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Cybertron Primus Unleashed

Rather than write a review, I thought I would do a video to show why Cybertron Primus should be higher on your Transformers Buy List than it is right now. I wasn’t excited about the figure until I opened him up, but it didn’t take long for me to be an avid fan of the mold.

Special thanks to Zac for taking the time to edit the video for me.



Buried Treasure: Contra Force (NES)

contraforce.jpgThis game was released the same year as Contra 3 for Super Nintendo.  This is not the Contra you’re used to.  In fact, I have no idea why they even decided to call it a Contra title, if for no other reason than simply to cash in the success of Contra 3.  The only similarity is that you can be killed in one shot.  You don’t fight evil aliens or renegade robots. Instead you take one of 4 playable characters (each with their own special abilities and can be switched at anytime during the game) on a mission to take on a terrorist organization and rescue your kidnapped superior.  You gain weapons just like in Graduis, grabbing a number of backpacks based on the weapon you want then hit select when you gain the acquired number.  Objects can be destroyed, and the music is pretty cool for an NES title.  When you check this game out, don’t expect the original Contra, or even Super C, but it’s still a solid experience on its own merits.  Hopefully this will resurface as a Wii download.  If only Konami had given NES owners a new Castlevania title before the NES ended.



$20 Game of the week: Silent Hill 4 (PS2, Xbox)

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Silent Hill is the only franchise worthy to stand alongside Resident Evil in the survival horror genre.  Some fans may say that is surprasses it in terms of storyline and scares.  In 2004, Konami decided to go in a different direction  for the series’ most recent entry.  You play as Harry Townsend, a resident of an apartment building who finds himself mysteriously trapped inside the room.  With no means to communicate to the outside, the situation is turning worse for him, until he discovers a mysterious portal in his bathroom, which leads directly into the bizzare alternate world of Silent Hill. 

The gameplay is different from pervious Silent Hill entries.  For starters, your room serves as a hub by which you use to explore the different worlds of Silent Hill.  This is the only place in the game you are able to save, and you reach here via special holes that are scattered throughout the various worlds.  You explore the room via a first-person interface, and for a while, it can be used as a safe haven to recover your energy.  Also, this game is more combat oriented than the other games in the series, as you have a power meter that you can use to inflict more damage on an opponent.  You have a limited inventory, so now item management is a must.  Items can be stored in your room, and this actually becomes a basis for some of the game’s puzzles.  Although it can get fustrating (especially in the second half of the game) with unkillable ghost enemies and a partner you are forced to protect, this is a refreshing change of pace for the series.  One can hope that Konami would explore the possibilities of a first person Silent Hill game in the future.



Buried Treasure: Tech Romancer (Dreamcast)

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I love Capcom. As much as they tend to milk thier successful franchises for every penny, (see Mega Man, Street Fighter, and Resident evil) they make solid games. When they do break from the norm, it’s always a welcome sight (I.e. Viewtful Joe, Rival Schools) even if it dosen’t always work out.

Tech Romancer is one of these games. Capcom took a risk here, and resulted in one of the most underrated fighting games ever. It’s a mech combat fighter. There is less of an emphasis on combos, and more focus on your mech’s special weapons and abilities. The fighters are sort of clunky, but that’s okay, becuase they are giant Mecha and not trained martial artists or mutant superheroes. Even the life bars are different, being placed vertically on the side of the screen and are used to measure damage. Each of the game’s mechs is based on a famous japanese anime, such as Gundamn or Voltron. Towards the end of the second round, you can preform a “final move”, which is akin to a Mortal Kombat fatality, excpet only for mechs. The Dreamcast VMU can be used to unlock minigames and earn points for the game’s hidden features. If you still have your Dreamcast, do yourself a favor and seek this game out.



Buried Treasures (Inagural edition): Cybernator (SNES)

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I’ve been meaning to start this up for a while.  The purpose of this feature is to spotlight classic games that don’t seem to get enough recongnition.  Ganked and gaffled from my $20 game of the week, I’m gonna try to do this weekly.

We’re gonna set this off with Konami’s Cybernator, a side-scrolling shooter in the vein of Contra 3, but with giant mech!  How cool is that?  You have several upgradable weapons at your disposal, and you blast up enemy robots in an attempt to bring an end to a war that has ravaged the planet.  Some of the enemies you fight are mechs that can fill up the entire half of the screen, and you can destroy anything not nailed down as in true mech fashion.  Along with the graphics, the music is also to be noted here. It does well in order to get you into the game’s atmosphere.  Download this rom and check out it’s greatness.  Hopefully it will be available on Wii’s virtual console as well.



$20 game of the week: Final Fantasy 7 (PC, PS1)

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Who the hell said that I was restricted to just this generation?  Beside, you can play this on your PS2/PS3 if that counts, and seeing as how there is a massive resurgence of intrest in it (Advent Children dvd, release of new sequels and prequel games fot it), now would be a good time to take a look at the original.

