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	<title>POWET.TV: Movies Games Comics and Toys &#187; Lost Classics</title>
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	<description>POWET.TV: Movies Games Comics and Toys New Videos Weekly!</description>
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		<title>Lost Classics:  Super Game Boy (SNES)</title>
		<link>http://powet.tv/powetblog/2010/08/24/lost-classics-super-game-boy-snes/</link>
		<comments>http://powet.tv/powetblog/2010/08/24/lost-classics-super-game-boy-snes/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:18:03 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=13384</guid>
		<description><![CDATA[Okay, so this isn&#8217;t so much a game as it is a peripheral which for a time at least, changed the way we played Game Boy games.  Back in the mid 90s, the Nintendo Game Boy was tearing up the handheld competition, even though it had a monochrome black-and-greenish screen.  Of course, everyone [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/08/supergameboy.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/08/supergameboy-150x114.jpg" alt="supergameboy" title="supergameboy" width="150" height="114" class="alignleft size-thumbnail wp-image-13385" /></a>Okay, so this isn&#8217;t so much a game as it is a peripheral which for a time at least, changed the way we played Game Boy games.  Back in the mid 90s, the Nintendo Game Boy was tearing up the handheld competition, even though it had a monochrome black-and-greenish screen.  Of course, everyone wondered what it would be like if the system were in color.  That answer would come in 1998, but this little device for Super Nintendo could help gamers get halfway.  Plug it into the top of the SNES, then stick a game cart in the slot on the top, and you could play your Game Boy games in 4-color goodness.  You could even adjust the color palette, and it would generate a code which you could share with your friends or enter to instantly recall your palette.  I created a palette for Castlevania II: Blemont&#8217;s Revenge that turned the crystal castle level into a night time skylight paradise.  You can even design the border around the screen as well.  After the release of the Super Game Boy, several games were produced that made use of Super Game Boy enhancements when played on the system.  These enhancements include special borders, SNES effects, two-player modes using SNES controllers, and the Game Boy version of Space Invaders even unlocked the full SNES version (sans 2-player mode) when used with the Super Game Boy.  Of course, the popularity of the unit saw an instant drop when the Game Boy Color was released.  At the time however, the Super Game Boy did a good job of breathing new life into your old Game Boy games.</p>
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		<title>Lost Classics:  Baseball Stars (NES)</title>
		<link>http://powet.tv/powetblog/2010/08/10/lost-classics-baseball-stars-nes/</link>
		<comments>http://powet.tv/powetblog/2010/08/10/lost-classics-baseball-stars-nes/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 16:00:33 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Sports]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=13176</guid>
		<description><![CDATA[SNK&#8217;s Baseball Stars did for video game baseball what Tecmo bowl did for video game football.  Actually that isn&#8217;t right.  Tecmo bowl merely made video game football more fun and realistic.  Baseball Stars not only made video game baseball more fun and realistic, but it also introduced features that were unprecedented at [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/08/BaseballStarsCover.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/08/BaseballStarsCover-109x150.jpg" alt="BaseballStarsCover" title="BaseballStarsCover" width="109" height="150" class="alignleft size-thumbnail wp-image-13177" /></a>SNK&#8217;s Baseball Stars did for video game baseball what Tecmo bowl did for video game football.  Actually that isn&#8217;t right.  Tecmo bowl merely made video game football more fun and realistic.  Baseball Stars not only made video game baseball more fun and realistic, but it also introduced features that were unprecedented at the time.  By being one of the first video game sports titles to feature built-in memory, it contained some features that were unseen in other sports titles at the time.  It is considered by many to be the best baseball game ever released on the NES, and many of the features it introduced still impact sports games today.<br />
<span id="more-13176"></span></p>
<p>Baseball Stars features 8 teams.  Although there are no real teams or players, the teams have unique personalities all on their own.  There is a team called the Ninja Blacksocks, a team called the American Dreams, and even an all-girl&#8217;s team.  If you don&#8217;t like any of them, you can even create your own team, and have a total of up to six created teams.  You can edit the names of the players on your team, change their stats, and trade them to other teams.  The game also includes RPG elements.  After winning games, you earn money which you use to improve your players and purchase new ones.  You can even create a league and play a whole season.  The on field gameplay wasn&#8217;t bad either.  While the batting and pitching were basic, the fielding was quite realistic for its time.  It featured outfielders moving toward fly balls, the ability to jump and dive, and fielders catching balls that went anywhere near them.</p>
