near as cock diesel in the game as they are depicted on the cover. Well, maybe the horse-armadillo guy.
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In ancient Rome, the Gladiators were basically what pro wrestlers and basketball players are today. People would shell out money to see them, and a big name or skilled combatant could draw insane crowds. Many video games have incorporated the high risk and brutal action of the ancient sport in some way, be it Oblivion’s arena storyline or the forgettable Xbox game Circus Maximus. However, Lucasarts’s Gladius really brings the ‘sport’ home. It’s turn based RPG strategy with a twist, and it’s one of Lucasarts’s best games not named Star Wars. Come to think of it, it’s one of their best games period.
A quick look at this game’s graphics show it to be nearly identical looking to it’s 1991 predecessor. The story follows the events of the original game by some 17 years with many character having aged, being descendants of original characters, or being secondary characters we’re getting more of a showcase on. For example we have characters like Palom and Porom all grown up, Cecil’s son, and even character’s like Luca, the daughter of King Giot.

