Back in the 90′s, video games had a trend of having big ominous corporations that served as the general antagonist for the story, even if the true antagonists just worked there. The idea that the heroes had not just one or two, but an entire (usually public) organization baring down on them for whatever reason was a pretty popular idea, due to the fact that just the idea made the fight that much more intense and necessary. Filled with corrupt corporate executives, the company seems benevolent to the general masses, but is secretly developing either weaponry, amassing political sway, and plotting how it can take over the world.

None fit this example better than Resident Evil’s Umbrella Corporation.

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