Halloween is this week, so this week’s $20 GOTW and Lost Classics is dedicated to gaming’s original frightfest, Castlevania. More specifically, I’ll be looking at one of the franchise’s most prolific installments, Dracula X. Dracula has once again been revived, and it’s up to Richter Belmont, the latest in the line of the vampire hunting Belmont family, to destroy him. This time the stakes are higher, as Drac has kidnapped several maidens from the nearby village. Among them are Richter’s fiancee Anette, and her sister Maria. Dracula X was notable for it’s bright and crisp graphics, CD-quality audio, multiple routes through the levels, multiple endings, and the ability to play as a second character (Maria). However, despite being its critical acclaim amongst fans and reviewers, the Super CD title never saw a release outside of Japan until recently. I’ll be looking at both the original game (by way of its PSP remake), and the Super Nintendo adaptation. Although more recent entries in the series (such as the recently released Order of Ecclesia) utilize Symphony of the Night’s non-linear RPG-styled action, the classic linear gameplay seen in Dracula X still holds up even after more than a decade. [Read the rest of this entry…]
It’s been raining Castlevania these days it would seem. Two games, Order of Ecclesia and Judgment, will be released within the next few months; an arcade game is being released in Japan; the manga to Curse of Darkness is being translated and released here in the states – not to mention the live-action movie and the animated Dracula’s Curse OVA that are in production. You’d think this would all be enough!
It would seem series frontman Koji Igrashi begs to differ. He announced at the Tokyo Game Show that they have yet another Castlevania game in production to be released in the future for the Xbox 360 and the PS3. Iga dropped the bigger bomb when he said that this new game would be a direct sequel to series highpoint, Symphony of the Night. [Read the rest of this entry…]
You put a “2” behind a game title and you’ve got a safe bet: more of the same. Its makes it easier for developers to release another game, and players get what essentially amounts to more levels of a game they already like.
But there are some that dare to be different, and turn the entire idea of franchise gaming on the ear. For the purposes of this list, games that jump between generations are omitted as upgrades and changes are expected on new hardware.
Castlevania II: Simon’s Quest (NES)
The first in the series is a great linear dungeon crawler. Its proven the test of time, and started a series still going very strong today (in 2D no less!). But wow, Simon’s Quest was really different. Its much more of an open world, introduces RPG elements, and even adds a night & day passage of time. Modern Castlevania games balance elements of exploration and action well, but this was uncharted territory at the time. Castlevania III, while a fantastic refinement of the game play of the first, misses out on the stuff in Simon’s Quest.
Swagshow, a venue not unlike our own here at Powet but limited to YouTube videos, managed to make their way down to E3 and capture some footage of the two new Castlevania games, Order of Ecclesia and Judgement.
Order of Ecclesia already had some footage released that’s been floating around the net, and this video just provides greater coverage of the Glyph system that the game uses, as well as a bit of dialogue between main character Shanoa and her mentor Barlowe. The Glyph system is interesting in that you can assign glyphs to each hand to attack with, using either the same glyph for both or different glyph for each. As has been mentioned before, the action will be combination of styles from previous recent Castlevania games such as Symphony of the Night or Dawn of Sorrow, with a traveling map similar to oldschool classic Simon’s quest.
As for Judgement, we only get to see a small snippet of playtime. Playable characters revealed are Simon Belmont, Maria Renard, and Alucard. Though gameplay seems fluid and the characters seem to move and attack well, the game thus far looks like a clone of Soul Calibur….with zombies. However, I will hold off on my contempt for the game until I get to watch the full thing when it’s released.
This fall will be a heavy time for Castlevania fanatics, as it’s been announced by Konami that both of the newest titles of the acclaimed series, “Order of Ecclesia” and “Judgement” will be released sometime later this year.
Castlevania: Order of Ecclesia, reported upon earlier, is the Nintendo DS title following upon the footsteps of previous games such as Symphony of the Night and Aria of Sorrow in terms of gameplay, as an action-adventure 2D platformer. It takes control of newcomer Shanoa as she searches for the lost Belmont family while battling the minions of Dracula.
