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Entries Tagged ‘Microsoft’:

Famicom Dojo Podcast: DisKinect

Famicom Dojo Podcast 096: DisKinect

We’ve long been wary of digital services on consoles at Famicom Dojo, because every time one shuts down there’s the inevitable pain that follows, and features that can never be recaptured. This is what is happening with the Nintendo Wi-Fi Connection going dark this week, which takes with it all online multiplayer (and related features) for not only Wii and DS titles, but anything that relied on GameSpy for online connectivity. Similarly, Microsoft has continued its Xbox One backpedaling and has decided that the Kinect 2.0 isn’t required hardware after all. Sean and Vinnk wonder if this change to the Xbox One will make them more likely to get it over the PS4, and decide how best to go out on Nintendo’s original online service. Also, we discuss the Amplitude Kickstarter by Harmonix (which, by now, should be fully funded). We review a brand new game in Future Retro, and Pile of Shame isn’t about video games at all!

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Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/96

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Famicom Dojo Podcast: The (PlayStation) Death of Consoles

Famicom Dojo Podcast 092: The PlayStation Death of Consoles

While the rest of the world is picking up the PlayStation 4 and Xbox One at an admirable pace (sorry, Wii U), the former was only just released earlier this year in Japan, and the latter is not yet on store shelves. The latest Nintendo Direct makes it seem like the company doesn’t understand that they need to support the Wii U over the 3DS with games like Smash Bros., but perhaps the situation underscores a deeper problem. Sean and Vinnk discuss what happened to all of the console gamers, where they went, and what it means for the future of game companies if it all goes away forever. Mayne Nintendo’s mobile strategy isn’t so short-sighted after all.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/93

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Famicom Dojo Podcast: Needs More Polys

Famicom Dojo Podcast: NEeds More Polys

We’re four generations deep into reasonably realistic 3D graphics based on nothing more than colored triangles, but if you go back to the first fully 3D console graphics the picture isn’t so pretty. And yet we loved these games all the same. Was it am amazing as we thought, or were we just kidding ourselves? Vinnk and Sean try to take off their rose-colored glasses and give a serious look to the Nintendo 64, Playstation, and Sega Saturn. What game franchises were born in that generation? Which ones met their untimely end?

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/91

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Lost Classics: Age of Empires 2 (PC)

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Age of Empires 2 is one of the most influential entries in the real time strategy genre. Combining Civilization-style world building with traditional 4X strategy gameplay, AOE 2’s game mechanics still help it remain popular among gamers to this day, even more so than it’s HD remake.
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Famicom Dojo Podcast: To E3 or Not to E3 (2013)

Famicom Dojo Pocast 77: To E3 or Not to E3 (2013)

E3 is over, but did anything of substance happen aside from Sony stabbing Microsoft in the side and twisting the knife? Everything of substance occurred before or after E3, including Microsoft’s “Xbox 180” announcement about its disc DRM and “always on” connectivity. In this digital world, has E3 outlived its usefulness as a press-only event? Sean and Vinnk unpack the reasons why Microsoft reversed course, and struggle with which next-gen console to get to compliment the Wii U. And Sean finally realizes that maybe he shouldn’t have passed over the PS3 last generation.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/77

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$20 Game of the Week: Halo Reach (Xbox 360)

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Before Bungie left Microsoft as a second party developer, the company gave us one last hurrah for the Halo franchise. Taking place shortly before the events of the original Halo, Reach follows the exploits of Noble Team, a group of Spartans fighting the covenant on the doomed planet Reach. If you read the novel ‘The Fall of Reach’, you’ll know that the planet is on borrowed time. Stepping in the shoes of Noble Six, you join the group and do what you can to battle the covenant. While you already know the tragic way it will end, you’ll enjoy getting there in the meantime.
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Famicom Dojo Podcast: Digital Apocalypse Now

Famicom Dojo Podcast 76: Digital Apocalypse Now

When we first started this podcast, we thought the DLC Apocalypse would be a generation or two off, but if Microsoft has its way (and Sony decides to follow suit next week at E3), it’ll be a lot sooner than anyone wanted. Any gamers, anyway. Microsoft seems pretty happy to keep us in the dark (or they did until the day before this podcast was posted). With disc DRM and a persistent internet connection prevalent on everyone’s minds — even leading to Adam Orth leaving the company — you’d think Microsoft’s messaging would be more on-target. Now they won’t even answer press questions before or after their E3 events. What’s going on? In what world does this make sense? Vinnk is back to discuss with Sean the the consequences of having an unclear PR strategy, holding things too closely to the figurative chest, hanging gamers out to try. We also decide to let loose with a few Famicom Dojo announcements of our own, including a Kickstarter for a Season 2 Blu-ray and DVD, a new YouTube channel, and plans for the video series this year in the 30th Anniversary of the Famicom. Plus, the actual pronunciation of “Tengen”!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/76

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$20 Game of the Week: Gears of War 3 (Xbox 360)

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The Gears of War franchise was this console generation’s surprise hit. While everyone was busy waiting for Halo 3, Gear of War’s cover-focused gameplay, fun multiplayer, and beautiful Unreal Engine powered 3 graphics took gamers by surprise and made its way into many an Xbox 360 owner’s console. A fourth entry in the series, Judgement was released a few months ago, but many fans still prefer the classic third installment, and for good reason. It wraps up the trilogy in style.
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