killer7.JPGYeah, I know I’m late, but I’m dealing with a crippling bout of Pharynghitis, (in other words, I’m under the weather) so don’t sue me. Anyway, Gamecube owners craving some serious M-rated action have very few venues to turn to, (including rare’s Eternal Darkness and Midway’s Mortal Kombat Deception) and even fewer that are exclusive to the system. THis is also on PS2, but it once began life as a member of the ‘Capcom 5’, 5 gamecube games from Capcom that would hopefully breathe life into the system. SInce the announcement, the first game flopped miserably, the second did quite well, even spawning a sequel and a few spinoffs…also ported to PS2, the third was cancelled altogether, and the fourth was one of 2005’s top games, if not the top game of 2005 (and was also ported to PS2). This is the fifth, and not only does it succeed at being one of the more grown up games available for the system, it’s also one of the most outright weirdest games available, from it’s unconventional control scheme, to it’s oddball plot, involving a man with an afro, an elementary school, a child organ harvester, a power rangers-esqe superhero team, and crazy, even if somewhat predictable plot twist. Although there is little replay value, the zany plot alone makes it’s worth the $20 dollars. For kicks, there is an excellent plot analysis available on gamefaqs.com.