Did the Cold War make early video games unintentionally bleak? Or was the “kobiyashi maru” style of gaming in the 1970s and ’80s more a function of limited memory space and the need for arcade machines to get kids to keep pumping in the quarters?

iTunes Chicklet Direct Link: Famicom Dojo Podcast 06: Bleak Games of the Cold War

Also in this episode: Rebel in Japan “Poop is Funny”, and the premiere of the first audio version of Famicom Denshimail!

Complete show notes at FamicomDojo.TV:
http://famicomdojo.tv/podcast/6

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