I can almost hear the peanut gallery of Nintendo fanboys now up in arms about the franchise’s move to Playstation.  Heck, until I got my Playstation, I was one of them.  I even wrote a letter to squaresoft explaining my anger.  At the time I was dead set on getting the Nintendo 64, and Squaresoft’s decision to develop for Playstation felt like utter betrayal to me.  However, it became apparent that the N64 wasn’t really worth spending dough on (at least until WCW/NWO revenge was released in 98).  encouraged by my friends who had made the jump to Sony, and lured by games such as Disruptor, Legacy of Kain, and Tekken 2, I decided to make the jump to Sony.  Ironic then that this object of my anger would be one of the main reasons  behind my abandoment of Nintendo.

No matter how you may have felt about it at the time, or how you feel about it now, this was a major turning point for the Final Fantasy series, role playing games, or perhaps gaming in general.  RPGs have always been big on storyline and character development, but until FF7 was released, the graphics had been (with a few notable exceptions such as Chrono Trigger and Final Fantasy 3/6) lacking the eye candy to compete with the Mortal Kombats, Donkey Kong Countries, and the FX chip games, thereby condemning them to a niche audience.  FF7 changed all that, involving beautifully rendered CGI cinema scenes along with animated polygonial graphics so that the storyline could be illustrated better than ever.

The storyline wasn’t bad either.  Involving love and heartbreak, evil corporations, conflict between magic and science, and one of the most sinister video game villians ever (Sepiroth), the storyline is a major example of how to properly break away from the norms of RPG storytelling, and still remains a classic to this day.  It set the basis for the more serious style of art in later entries of the series such as VIII and X.



$20 game of the week: Timesplitters – Future Perfect (Xbox, PC, GC, PS2)

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During the early part of the PS2’s lifecycle, the original Timesplitters emerged as a FPS game which would quickly challenge the norms of the genre.  It was designed by Free Radical, a studio made up of programmers who had worked on Goldeneye and Perfect Dark for Nintendo 64, so there was already a lot going into it.  It featured some innovative weaponry, a plot spanning several time periods, numerous multiplayer modes, and most of all, a map maker.

A few years later, a sequel came out for all current generation systems.  The stages were bigger, there were even more crazy weapons and multiplayer modes, and the map maker’s functionality had been expanded to allow players to create story mode missions.  It was yet another class expierence,  but still something was missing: online play.

Last year, EA took control of the licence, and released TImesplitters Future perfect.  The series now has a cohesive plot, and the levels are much more multi-faceted.  You play as Cortez as he jumps through different time periods hoping to trace the origin of the timesplitters.  In each period he teams up with a different assistant character as he completes his objectives.  More importantly, the series was online for the first time, and players can create maps to upload and download to and from the internet (except the gamecube version).  This includes storymode missions as well.  In fact, I have a few uploaded to Xbox live under the gamertag “screwfacecapone”.  Even though this is a conclusion to the series, hopefully Free Radical can create more innovative FPS titles on the next generation systems.



Review: “A Scanner Darkly”

ascannerdarkly.jpgRichard Linklater’s film adaptation of the story by Phillip K. Dick, A Scanner Darkly is the semi-Autobiographical story of Dick’s own battles with substance abuse and his perceived course of the drug war.

Published in 1977, his bleak outlook gave us only 7 years until everything we say and do is monitored. Obviously, the current world climate nearly 30 years later is coming closer to that becoming a reality than ever.

Keanu Reeves plays the role of Robert Arctor, an undercover narcotics agent who has to ingest dangerous amounts of the drug he’s trying to get off the streets in order to maintain his cover. The drug “Substance D” causes brain damage and combining that with his already split identity causes Arctor to slowly lose grip on reality. Woody Harrelson, Robert Downey Jr, Winona Ryder, and Rory Cochrane round out the cast as Reeve’s perpetually stoned friends.

Linklater took great care with the visual style of this movie, using a rotoscoping technique where actors are filmed and then had animation cells and computer effects painted over the original film. While the film rarely takes upon any action that one might associate with producing a feature in such a manner, the story calls for some events and visuals where the medium is pitch perfect.
With Total Recall, Blade Runner, and Minority Report already successful adaptations of Phillip K Dick stories, this one is much more subdued, a lot less action packed, more paranoid, and as a result, more faithful to the source material.

The score by the Golden Arm Trio with songs by Radiohead and Thom Yorke assists the ambiance of a “world getting progressively worse.”

Some may be turned off by the film’s lack of motion. Its also hurts that a so clearly science-fiction concept in its time resembles life today so closely. Had the film been made 10, 20 years ago in the same way, it would’ve seemed revolutionary and controversial. But its concepts are so accepted as fact or eventualities that it becomes too easy to pick apart the drama and characters.

But thats OK. Not every head trip movie has to be for every person who liked head trip movies. Certainly Fear & Loathing in Las Vegas was a failure in theatrical release, but a favorite on dvd years later. A Scanner Darkly may take a few years to reach its ultimate audience.

I can say, however, that I enjoyed it.

Trailer: A Scanner Darkly



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