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$20 GOTW and Lost Classics Post Thanksgiving Special

turkey

Well, now that the turkey is digested and the Black Friday bargain hunting is done, it’s time to get a start on your holiday shopping. Of course, I’m here to help you get a head start. For the $20 GOTW, I’ve got one of those new-fangled rhythm games that the kids seem to love so much, and for the lost classic, I got one of those old-school style PC RPGs that a select few tend to love.
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L is for Lost

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Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.

In the fall of 2004, amidst a general lackluster lineup of programming on TV, my brothers pulled me aside to watch this new show everyone had been buzzing about. After watching just the first episode, I knew there was something great about this show with a simple concept about a plane crashing on a deserted island, but that obviously was up to much more. For me right off the bat the show keyed into something I’ve always been into, which is a kind of survival show idea, but then as it goes on the show kept me hooked with great drama, intriguing mysteries and original ways of tackling sci-fi and fantasy elements.

plane_wreckage

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Maximum Letdown: War Gods (Playstation 1, Nintendo 64, Arcade)

wargodsAfter Midway struck gold with Mortal Kombat, they tried again, again, and again to repeat its success in the fighting game arena, but failed miserably. While Capcom was able to follow up the wildly successful Street Fighter 2 with Darkstalkers and the Marvel fighting games, SNK successfully presented Art of Fighting (along with King of Fighters, Samurai Showdown, and so many others) as Fatal Fury’s successor, and Namco followed up Tekken with Soul Blade, Midway churned out failures such as Bio Freaks and Mace: The Dark Age. They had some potential though, as Bio Freaks had an dismemberment game mechanic and Mace could have been Soul Edge’s evil twin. However, Midway’s most notable attempt (and by this I mean biggest failure) was War Gods. Although it had some promise, it was dragged down by horrid controls, lousy character design, and a frustratingly cheap artificial intelligence.
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$20 Game of the Week: Ninja Gaiden Dragon Sword (DS)

ninjagaidendragonswordAnyone who has read my articles on Contra 4 and the Mega Man ZX games knows how much I loathe it when DS game developers use stylus/touch screen controls for the sake of using them. However, I have equal praise for those who can make stylus functionality work well. After all, it is the main selling point of the DS, and if a developer can implement in a way which enhances gameplay, then more power to them. Ninja Gaiden Dragon Sword is one of those games which utilizes a stylus-driven control scheme in a way that’s intuitive and innovative. Not only that, it makes this DS entry in the series every bit as engaging as its console counterparts.
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Lost Classics: Osman (Arcade)

osmanThe original Osman was a Turkish Sultan who established the Ottoman Empire and ruled it until his death in 1326. The Osman in this week’s Lost Classics is apparently the brother of Capcom’s Strider Hiryu who lives in a futuristic version of the middle east. He can crawl up walls, do flips, and dispatch enemies with the greatest of ease just like Capcom’s ninja. However, there is a good reason for this, as Osman was created by several former Capcom staffers, including Kouichi “Isuke” Yotsui, who also created Strider.
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$20 Game of the Week: Bleach – Dark Souls (Nintendo DS)

bleachThis is the follow up to Sega/Treasure’s Bleach: The Blade of Fate which was released in the U.S. in 2007. Based on the popular anime of the same name, Bleach: Dark Souls provides more fighting action featuring your favorite characters from the series. One would look at this and call it Bleach: The Blade of Fate Championship edition, and they wouldn’t be completely wrong, as Dark Souls borrows a lot of its content from Blade of Fate. However, there is a huge amount of new content in the game, and some gameplay refinements have been made, making this game stand out from its predecessor.
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$20 Classic Letdown of the Week: Street Fighter Special Part 1


This week sees the release of the highly anticipated Street Fighter 4. To celebrate, Powet presents a special 2-part $20 Game of the Week/Lost Classics/Maximum Letdown Special on some of the highs and the lows of the franchise. This is part one, in which we will feature the original Street Fighter (as an example of why you can’t go home again) and the two games based on a certain movie starring Jean Claude Van Damme which just so happens to have a name and cast of characters similar to Street Fighter. This weekend we’ll take a look at Super Street Fighter 2 Turbo HD Remix along with one of the more under appreciated bright spots of the franchise.
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Lost Classics: Dynasty Warriors (PS1)

You’ve got to hand it to Koei. What Capcom does with fighting and beat-em-ups, Rockstar does with crime and controversy, and what Blizzard does with strategy, they do with education, particularly China’s Romance of the Three Kingdoms and Japan’s Age of Warring States eras. Weather you’re hammering out the fine points of diplomacy and foreign policy in Romance of the Three Kingdoms or simply chopping up thousands of enemy soldiers in Samurai Warriors and Bladestorm, Koei makes educational games that are so fun that you forget that you are supposed to be learning something. The original Dynasty Warriors was especially unique. It was like any other weapon’s based fighting game, except that it’s based on an actual historical event, China’s Romance of the Three Kingdoms. After a rebellion brings about the end of China’s Han dynasty, China splits off into three kingdoms: Shu, Wu, and Wei. Each kingdom has its own selection of generals, and all three are vying for complete control of China.

Dynasty Warriors contains 17 characters, each with their own weapon and fighting style. Many familiar faces from the era are present, such as Zhao Yun, Guan Yu, Cao Cao, and Lu Bu. The combat system is fairly deep, with strikes, parries, and counters. The graphics are on par with Tekken 2, and the endings include nice CG cinematics. However, it was doomed to get lost in the shuffle amongst other 3d fighters of the period. Perhaps it was because of this reason that Koei decided to switch the game to the semi-strategic hack-n-slash fest that we know today. Still, it would be nice to see another historical one-on-one fighter from the company. At the very least we can count on the fact that one day this will show up at the Playstation Network store.



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