<p>Romstar created a Baseball Stars 2 for the NES, but it didn&#8217;t have the ability to rename created teams, thus making it less popular than the original.  SNK made a few Neo Geo sequels, but neither of them had the impact that this NES original had.  Baseball Stars was ahead of its time on the NES.  Even modern day games such as Madden and NBA Live copy some of its features.  Hopefully it won&#8217;t be much longer before we see this on the Wii Virtual Console service.</p>
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		<title>Lost Classics:  Secret of Mana (SNES)</title>
		<link>http://powet.tv/powetblog/2010/07/26/lost-classics-secret-of-mana-snes/</link>
		<comments>http://powet.tv/powetblog/2010/07/26/lost-classics-secret-of-mana-snes/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 12:00:31 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=12794</guid>
		<description><![CDATA[Square&#8217;s Secret of Mana (or Seiken Densetsu 2 as it&#8217;s called in Japan) is an action RPG similar to Gauntlet.  In fact, it  could have almost been considered an early dungeon crawler even before Diablo (of course while Diablo focused on level grinding, SOM focused on story and exploration).  Despite its simplicity, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/07/som.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/07/som-150x102.jpg" alt="som" title="som" width="150" height="102" class="alignleft size-thumbnail wp-image-12795" /></a>Square&#8217;s Secret of Mana (or Seiken Densetsu 2 as it&#8217;s called in Japan) is an action RPG similar to Gauntlet.  In fact, it  could have almost been considered an early dungeon crawler even before Diablo (of course while Diablo focused on level grinding, SOM focused on story and exploration).  Despite its simplicity, SOM managed to be every bit as engaging as a Final Fantasy or Chrono Trigger, and it became every bit as memorable as other games from the 16-bit era.<br />
<span id="more-12794"></span><br />
You take the role of your typical mute hero.  After you pull a sword from a stone, you are banished from your home village after monster are unleashed upon the location.  You travel around the world, eventually meeting a girl and a sprite and joining together to find the eight temples of mana in order to re-energize the sword.</p>
<p>You and your two companions wield a selection of weapons which can be upgraded.  You can pull off short attacks, or charge for more powerful attacks.  The sprite and the girl can also use magic.  Each of the spells are grouped under one of 8 elements.  The sprite uses attack magic and the girl uses healing and defensive magic.  Like the weapons, they are also upgradable.  After you meet the girl and the sprite, a second and third player can take control of them (of course a multitap is needed for three players).  Instead of going to a menu to swap weapons and use magic, the game uses an on-screen ring selection system which makes equipping weapons and using items quick and simple, thus keeping you in the action for longer.   I never quite appreciated how intuitive this system was until I played other such games, even Mass Effect, that had me wading through several menus just to equip items.</p>
<p>The soundtrack is excellent.  It has the same orchestra quality that the other 16-bit Final Fantasy titles had.  The graphics are bright and colorful, and they make use of mode 7 for the flying segments.  It&#8217;s also used in a particularly chilling scene when the mana base rises from below the ground, thus signaling do-or-die time.  Few RPGs at the time contain water cooler sequences this cool, and not many RPGs released today do either.</p>
<p>Since there was only one Zelda title on the SNES (minus the BS Zelda games from the Japan-only Satellaview anyway), Secret of Mana did a good job of serving as a spiritual successor.  After the sequel (which was NOT released <a href="http://powet.tv/2007/03/10/lost-classics-seiken-densetsu-3-snes-super-fanicom/">outside of Japan</a>, and is NOT <a href="http://powet.tv/powetblog/2007/03/17/lost-classics-secret-of-evermore-snes/">Secret of Evermore</a> contrary to belief) however, subsequent entries in the Seiken Densetsu series simply weren&#8217;t as well relieved as this entry.  Secret of Mana However, remains one of Square&#8217;s all time classics.  It&#8217;s available on Virtual Console, so check it out.</p>
<p>Oh yeah, here&#8217;s a little trivia:  This was originally set to be called Final Fantasy Adventure 2 (which makes sense, as the U.S. version of the original release was called Final Fantasy Adventure) and was set to be a launch title for the aborted Super Nintendo CD add-on.</p>
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		<title>Lost Classics:  Morrowind (PC, Xbox)</title>
		<link>http://powet.tv/powetblog/2010/07/04/lost-classics-morrowind-pc-xbox/</link>
		<comments>http://powet.tv/powetblog/2010/07/04/lost-classics-morrowind-pc-xbox/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 03:24:11 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=12236</guid>
