Lost Classics: Mega Man and Bass (Game Boy Advance, Super Famicom)
by William Talley, filed in Games, Lost Classics on Oct.11, 2008
Earlier this week, I featured the actual Mega Man 9 as the $20 game of the week, so now here is the game that would have been Mega Man 9. After releasing Mega Man made a phenomenal 32-bit debut on the Saturn and Playstation with Mega Man 8, Capcom went to work on one last 16-bit Mega Man game. It wouldn’t be just a patchwork job though. Capcom pushed the limits of the Super Famicom (or SNES as we know it over here) to its limits in ways which have not been achieved even with Mega Man 7 or the first three Mega Man X games. The game would be one of the last 3rd party games released on a 16-bit system, and what a game it would have been. Unfortunately, this was 1998, well after Nintendo killed off Super Nintendo support in the US. Thus, the game saw a Japan-only release, and until recently, the only way players could see it was via emulation (which Powet does not condone by the way) or import. Even then, you had to be able to read Japanese in order to understand the story. Thankfully, along with GBA re-releases of other games in its 16-bit catalog, Capcom decided to bring this game over with them, giving North American fans the chance to experience one of Mega Man’s finest adventures of the 16-bit era.

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It’s been raining Castlevania these days it would seem. Two games, Order of Ecclesia and Judgment, will be released within the next few months; an arcade game is being released in Japan; the manga to Curse of Darkness is being translated and released here in the states – not to mention the live-action movie and the animated Dracula’s Curse OVA that are in production. You’d think this would all be enough!

