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Lost Classics: Gundam Wing Endless Duel (Super Famicom)

Like Encounters in Space in my $20 Game of the Week, this week’s Lost Classic, Gundam Wing: Endless Duel is one of the few good Gundam games in existence. For those of you not in the know, the Gundam Wing series takes place in the After Colony Universe, which is outside of the Universal Century universe depicted in the original Gundam series, War in the Pocket, Stardust Memory, and pretty much any other Gundam series which had been released up to that point (besides the G Gundam series, which itself takes place in its own universe, but that’s another story). Like the original Gundam series, Gundam Wing tells of a war between Earth and the space colonies. A group of young pilots wage a war against a corrupt organization which is trying to play both sides against each other. The series spawned movie, Endless Waltz, which takes place a year later and deals with the aftermath of the war. The series proved to be a favorite among fans everywhere, despite a few annoying characters here and there. Unfortunately, at the time of this game’s release(1996), Gundam, like many other classic anime properties, had no presence in North America (indeed, the Gundam Wing series wouldn’t make its U.S. debut until 2000). It goes without saying that Bandai didn’t bother with an English translation, leaving this game a favorite of importers and emulation pirates.

Endless Duel is pretty much your basic mid 90s fighting game which makes use of a preexisting intellectual property. You take your pick of several pilots and defeat the rest in a series of one on one battles. Each mobile suit has its selection of special moves. They can also hover for a short time. There is a super meter which allows players to preform more powerful versions of their special moves as well as machine gun attacks. Players can play through arcade, versus, and trial modes. Some of the music has been lifted from the show. By completing the game on hard mode, players can unlock a secret code to play as the boss. Although there isn’t much in the way of replay value, the control is responsive, the backgrounds are detailed, and the game does a good job of representing the source material.

Although Endless duel makes no huge attempt to set itself apart from the numerous other fighting games out there, it does a good job of providing fun gameplay and representing the series in interactive form. It’s doubtful that we will see this game come to Virtual Console any time soon (as Wing’s popularity has waned in favor of more recent Gundam series), but since Namco-Bandai still holds the rights to the license, there is always hope.



$20 Game of the Week: Gundam – Encounters in Space (PS2)

As one of the better games utilizing the Gundam license, Encounters in Space has a lot to offer Gundam fans, and it plays decent too. The game focuses on the Universal Century universe (which includes the One-year war from the first TV series, as well as the events of the Stardust Memory miniseries), but there are also some Easter eggs from G-Gundam, Gundam Wing, and Gundam Seed. What makes the single player modes of this game interesting is that instead of simply having one huge campaign, there are several smaller ones, each starring a different main character and having their own separate storyline. The main storyline takes players through the last half of the original TV series. Along with that, there is a game-exclusive campaign featuring an all new character and a storyline which takes place parallel to the main series. The Ace Pilot mode is a series of vignettes in which players play as different faces from the Gundam Saga. Along with a few choice members of the Earth Federation, you’ll also play as several of Zeon’s finest including Char Aznable, Anavel Gato, and even the Black Tri-Stars. There are dozens of mobile suits to choose from, and each character has their own special abilities. There is also a training mode, in which you can create a character, and train through 8 missions in order to build up his/her stats as much as possible. You can then take your pilot into a two-player versus mode, where you can build a team of any three characters using any mobile suits you wish.
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Lost Classics: Mega Man and Bass (Game Boy Advance, Super Famicom)

Earlier this week, I featured the actual Mega Man 9 as the $20 game of the week, so now here is the game that would have been Mega Man 9. After releasing Mega Man made a phenomenal 32-bit debut on the Saturn and Playstation with Mega Man 8, Capcom went to work on one last 16-bit Mega Man game. It wouldn’t be just a patchwork job though. Capcom pushed the limits of the Super Famicom (or SNES as we know it over here) to its limits in ways which have not been achieved even with Mega Man 7 or the first three Mega Man X games. The game would be one of the last 3rd party games released on a 16-bit system, and what a game it would have been. Unfortunately, this was 1998, well after Nintendo killed off Super Nintendo support in the US. Thus, the game saw a Japan-only release, and until recently, the only way players could see it was via emulation (which Powet does not condone by the way) or import. Even then, you had to be able to read Japanese in order to understand the story. Thankfully, along with GBA re-releases of other games in its 16-bit catalog, Capcom decided to bring this game over with them, giving North American fans the chance to experience one of Mega Man’s finest adventures of the 16-bit era.

