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$20 Game of the Week and Lost Classics Special: Dracula X

Halloween is this week, so this week’s $20 GOTW and Lost Classics is dedicated to gaming’s original frightfest, Castlevania. More specifically, I’ll be looking at one of the franchise’s most prolific installments, Dracula X. Dracula has once again been revived, and it’s up to Richter Belmont, the latest in the line of the vampire hunting Belmont family, to destroy him. This time the stakes are higher, as Drac has kidnapped several maidens from the nearby village. Among them are Richter’s fiancee Anette, and her sister Maria. Dracula X was notable for it’s bright and crisp graphics, CD-quality audio, multiple routes through the levels, multiple endings, and the ability to play as a second character (Maria). However, despite being its critical acclaim amongst fans and reviewers, the Super CD title never saw a release outside of Japan until recently. I’ll be looking at both the original game (by way of its PSP remake), and the Super Nintendo adaptation. Although more recent entries in the series (such as the recently released Order of Ecclesia) utilize Symphony of the Night’s non-linear RPG-styled action, the classic linear gameplay seen in Dracula X still holds up even after more than a decade.
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Lost Classics: Gundam Wing Endless Duel (Super Famicom)

Like Encounters in Space in my $20 Game of the Week, this week’s Lost Classic, Gundam Wing: Endless Duel is one of the few good Gundam games in existence. For those of you not in the know, the Gundam Wing series takes place in the After Colony Universe, which is outside of the Universal Century universe depicted in the original Gundam series, War in the Pocket, Stardust Memory, and pretty much any other Gundam series which had been released up to that point (besides the G Gundam series, which itself takes place in its own universe, but that’s another story). Like the original Gundam series, Gundam Wing tells of a war between Earth and the space colonies. A group of young pilots wage a war against a corrupt organization which is trying to play both sides against each other. The series spawned movie, Endless Waltz, which takes place a year later and deals with the aftermath of the war. The series proved to be a favorite among fans everywhere, despite a few annoying characters here and there. Unfortunately, at the time of this game’s release(1996), Gundam, like many other classic anime properties, had no presence in North America (indeed, the Gundam Wing series wouldn’t make its U.S. debut until 2000). It goes without saying that Bandai didn’t bother with an English translation, leaving this game a favorite of importers and emulation pirates.

Endless Duel is pretty much your basic mid 90s fighting game which makes use of a preexisting intellectual property. You take your pick of several pilots and defeat the rest in a series of one on one battles. Each mobile suit has its selection of special moves. They can also hover for a short time. There is a super meter which allows players to preform more powerful versions of their special moves as well as machine gun attacks. Players can play through arcade, versus, and trial modes. Some of the music has been lifted from the show. By completing the game on hard mode, players can unlock a secret code to play as the boss. Although there isn’t much in the way of replay value, the control is responsive, the backgrounds are detailed, and the game does a good job of representing the source material.

Although Endless duel makes no huge attempt to set itself apart from the numerous other fighting games out there, it does a good job of providing fun gameplay and representing the series in interactive form. It’s doubtful that we will see this game come to Virtual Console any time soon (as Wing’s popularity has waned in favor of more recent Gundam series), but since Namco-Bandai still holds the rights to the license, there is always hope.



Lost Classics: Mega Man and Bass (Game Boy Advance, Super Famicom)

Earlier this week, I featured the actual Mega Man 9 as the $20 game of the week, so now here is the game that would have been Mega Man 9. After releasing Mega Man made a phenomenal 32-bit debut on the Saturn and Playstation with Mega Man 8, Capcom went to work on one last 16-bit Mega Man game. It wouldn’t be just a patchwork job though. Capcom pushed the limits of the Super Famicom (or SNES as we know it over here) to its limits in ways which have not been achieved even with Mega Man 7 or the first three Mega Man X games. The game would be one of the last 3rd party games released on a 16-bit system, and what a game it would have been. Unfortunately, this was 1998, well after Nintendo killed off Super Nintendo support in the US. Thus, the game saw a Japan-only release, and until recently, the only way players could see it was via emulation (which Powet does not condone by the way) or import. Even then, you had to be able to read Japanese in order to understand the story. Thankfully, along with GBA re-releases of other games in its 16-bit catalog, Capcom decided to bring this game over with them, giving North American fans the chance to experience one of Mega Man’s finest adventures of the 16-bit era.