		<description><![CDATA[To call the third entry in Bethsheda&#8217;s Elder Scrolls series a fantasy Grand Theft Auto would be a serious understatement.  While progression in the GTA games is tied to the plot, there is seemingly no limit to what could be done in Morrowind.  While there was a story, you were not obligated to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/07/morrowind.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/07/morrowind-120x150.jpg" alt="morrowind" title="morrowind" width="120" height="150" class="alignleft size-thumbnail wp-image-12237" /></a>To call the third entry in Bethsheda&#8217;s Elder Scrolls series a fantasy Grand Theft Auto would be a serious understatement.  While progression in the GTA games is tied to the plot, there is seemingly no limit to what could be done in Morrowind.  While there was a story, you were not obligated to follow it.  You can rise to the head of a guild, level grind yourself into a tank or an ultra-mage, or just plunder for treasure all day.  You can even become a vampire or werewolf and spend your nights stalking victims.  If it wasn&#8217;t for the combat system, it would most likely have become one of the PC&#8217;s top titles as well as an Xbox system seller.<br />
<span id="more-12236"></span><br />
As in true Elder Scrolls fashion, you play as a prisoner (whom you create yourself) whose release has just been ordered by the emperor.  No one knows why you were in prision in the first place (beside you) or why you were freed.  After filling out the paperwork, you are given instructions to head to the city of Balmora and speak with someone there.  However, weather or not you choose to do so is completely up to you.  Your journey will take you across a huge land and you&#8217;ll meet lots of people.  There are several skills you can level your characters in, and the key is to find the right combination which works best for you.</p>
<p>If there was one major issue I have with the game, it&#8217;s the combat system.  I&#8217;m not a huge fan of turn-based combat in real time games, especially here where it looks jerky and awkward.  It also tends to get tedious having to walk so many miles across the land, as there are few options for fast travel.  Thankfully these issues were addressed and corrected in the sequel, Oblivion.  Even with these issues, Morrowind is to this day an expansive and engrossing game.  If you give it a chance, you will find that it is easy to get lost in it.</p>
]]></content:encoded>
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		<title>Lost Classics:  Duke Nukem 3D (PC, Playstation 1, Xbox Live Arcade)</title>
		<link>http://powet.tv/powetblog/2010/06/27/lost-classics-duke-nukem-3d-pc-playstation-1-xbox-live-arcade/</link>
		<comments>http://powet.tv/powetblog/2010/06/27/lost-classics-duke-nukem-3d-pc-playstation-1-xbox-live-arcade/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 03:40:19 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[PC Gaming]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=12126</guid>
		<description><![CDATA[These days, the Duke Nukem franchise has regulated to a running gag, especially with Duke Nukem Forever being delayed so much that it has been all but confirmed as canceled.  However, it wasn&#8217;t already like this for the series.  In fact, when it was released in the mid-90s, it stood alongside games like [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/06/dukenukem3d.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/06/dukenukem3d-250x300.jpg" alt="dukenukem3d" title="dukenukem3d" width="250" height="300" class="alignleft size-medium wp-image-12127" /></a>These days, the Duke Nukem franchise has regulated to a running gag, especially with Duke Nukem Forever being delayed so much that it has been all but confirmed as canceled.  However, it wasn&#8217;t already like this for the series.  In fact, when it was released in the mid-90s, it stood alongside games like Doom and Rise of the Triad as one of the early great first person shooters and to this day it&#8217;s still well-loved by fans.  Also like those early FPS titles, Duke has managed to earn its fair share of controversy with it&#8217;s sex and violence.  Starring as the titular character, your job is to thwart an alien invasion.  You&#8217;ll shoot up dozens of mutants across a variety of environments.  While the game&#8217;s premise is nothing new, the game&#8217;s sense of humor sets it apart from the pack.  The game parodies many pop culture icons, and the cover itself was inspired by the film Army of Darkness.  You&#8217;ll also encounter women in various states of undress, which caused the game to earn a considerable amount of controversy.<br />
<span id="more-12126"></span><br />
The game&#8217;s graphics were built using the Build engine (no pun intended) and in 2003, the source code was made freely available, and like other legacy FPS games, fans created source ports to other systems that didn&#8217;t originally support the game.  There has been a resurgence of popularity in the franchise as of late, and the game was recently released on Xbox Live Arcade.  It&#8217;s also available at Gog.com among other places.  Fps fans who haven&#8217;t done so already should play this game to get a taste of the FPS genre&#8217;s good old days, and to pass the time until Duke Nukem Forever is released.  I know I&#8217;m being optimistic, but hey, there is always hope.</p>
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		<title>Lost Classics: Flashgal (Arcade)</title>
		<link>http://powet.tv/powetblog/2010/06/20/lost-classics-flashgal-arcade/</link>
		<comments>http://powet.tv/powetblog/2010/06/20/lost-classics-flashgal-arcade/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 18:54:28 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=12038</guid>
		<description><![CDATA[Blessed by the deities of ancient Olympus, Diana of Themyscrya travels to man&#8217;s world to bring peace, love, and equality as Wonder&#8230;..oh wait a sec&#8230;.
