Metroid Prime Hunters: Impressions
by FakeTrout, filed in Games on Apr.02, 2006
After a friend of mine clued me in that he had written much of the the Wikipedia entry for Metroid Prime Hunters, it occured to me I still have yet to post my opinion on the game.
MPH is a lot less forgiving that the the Gamecube original. Lock-on is gone, ammo is required for all additional beams, and with the Hunters running around randomly from planet to planet, you could walk into a confrontation when you’re least prepared.
The title is kind of a misnomer too. I’m not 100% on the game yet but there has yet to be any reference to Metroid Prime, the final enemy and title character of the first gamecube game in the series.
Anyway, starting is a little easier than prior games because you’ve still got your boost ball, Varia, bombs, missles, etc. And you won’t lose them either. Progress is hindered rather by not having certain beams to open doors, and sometimes confusing number of teleporting pads.
Its unlikely any Metroid fan will be disappointed with this game, though the hardcore few who firmly beleive in the games time honored sequence breaking and massive exploration might be kinda let down its such a straight forward shooter. Its not quite as brilliant as Super Metroid or Metroid Prime, but from a technical standpoint I am amazed by how well the DS handles this game, as its very visually rich and often times VERY fast.
I’ll take time to sample the online aspect and multiplayer tomorrow, but I can reccomend this game purely based on its single-player, beleive me.
And to those who preferred Retro studio’s console games, theres always Metroid Prime 3