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Lost Classics: Bucky O’Hare (NES)

Based on the comic book of the same name, Bucky O’Hare was one of those shows that had a cult following without achieving much commercial success. Taking place in an alternate dimension where animals live as humans, it told the story of spaceship captain Bucky O’Hare, his crew, and their quest to defeat the Toad Empire, which has been brainwashed by the supercomputer KOMPLEX. It only lasted one season, but it was enjoyable for what it was. The obligatory marketing blitz followed, and Konami, riding the success of their Teenage Mutant Ninja Turtle games, snatched up the gaming rights. Along with a solid arcade beat-em-up (which featured the show’s voice actors and served as a conclusion to the events of the cartoon series), they released this equally solid NES platformer which seems to draw inspiration from Capcom’s Mega Man.
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Lost Classics: Power Blade 2 (NES)

What if Taito had made a Mega Man game, but instead of a little blue robot, you played as a Arnold Schwarzenegger look-alike*, and instead of an upgradable arm cannon, you used an upgradable boomerang to fight enemies? Well the end result would resemble Taito’s NES side-scrolling platformer, Power Blade 2. A sequel to 1991’s Power Blade, PB 2 once again casts players as Nova, a secret government agent in the year 2200. The Delta Corporation has created a new cyborg warrior and wants to sell it to the United States. The president refuses, and the Delta corporation is threatening to sell the robot to an enemy power. This doesn’t sit too well with the Department of Defense, so they send Nova on a secret mission to destroy Delta. It’s not going to be easy, as scores of enemy robots will stand in his way. However, Nova has his trusty boomerang at his side, ready to take on anything.

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$20 Game of the Week: Special Mega Man Edition

Out of all of Capcom’s intellectual properties, Mega Man stands as one of their best. The Blue Bomber has been around for more than 2 decades, and the franchise has branched out in several directions, including cartoons, action figures, comic books, and other merchandise. The series started off simple enough. As the title character, you fight a series of robots in whichever order you choose. When you defeat an enemy, you gained his weapon. The trick of course, was the find out which weapon worked best on which enemy. When you defeated all 8 robots, you went on to face Dr. Wily at his castle. As time went on, the series eventually spawned several spin-offs. While games such as Mega Man X placed a different face on the classic game play, other spin-offs such as Mega Man Legends have slowly moved away from what made the series great. Thankfully Capcom has recognized this, and as part of their retro-revival have created a new Mega Man game…for the NES! Of course seeing as how very few people these days have a working NES, Capcom did the next best thing: release it as a downloadable title via WiiWare, Xbox Live Arcade, and Playstation Network. The new game, Mega Man 9, will be released this month. In celebration of the new title, this week’s $20 GOTW and Lost Classics will be dedicated to the blue bomber himself. Coincidentally, this also marks the three-year anniversary of Powet’s $20 GOTW, so head right on in and check out this small tribute.

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Lost Classics: Code Name Viper (NES)

This little known title from Capcom is basically a homage to 80s action films. You play as a secret agent, sent into South America in order to stop a terrorist group and rescue its prisoners. You travel your way through several stages, shooting enemies and rescuing hostages. It even takes a few pages out of Rolling Thunder’s playbook, as you have to enter doorways to collect ammo and rescue hostages. While it may not have revolutionized the 2-d platformer genre, it was still an enjoyable experience for what it was.Hopefully this should show up on the Wii Virtual Console soon. Or better yet, Capcom will show some more retro gaming love and give gamers an next-generation update/sequel a’la Bionic Commando Rearmed, Street Fighter IV, and Mega Man 9.



$20 Game of the Week and Lost Classics: Bionic Commando Special

Bionic Commando Rearmed hit Xbox Live and PSN last week, so in honor of this special occasion, this week’s $20 GOTW and Lost Classics will take a special look at the new game, as well as a previous entry in the series. Enjoy!

In 1987, Capcom released an arcade game called Top Secret, which we over here would know it as Bionic Commando. It was a side-scrolling platformer in which the protagonist used a grappling arm to traverse the game’s 4 levels. It wasn’t a terrible game, but it was nothing special. When an NES sequel, which was known in Japan as Top Secret: Hitler’s Revival was released the following year however, that was when the series really took off. Players took control of Nathan ‘Radd’ Spencer, who was sent behind enemy lines to rescue Super Joe from the Imperialist Nazis who sought to resurrect Adolf Hitler. Players traveled through several stages to uncover the enemy’s plan and stop them. [Read the rest of this entry…]



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