Maximum Letdown: Where’s Waldo (NES)
by William Talley, filed in Games, Maximum Letdown on Nov.06, 2009
Remember Where’s Waldo? That was a series of books that were centered around finding some goober hiding in a crowd of people. Eventually Where’s Waldo faded into one of those “dear god we were lame back then” gimmicks, but not before there ended up being a TV series (which thankfully didn’t last long). Of course since publishers are all too often willing to spend money for the rights to any intellectual property they can afford regardless of how well it would translate into a good video game (particularly back then), there was also a NES game based on the franchise. Like the books of the same name, Where’s Waldo had you looking at still pictures to find out where he is hiding. There are only 5 levels (and by that I mean still images) and 4 levels of difficulty including practice. On medium and hard you have to scroll to the side to see the rest of the screen, but that’s pretty much as complex as it gets. The graphics are horrible (as the NES really wasn’t big on the type of detail required for this game) making it hard to see Waldo, and the only plus is that Waldo is in a different location each time you play. Shockingly this game was developed by Bethsheda Softworks. Yes, the same Bethsheda Softworks that would go on to create two of the biggest modern single player RPGS ever: Oblivion and Fallout 3. Of course obviously you couldn’t possibly be able to tell that from playing this game. Oh yeah, there was a slightly improved version for the SNES and Genesis, but all that did was upgrade the graphics a bit.