Sean plays Sonic Generations on PS3 (in 3D!) and 3DS, plus breaks in from the future to show off some additional modes available in the downloadble trial available for PSN and Xbox Live Arcade.
Vinnk plays Puyo Puyo 20th Anniversary, probably also for the first time in 20 years.
It’s been 15 years since the Nintendo 64 was released. Before that we knew it as the Nintendo Ultra 64. Before that, Project Reality. How does Nintendo’s last catridge-based system stack up? Vinnk and Sean take a look back across the turn of the millennium, and how the Nintendo 64 fulfilled some of its promises, but also how it lead both of them to discover the broader world of gaming: both domestically and overseas.
We give a quick rundown of the first day of Tokyo Game Show 2011, what was cool, what videos we’ll be releasing in the near future, and what we’re looking forward to in Day 2!
Listen to the Famicom Dojo Podcast to hear more about the first two days of Tokyo Game Show 2011: from FamicomDojo.TV
We’ve been at TGS for almost two days now, and we’re SO INCREDIBLY BUSY (and have been having such a great time) that we haven’t been able to get up a lot of our coverage on a day-to-day basis. But if this is any indication of the kind of time we’re having, then the rest of the show must be amazing, right?
So please enjoy our PRE-show video before we get into the swing of things. Day 1 video diary forthcoming!
A dozen years after Dreamcast’s launch, it is still one of the most revered and loved systems. Cult status doesn’t count for the NES or the Playstation, everyone had one of those, but if you got a Dreamcast in it’s all too brief 19 month life span, you should listen to this episode.
If you don’t know why we care then you DEFINITELY need to listen because you missed some great games, and it is not too late to play many of them!
In a word, no, but don’t worry: we’ll totally qualify that position. Nintendo’s financial troubles in 2011, and initially slow sales of the 3DS, followed by its steep price cut have renewed perennial calls for the company to forego the hardware market and release its titles on other platforms. SeanOrange and Vinnk discuss whether or not such a move would be vialbe for Nintendo, and if the company is leaving a lot of money on the table by not embracing the iOS market.
Region locking is nothing new. It hasn’t taken many different forms, but wasn’t always deliberate either. Many handhelds were exempt from this scheme for the longest time (including the Game Boy and DS series), but with time all things change. SeanOrange and Vinnk discuss the very state of affairs that necessitates the existence of organizations like Operation Rainfall, how they came to be, and where they might go from here.