‘Starfox Command’ is Nintendo’s fifth Starfox game (if you count ‘Starfox Adventures’) and their first Starfox game for the DS. I’ve been a long time ‘Starfox’ fan, ever since the original was released back in 1993 (wow, it’s been 13 years already?). I’ve always been a fan of non-simulation shooters and since I’ve been craving a new game for my DS, so ‘Starfox Command’ was an instant buy for me. I jumped on this title the day it was released, but was I too quick to throw my thirty bucks at it so eagerly?
Starting Out:
The game starts out just as you’d expect, you’ve got your basic start menu for single-player, download play (multiplayer modes which I’ll cover later in the review), wi-fi play (again, I’ll cover later) and your options menu, all complete with dramatic Starfox music! You’ll probably want to hit up the options menu first, considering that the game starts out with non-inverted controls and if you’re anything like me, you’d normally expect them inverted in a flight game. You can also adjust your sound settings with the ability to change the characters voices. You have “normal”, “recorded” and “machine”. Normal goes back to the classic “Starfox” sounding voices, if you never played the original, they’re basically the same gibberish, “Microsoft Sam” sounding voices like in ‘Animal Crossing’. “Recorded” is actually really cool because it asks you a bunch of questions, getting a range of sound from your own voice and cutting it up and mixing your phrases into fake words, giving the characters the tone of your or a friend’s voice. “Machine” is just the old-school beeps and bloops during text. Also in the options menu, you can set up your nickname for Multiplayer and Wi-Fi modes.
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