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$20 Game of the Week: Mega Man 9 (Xbox Live Arcade, Playstation Network, WiiWare)

Old school gamers rejoice, for Mega Man has returned. Not Mega Man ZX, Mega Man Zero, Mega Man.exe, or even Mega Man X. No, it isn’t any of these poseurs. It’s the original blue bomber, in all his 8-bit glory. Keeping up with it’s retro revivals (see Street Fighter IV and Bionic Commando), Capcom had the ingenious idea of creating a new 8-bit Mega Man game and releasing it for all three consoles via their respective download services. The result is a classic throwback that caters strictly to longtime series fans while introducing the Mega Man series to a new generation.

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Review: Rock Band 2

This is the latest in Powet Editor Zac Shipley’s series on video game culture in Madison, WI for TheDailyPage.

Rock Band 2 retains title as the Golden God of music games
Music and video games have been naturally complimentary since the latter became complex enough to emit more than a single beep. Rhythm games have allowed players to experience music by tapping out beats on controllers, using dance pads, or even shaking maracas. But there has been no game as successful at simulating the truly American art form of rock ‘n’ roll as Rock Band. >More



Lost Classics: Bucky O’Hare (NES)

Based on the comic book of the same name, Bucky O’Hare was one of those shows that had a cult following without achieving much commercial success. Taking place in an alternate dimension where animals live as humans, it told the story of spaceship captain Bucky O’Hare, his crew, and their quest to defeat the Toad Empire, which has been brainwashed by the supercomputer KOMPLEX. It only lasted one season, but it was enjoyable for what it was. The obligatory marketing blitz followed, and Konami, riding the success of their Teenage Mutant Ninja Turtle games, snatched up the gaming rights. Along with a solid arcade beat-em-up (which featured the show’s voice actors and served as a conclusion to the events of the cartoon series), they released this equally solid NES platformer which seems to draw inspiration from Capcom’s Mega Man.
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$20 Game of the Week: Metal Slug Anthology (PS2, Wii, PSP)

In the late 90s, Metal Slug was to the Neo Geo’s answer to the NES and SNES Contra games. It was a side-scrolling 2-d blastfest which bought back memories of classic shoot-em-ups of old, while at the same time injecting a twisted sense of humor. After picking a character, you (and a friend if playing co-op) must blast your way through enemy soldiers, terrorists, zombies, mummies, aliens, and whatever else stands in your way. There is a storyline involving a rebel army and martians, but that’s not important. You’ll find several weapons and vehicles to help you in your journey. There are also POWS that you rescue for additional points. The main series has spawned 6 games (along with Playstation and portable entries) with a 7th heading for the Nintendo DS this fall. Each game in the series has added zany new levels, characters (Metal Slug 6 even includes Clark and Ralf of Ikari Warriors and King of Fighters fame as selectable characters), weapons, and vehicles. As with several of their franchises as of late, SNK/Playmore has collected the majority of the series on a compilation pack. This disc includes Metal Slug 1 – 6 as well as Metal Slug X, a remake of Metal Slug 2 released on the original Playstation. Beside motion controls on the Wii and Ad-hoc wireless play on the PSP, there isn’t much in the way of extras. However, fans of the series will be happy to have the series wrapped up on one disc, where they can see how far the series has come along. Action game fans will enjoy the challenge and classic gaming feel that the series is known for.



Lost Classics: Power Blade 2 (NES)

What if Taito had made a Mega Man game, but instead of a little blue robot, you played as a Arnold Schwarzenegger look-alike*, and instead of an upgradable arm cannon, you used an upgradable boomerang to fight enemies? Well the end result would resemble Taito’s NES side-scrolling platformer, Power Blade 2. A sequel to 1991’s Power Blade, PB 2 once again casts players as Nova, a secret government agent in the year 2200. The Delta Corporation has created a new cyborg warrior and wants to sell it to the United States. The president refuses, and the Delta corporation is threatening to sell the robot to an enemy power. This doesn’t sit too well with the Department of Defense, so they send Nova on a secret mission to destroy Delta. It’s not going to be easy, as scores of enemy robots will stand in his way. However, Nova has his trusty boomerang at his side, ready to take on anything.

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