Castlevania: Judgement, if you haven’t heard yet, will be a 3D fighting game; a first for the series. (for obvious reasons) Castlevania characters from all over the series continuum will be thrown together in a style leechingly-similar to Soul Calibur to fight one another in a (hopefully) non-canon battle royale. A even more shocking twist is the hiring of Death Note’s Takeshi Obata to do character designs, completely overhauling pre-existing designs mostly coming from series-usual Ayame Kojima.
This fall will surely prove to be an interesting turn of events for Castlevania fans. Many debates have already begun as to the fate of both games as numerous fans, while liking the usual-style Ecclesia is going with, denounce Judgement as straying too far from the Castlevania norm and claim it to be merely Konami’s cash-maker. Come this autumn, we’ll see what’s what when both games are launched to brave public scrutiny.
Well, it’s been confirmed by several accounts, including Konami’s official website that Castlevania: Order of Ecclesia was indeed the game that featured screenshots that were leaked some time ago. Slated for a fall release, Order of Ecclesia features newcomer protagonist Shanoa as a member of the elusive Order, who has been trained as an agent to be used against Dracula’s forces when the Belmont family mysteriously vanishes. New tidbits featured are, as mentioned, a female main character, which is a first since IGA took over the series and eliminated Gameboy’s Castlevania Legends from canon for the same reason. The other new feature is a glyph system of fighting, which is mentioned as akin to Aria of Sorrow’s tactical-soul system.
An interview with series producer IGA maps out these new fighting systems and a few other interesting aspects of the new game, including new artwork not of the anime-genre of Dawn of Sorrow or Portrait of Ruin, but neither from series’ usual artist Ayami Kojima.
Another interesting bit of Castlevania news has been rumored as to the next Castlevania game after Ecclesia, which has been confirmed as being for a console. The title “Castlevania: Judgment” has been registered by Konami almost right on the heels of Ecclesia, and whispers from Japan hint that the console of choice very well might be the Nintendo Wii. The real reason this is interesting is because IGA had stated long ago that he was frowning at the idea of having a Castlevania on the Wii due to obvious gimmicks that would be associated with the Wiimote and a whip-weapon system. Only time will tell if these rumors, like the ones for Ecclesia, prove to be true.
Quick bit of news from the resident Castlevaniac; it would appear that Konami has registered a title and logo for their supposed upcoming new Nintendo DS title – Castlevania: Order of Ecclesia. Though no official word has been announced by the gaming giant, Konami has indeed been confirmed to have registered the title name. (screenshot courtesy of Gamefront) This is, of course, all speculation until Konami actually releases an official statement.
The term Ecclesia means “a gathering of those summoned”, though as is well known with other Castlevania games, a title doesn’t need to necessarily have anything to do with the actual game. (Harmony of Dissonance for example had neither). There is also no account of this having anything to do with the supposed leaked game images that I reported on a few months ago, though the silvery design of the logo does match up with the previous images in Japanese.
Late April Fools? Konami holding out on fans? Who knows. All I hope is that this is a precursor to actual official news on *any* Castlevania game in the works being released in the very near future. Any tidbit I find out about I’ll be sure to pass on to you.
Castlevania fans and action figure collectors alike may not be getting anything new to look forward to in the Castlevania Player Select figure line for the future. In a Myspace Question & Answer session with toy distributor NECA, when asked if there would be any new figures to be produced in a second series of released toys, NECA didn’t look on the prospect favorably and gave the impression that there would not be a continuation of the line.
Questions: 1. Any plans for a 12 or 18-inch Alucard from Castlevania? If there may be one, I would love to see additional swords packed with it.
2. What’s up with news if any on a second Castlevania line? I suggest Richter..(and a MUCH better whip and improved paintjobs for all involved figures. The sculpts from the first line were great but the plastic used was VERY poor quality.)
NECA Response: 1) no plans for this at all
2) no news on more Castlevania – I don’t think we will be re-visiting this license
Some Castlevania fans speculate that this revelation comes as no big surprise, after complaints of less-than-excellent workmanship on the quality of the figures may have contributed to lack of sales in the first series line. Regardless, a cancellation of any additional series releases in the Castlevania line would prove disappointing and unfortunate, as series fans (myself included) have awaited a toy line for the long-running video game series for many years now, only for it to now seemingly be nipped in the bud soon after it’s debut. However, that may be how the cookie crumbles in this situation, if NECA truly decides to cut it’s losses rather than improve on past mistakes and trudge forward.