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$20 Game of the Week and Lost Classics: Mexican Independence Day Edition

We’re a bit late this week due to the outage, but we’re back. I’m gonna give you the $20 GOTW and the Lost Classics at the same time this week, as to not to overshadow aDam’s Mexican Independence day. One of this week’s featured games is one of the all time greats of the RTS genre, while the other is one of the few good movie based games of the 16-bit era. So, lets waste no further time in getting started. Click the jump and come ride with me to your local video game dealers bargain bin.
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$20 GOTW & Lost Classics Special: Neo Geo Fighters!

mai.jpgThis week marks the second anniversary of our popular $20 Game of the week column. We’ve certainly come a long way, yet it seems like only yesterday I started this thing off by raving about Outlaw Tennis. Now it’s two years later, and we’re still here. So what better way to commemorate my second anniversary than with one of gaming’s most prolific companies? Read on after the jump to learn about one of the great masters of 2-d fighting, SNK. Or rather, SNK Playmore as they are known as these days.
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Lost Classics: Killer Instinct (SNES, Arcade, Game Boy, N64)

killerinstinct.jpgYeah, I’m gonna catch some heat for this, but I don’t care. This game is underrated in the fighting game arena. It had a solid fighting system, excellent graphics, and cool characters. It also went a long way to proving that Nintendo’s systems weren’t just for kids. Developed by Rare using Nintendo’s ‘Ultra 64’ hardware, and published in the arcades by Midway, this game would serve as a demonstration of the technology that would make up then unreleased Nintendo 64. It borrowed parts of Street Fighter and Mortal Kombat, and made them into something totally different. It may not be the greatest fighting game ever, but it set itself apart from other 2-d fighters of the period.

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Lost Classics: NBA Jam (Arcade, SNES, Genesis, Game Boy, Game Gear, Sega CD, 32X, Playstation, Saturn)

nbajamte.jpgBefore this game came out, I never considered myself much of a sports player, and save for various college sports games, I still don’t. Now sure, I got a few chuckles out of Mutant League Football and Ice Hockey, and I played Baseball Stars to death, but other than that, sports games were too complicated for me. That’s why me, and millions of others, enjoyed this game. While it wasn’t as complex as Madden or NBA Live, the fact that it was so easy to pick up and play made it a lot more fun to play.
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$20 GOTW/Lost Classics: Marathon (XBOX 360, PC, MAC, Linux)

bungiemarathon.jpgBefore Bungie jumped through Halos with Microsoft, they ran the Marathon on Macintosh. Even before creating the instant Xbox seller, Bungie was innovating the first person shooter. Released in 1994, the first installment of the series introduced complex storytelling. Later installments would involve time travel, alternate universes, and Artificial Intelligences going insane. With Halo 3 hitting stores next month, now is a good of a time as any to take a look at Bungie’s other FPS series.

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Lost Classics: Xenogears (PS1)

xenogears.jpgThis game stands alongside Chrono Trigger as one of Squaresoft/Square Enix’s best role playing games not named Final Fantasy. Although it had a few significant flaws, it’s battle system, music (which was composed by Chrono Trigger soundtrack composer Yasunori Mitsuda), and storyline more than made up for them. The game contained references to Freudian psychology, and it was heavy on religious overtones (in fact Square stated in a press release that it may be hard to bring the game over here due to it’s adaptation of Christian themes, but thankfully it was released, with minimal controversy, and only a few changes being made to the characters and story to boot). Oh, and there was another thing that made it different for it’s time: GIANT ROBOTS!
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Lost Classics: Dino Crisis 2 (PS1)

dinocrisis-2.jpgIn 1999, Capcom’s Flagship Studios was still riding high off the success of Resident Evil. They were gearing up to release not only the third game in the franchise, but also Dino Crisis, a survival horror game in a similar vein. The game was good, but it’s slow pacing and control scheme basically regulated it to being Resident Evil with Dinosaurs. Taking the criticisms to heart, Capcom released this sequel the following year which not only gave the series its own identity, but made it into a fast paced enjoyable action game for Playstation 1 games not yet ready to make the jump to the next generation. In fact, this game was a lot better than most of the Playstation 2’s launch lineup. After this game, no one would confuse Dino Crisis with Resident Evil again.
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Lost Classics: MTV Music Generator (PS1)

mtvmusicgenerator.jpgLittle known fact to everyone who dreamed about being a producer: you don’t need hundreds of dollars worth of studio equipment to make hits. All you need is a Playstation, a little patience, and some skill. This week’s lost classic is one of my favorite games that isn’t really a game. Probably one of the earliest and most thorough music composition tools available on a video gaming system, Codemaster’s MTV Music Generator allows you to make some nice compositions. You simply pick a few of the hundreds of sound samples included, lay them down on the track, adjust the pitch, length, and timing, and there you go. You can even sample tunes off a compact disc, although it takes up a lot of memory. After you are done, you can add a light show to go along with your music. Just take some time to learn the ins and outs of this disc, and you can crank out some nice tunes in minutes. It was way ahead of its time, and its only limitation is the Playstation 1 itself. As stated before, sampling off a cd can easily take up a lot of space on a memory card, and there is no way of exporting an MP3 of your music (which is strange, as the manual states that you are granted royalty-free commercial releases of your creations). Also the collection is geared more toward techno and R&B, so users interested in making hip-hop tunes will have to improvise a little. Even so, this is a nice start for aspiring producers who don’t have a lot of money to spend on expensive equipment. There are two sequels that have been released, and there are several other games (such as the recently released Traxxpad for PSP) that expand on the functionality offered here. With a little more work and functionality on future products (such as say, an MP3 exporter), it could be possible for our Playstations and Xboxes to become vital equipment for up and coming musicians and producers.



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