Yes, that’s right, a Virtual Boy game. Before you shoot me, hear me out! This is actually one of the few good games for the system, and it makes best use of what little the console had to offer. It has true 3-d environments, wire-frame graphics (think Battlezone, but in red), and it made use of every button on the Virtual Boy controller, including both directional pads. Remember, this was before single-analog, let along dual analog. Fans of rail shooters (like Starfox) who happen to come across the ill fated system will enjoy it. You play as the pilot of a Tech-Wing fighter on a mission to destroy a rouge super computer. You make your way through 5 stages, blasting at everything in the way. For the most part the game’s levels are straight forward, but since you can move in all 360 directions, it’s easy to get disoriented at times. After you complete a stage, you can watch a replay, complete with full control of the camera. There are also Easter eggs in the form of hidden wireframe objects. It’s not much compared to other games, but it is nice to have, and they do a good job of pushing the system to its limits.
Obviously this game isn’t enough to make anyone go run out and buy a Virtual Boy (and it’s not like I’d personally recommend it anyway). However, Red Alarm did an excellent job of showing off what the system is capable of. If there had been more games of this caliber, then maybe the Virtual Boy wouldn’t have crashed and burned as badly as it did. Wishful thinking I know, but a man can dream can’t he?