The star of this week&#8217;s Lost Classic bears a bit of resemblance to a certain DC comics icon, and it&#8217;s also one of Sega&#8217;s first female protagonists.  Taking control of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/06/flashgal.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/06/flashgal-300x91.jpg" alt="flashgal" title="flashgal" width="300" height="91" class="alignleft size-medium wp-image-12039" /></a>Blessed by the deities of ancient Olympus, Diana of Themyscrya travels to man&#8217;s world to bring peace, love, and equality as Wonder&#8230;..oh wait a sec&#8230;.</p>
<p>The star of this week&#8217;s Lost Classic bears a bit of resemblance to a certain DC comics icon, and it&#8217;s also one of Sega&#8217;s first female protagonists.  Taking control of the title character, you set out on a mission to take out a fat guy who looks like the Kingpin.  Hmm, lets see, we a hero that looks like Wonder Woman, and a villain that looks like Wilson Fisk.  No wonder we didn&#8217;t see more of her after this 1985 release.</p>
<p><span id="more-12038"></span><br />
Flashgal is a side-scrolling game at its core.  However, the screen is constantly scrolling to the right, regardless of your position on the screen, so it forces you to be on your toes at all times.  The gameplay contains lots of diversity.  There are levels where you&#8217;ll ride on a motorcycle, levels where you&#8217;ll fly a helicopter, and levels where you&#8217;ll wield weapons such as swords and guns.  There is a good variety of villains to battle, and the graphics and sound are decent for a 1985 release.</p>
<p>Flashgal would have made an excellent early Genesis title, and it certainly would have made a better pack in than Altered Beast, but be that as it may, the only way you&#8217;ll get to experience this classic is by hunting down the arcade cabinet.</p>
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		<title>Lost Classics:  Mortal Kombat &#8211; Deadly Alliance (Xbox, PS2, Gamecube)</title>
		<link>http://powet.tv/powetblog/2010/06/12/lost-classics-mortal-kombat-deadly-alliance-xbox-ps2-gamecube/</link>
		<comments>http://powet.tv/powetblog/2010/06/12/lost-classics-mortal-kombat-deadly-alliance-xbox-ps2-gamecube/#comments</comments>
		<pubDate>Sat, 12 Jun 2010 19:17:12 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Midway]]></category>
		<category><![CDATA[Mortal Kombat]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11951</guid>
		<description><![CDATA[By 2002, the Mortal Kombat series had become a running gag of the fighting game world.  The last gamers had seen of the series was an awful port of Ultimate Mortal Kombat 3 and the horrific action game Mortal Kombat Special Forces.  Now granted, the fighting game scene was in a slump, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/06/MKDAcover.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/06/MKDAcover-117x150.jpg" alt="MKDAcover" title="MKDAcover" width="117" height="150" class="alignleft size-thumbnail wp-image-11953" /></a>By 2002, the Mortal Kombat series had become a running gag of the fighting game world.  The last gamers had seen of the series was an awful port of Ultimate Mortal Kombat 3 and the horrific action game Mortal Kombat Special Forces.  Now granted, the fighting game scene was in a slump, but even then there were still quality titles such as Capcom vs SNK 2, King of Fighters, and Dead of Alive 3.  Midway knew that they if Mortal Kombat was once again going to be relevant, they would have to go back to the drawing board, and they did just that with Mortal Kombat:  Deadly Alliance.<br />
<span id="more-11951"></span></p>
<p>The Deadly Alliance the game speaks of is that of the sorcerers Shang Tsung and Quan Chi.  The two decide to team up and gain control over the army of the Dragon King.  Before that, the two must get rid of their two biggest enemies:  Shao Khan and Liu Kang.  After dealing with one, the other is dealt with in one of the most shocking moments in gaming.  Several classic fighters, such as Sub-Zero, Johnny Cage, Kung Lao, and Sonya Blade  join up to take on the two and thwart their scheme.  Several new characters also join the fray as well:  Mavado and Hsu Hao are members of the Red Dragon, a rival organization to Kano&#8217;s Black Dragon.  Kenshi is a blind warrior who seeks revenge on Shang Tsung and Quan Chi.  Li Mei is a sexy warrior who battles to free her village from the two sorcerers.  Drahmin is a creature who was once human until he was twisted by his time in the netherealm, and Moloch, the game&#8217;s sub-boss is a huge monster in the tradition of Goro and Motaro.</p>
