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Watching the Watchmen

For those of you not going to The Dark Knight this weekend (and by the way, if you exist, and you’re reading this site, WTF man), your big chance to see the Watchmen trailer has arrived.

And for those of you who ARE going, but are as impatient as me, well, your big chance to see the Watchmen trailer has also arrived.

Hesitant as I am on the idea of this movie delivering the goods, I have to say this – Zack Snyder’s movies cut one hell of a trailer.

Alright, quit gawking at the words and watch the trailer already!



E3: Castlevanias in Action

Swagshow, a venue not unlike our own here at Powet but limited to YouTube videos, managed to make their way down to E3 and capture some footage of the two new Castlevania games, Order of Ecclesia and Judgement.

Order of Ecclesia already had some footage released that’s been floating around the net, and this video just provides greater coverage of the Glyph system that the game uses, as well as a bit of dialogue between main character Shanoa and her mentor Barlowe. The Glyph system is interesting in that you can assign glyphs to each hand to attack with, using either the same glyph for both or different glyph for each. As has been mentioned before, the action will be combination of styles from previous recent Castlevania games such as Symphony of the Night or Dawn of Sorrow, with a traveling map similar to oldschool classic Simon’s quest.

As for Judgement, we only get to see a small snippet of playtime. Playable characters revealed are Simon Belmont, Maria Renard, and Alucard. Though gameplay seems fluid and the characters seem to move and attack well, the game thus far looks like a clone of Soul Calibur….with zombies. However, I will hold off on my contempt for the game until I get to watch the full thing when it’s released.



E3: Ed Boon Interview About MK vs. DC

During some E3 exploits, Mortal Kombat producer and the overall frontman of the series Ed Boon sat down and talked alot about the upcoming Mortal Kombat vs. DC Universe game.

More detail is explained by Boon, and shown in background during gameplay, about the differentiations between the Fatalities and Brutalities that the MK and DC characters have respectively. Also shown is a new component of the Kombat franchise called “Freefall Kombat”, wherein both warriors are in a state of pounding the hell out of one another whilst falling from a great height in an attempt to build a power meter to deliver a super move by the time they hit ground. An interesting concept, though seems a bit gimmicky to me.

What really excited me about watching the gameplay was twofold. Firstoff, the gameplay, though technically being 3D, has a much more 2D linear feel to it that reminds me of classic 2D MK games of old, without the motion confusion of more recent games. The other aspect was that many of the old signature character moves that have faded as the MK series as gone on seem to have returned. Scorpion has his classic-rendition of his Teleport back, while Sonya has both her Ring Toss attack and Scissor Grab move. These moves will come in handy for oldschool players who will be standing off with DC legends like Flash who works similar to Kabal but somehow seemingly more fluid, and Superman, who’s packed with heat vision, ice breath, and earthquake attacks.

Check out Gametrailer feature.



E3: Resident Evil 5 Gameplay

Though E3 thus far seems to be slightly more lackluster than previous years, it seems some diamonds are still managing to shine through the layer of mediocrity that has so far been shown.

Some rather impressive Resident Evil 5 footage has been shown out of E3, and while IGN has some clips to show off of the game along with a tentative release date of March 19th 2009, Gamersyde comes through with some high-resolution video for your viewing pleasure. Due to some bandwidth issues on their part, we’re unable to directly stream the video from here, but feel free to check out the videos *HERE*

Thus far, what we see is some good single-player action featuring good ol’ Chris Redfield, including tangles with the disgruntled locals, as well as some nasty confrontations with a rather imposing individual wielding a hulking sledgehammer/axe ready to bash your brains in. We also see some co-op play with your lovely female compatriot Sheva Alomar. From what I can tell, the environment and gameplay is strikingly similar to what we saw in Resident Evil 4, though game producer Jun Takeuchi states that enemies won’t be like the Ganados, and will be more intellegent.

This might be all we see of the game until it’s release next year, but so far everything is looking A-OK as far as living up to hype.



Gargoyles Bad Guys Issues 2 and 3 Review

Gargoyles Bad Guys Issues 2 and 3 Review



Soul Calibur On Drums


Button Mashing is old and busted. Drumming is the new hotness!
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Lost Classics: Red Alarm (Virtual Boy)

Yes, that’s right, a Virtual Boy game. Before you shoot me, hear me out! This is actually one of the few good games for the system, and it makes best use of what little the console had to offer. It has true 3-d environments, wire-frame graphics (think Battlezone, but in red), and it made use of every button on the Virtual Boy controller, including both directional pads. Remember, this was before single-analog, let along dual analog. Fans of rail shooters (like Starfox) who happen to come across the ill fated system will enjoy it. You play as the pilot of a Tech-Wing fighter on a mission to destroy a rouge super computer. You make your way through 5 stages, blasting at everything in the way. For the most part the game’s levels are straight forward, but since you can move in all 360 directions, it’s easy to get disoriented at times. After you complete a stage, you can watch a replay, complete with full control of the camera. There are also Easter eggs in the form of hidden wireframe objects. It’s not much compared to other games, but it is nice to have, and they do a good job of pushing the system to its limits.

Obviously this game isn’t enough to make anyone go run out and buy a Virtual Boy (and it’s not like I’d personally recommend it anyway). However, Red Alarm did an excellent job of showing off what the system is capable of. If there had been more games of this caliber, then maybe the Virtual Boy wouldn’t have crashed and burned as badly as it did. Wishful thinking I know, but a man can dream can’t he?



$20 Game of the Week: Command and Conquer Generals (PC, Mac OS)

For the life of me, I don’t know why EA decided to call this a Command and Conquer game. It has nothing to do with Tiberium, the conflict between GDI and NOD, Kane, or even the alternate universe of the Red Alert games. Heck, it doesn’t even have C&C’s trademark cheeseball live action FMV cutscenes. It shares more in common with Blizzard RTS games such as Starcraft and Warcraft than any previous C&C game. It’s pretty much as if EA wanted to show off its new Strategy Action Game Engine (SAGE), and couldn’t think of a better name for the game than its classic RTS franchise. This game is more like what would have happened if Blizzard made a Starcraft game and set it in the modern era. HOWEVER (and this is a big however), if you’re a fan of RTS games, then you should not ignore this title. It’s the first C&C (after the FPS Renegade) to be fully 3-d, and it adds several twists to the gameplay to set itself apart from other RTS titles. It might not be a ‘true’ C&C game, but it’s worthy enough to stand alongside the rest of the series.
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