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Famicom Dojo Podcast: Den of Shame

Famicom Dojo Podcast 104: Den of Shame

Is it wonderful or worrying that two grown men need a place to store all of their stuff from a childhood that in some ways never ended? Or is doing a podcast and video series about classic video games excuse enough? Vinnk and Sean have both moved into new houses, and new places to keep all of their cool stuff. Sean rediscovers Punch Out for Wii in Future Retro, and Vinnk tells the harrowing tale of his missing Retron 5 in Pile of Shame.

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Famicom Dojo Podcast: Take Your Knight and Shovel It

Famicom Dojo Podcast 101: Take Your Knight and Shovel It

Shovel Knight is more than a retro-styled game made to make you wistful of a bygone era — it makes you wish that era had never ended, and gives a glimpse of what it may have been like if it hadn’t. From emulating an actual Famicom sound chip to sticking almost entirely within the capabilities of the NES hardware, Shovel Knight is nothing less than a work of art. It’s also pretty fun to play! And it learns lessons from the last three decades that its proper 8-bit brethren never had time to internalize. Vinnk and Sean share their views on Yacht Club Games’ maiden voyage, heap praises on the Metroid series and Sakura Wars in Future Retro, and try to talk themselves into taking some more games off their pile of shame.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: Growing Up Gamer

Famicom Dojo Podcast 100: Growing Up Gamer

When we were kids, someone introduced each of us to the world of video games. Maybe it was a parent, or a friend who had the latest and greatest. Or maybe that love developed in arcades and translated into the home. This week, we revisit the formative years that made us gamers. And we have other stories that listeners like you sent in to celebrate our 100th episode. Sean and Vinnk interview their families, play user submissions, and give their own individual stories about what it meant Growing Up Gamer.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: PapaCast and Ferb

Famicom Dojo Podcast 99: PapaCast and Ferb

The thing about being a gainfully-employed adult and parent is that time becomes your most precious commodity. So any time you use for games can only be used on the good ones — if you can figure out which ones those are. Vinnk and Sean reveal how they balance their real lives with gaming life, how the Wii U is great for that, and get all excited over Future Retro that’s really just a quasi-remake of a 20 year old game.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: Nintendo Wins E3

Famicom Dojo Podcast 098: Nintendo Wins E3

It’s amazing how things looked a year ago, with Nintendo all but left for dead by the gaming press. Now, with a much-needed lift by Mario Kart 8 and a killer showing at E3, Nintendo looks like it might earn the title of number one console (in Japan) — and not just because the PS4 is selling so poorly there. And perhaps do better in America too. Whatever works. Sean and Vinnk skip Future Retro and Pile of Shame to dedicate the entire episode to E3 reactions. And maybe pepper that stuff throughout the show anyway. You better believe we won’t be letting Ubisoft off lightly, either.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: Nintendo Adapts

Famicom Dojo Podcst 097: Nintendo Adapts

Nintendo appeases the hardcore Super Smash Bros. tournament crowd with a wired adapter for GameCube controls, playable at the Smash Bros Invitational. The newest Mario Kart was released last week, selling out Pro Controllers everywhere, crashing the Club Nintendo website, and increasing sales of the Wii U in the UK alone by 666%. In less than a week, Mario Kart 8 has sold 1.2 million copies worldwide. YouTube announced a monetization scheme for users uploading Nintendo videos. Is Nintendo finally listening to its fans, or did it just take this long to unlock the Wii U’s potential? Vinnk and Sean put down Mario Kart 8 long enough to discuss what Nintendo is doing right, and if there are bigger things on the horizon. The Wii U is having a renaissance, and it’s not even E3 yet.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: DisKinect

Famicom Dojo Podcast 096: DisKinect

We’ve long been wary of digital services on consoles at Famicom Dojo, because every time one shuts down there’s the inevitable pain that follows, and features that can never be recaptured. This is what is happening with the Nintendo Wi-Fi Connection going dark this week, which takes with it all online multiplayer (and related features) for not only Wii and DS titles, but anything that relied on GameSpy for online connectivity. Similarly, Microsoft has continued its Xbox One backpedaling and has decided that the Kinect 2.0 isn’t required hardware after all. Sean and Vinnk wonder if this change to the Xbox One will make them more likely to get it over the PS4, and decide how best to go out on Nintendo’s original online service. Also, we discuss the Amplitude Kickstarter by Harmonix (which, by now, should be fully funded). We review a brand new game in Future Retro, and Pile of Shame isn’t about video games at all!

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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Famicom Dojo Podcast: The Price of DLC

Famicom Dojo Podcast 095: The Price of DLC

Physical game releases, and increasingly their digital versions as well, often get a hefty price cut as the game ages, but the price of the DLC never goes down. Should it? Vinnk and Sean backtrack on some earlier positions to talk about DLC they like, grapple with their feelings on DLC in general, and what alternatives publishers can pursue without giving up a revenue stream that helps to increase the software development tail of a game and its engine.

iTunes Chicklet

Leave your own voicemail at 608-492-1923, or just share your thoughts in the show notes at FamicomDojo.TV:
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