<p>Gone are the tap-tap-tap stylings of earlier Mortal Kombat games.  Most of the characters have three fighting styles, one of which utilizes a weapon.  You can switch between them at any time to mix up combos.  While combos seem a bit robotic, the three style system adds some much needed depth to Mortal Kombat and fans of hardcore fighters such as Virtual Fighter and Tekken will appreciate it a bit more.  The test your might minigame returns, and it&#8217;s joined by the test your sight minigame, which is basically the old shell game.  The crypt contains tons of unlockables, and it includes everything from new characters to new backgrounds, and even the Mortal Kombat comic book.  Of course, the gory fatalities are back and bloodier than ever.</p>
<p>Deadly Alliance bought the franchise back from the brink of obscurity and made it a hit in players&#8217; eyes once again.  The game&#8217;s sequels, Deception and Armageddon elevated it further.  After 2008&#8217;s questionable Mk Vs DC Universe, new owners Warner Brothers along with Ed Boon&#8217;s Netherrealm Studios are hard at work on yet another revision for the series, one that promises to bring it back to its roots.</p>
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		<title>Lost Classics:  Blood (PC)</title>
		<link>http://powet.tv/powetblog/2010/06/04/lost-classics-blood-pc/</link>
		<comments>http://powet.tv/powetblog/2010/06/04/lost-classics-blood-pc/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 19:30:57 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11695</guid>
		<description><![CDATA[Blood is an alumni from the early days of the fps genre, and its graduating class includes Hexen, Doom, Duke Nukem 3D, and Marathon.  Back in those days, you didn&#8217;t need AI companions, ragdoll physics, quick-time events, a fancy 3D graphics engine, or any other neat bells and whistles to get players into your [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/06/blood.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/06/blood-124x150.jpg" alt="blood" title="blood" width="124" height="150" class="alignleft size-thumbnail wp-image-11696" /></a>Blood is an alumni from the early days of the fps genre, and its graduating class includes Hexen, Doom, Duke Nukem 3D, and Marathon.  Back in those days, you didn&#8217;t need AI companions, ragdoll physics, quick-time events, a fancy 3D graphics engine, or any other neat bells and whistles to get players into your game, just guns, blood, and gore.  Developed by Monolith and 3D realms, Blood utilized an enhanced version of the Build engine that had previously been seen in Duke Nukem 3D.  It may not exactly have changed the way we look at gaming, but like many other games released during the period, it was chaotic grisly fun.<br />
<span id="more-11695"></span><br />
You step into the shoes of Caleb, one of the most brutal gunslingers in the old west.  After meeting a woman named Ophelia, you become a member of the Cabal, a cult worshiping a dark demon god.  One day, this god betrays you, Ophelia, and two of your fellow Cabal members, and kills the 4 of you.  Some time later, you rise from your grave, seeking revenge and answers.  You are granted a selection of weaponry that ranges from traditional (sawed-off shotgun) to unorthodox (a voodoo doll).  Most of the weapons have two different functions.  For instance, the flare gun&#8217;s primary firing mode lodges a flare into an enemy which explodes in a few seconds.  Its secondary fire launches a big explosive ball which blows up on contact.  The blood and gore get pretty extreme even by today&#8217;s standards almost.  Humanoid characters scream as they die, images of graphic torture and execution are present throughout the levels, and most of the weapons kill enemies in the a grisly manner.  You can even kick their decapitated heads around like soccer balls!  As you can see, this is not a game for the young or the squeamish.</p>
<p>Years before Condemned and F.E.A.R, Monolith productions knew how to make games with a creepy and foreboding atmosphere, and Blood was proof of that.  It&#8217;s fast=paced action, unique weaponry, and extreme violence represented everything that was good about the FPS genre at the time.  Blood was followed up by a sequel a few years later, and both games (along with their expansion packs) are available on GOG.com.  Old school FPS fans will want to give them a look.  Blood may not be Modern Warfare 2, but it&#8217;s just as fun and memorable.</p>
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		<title>Lost Classics:  Capitalism Plus (DOS)</title>
		<link>http://powet.tv/powetblog/2010/05/28/lost-classics-capitalism-plus-dos/</link>
		<comments>http://powet.tv/powetblog/2010/05/28/lost-classics-capitalism-plus-dos/#comments</comments>
		<pubDate>Fri, 28 May 2010 16:30:21 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11596</guid>
		<description><![CDATA[Regarded by many as the first successful business game, Trevor Chen&#8217;s Capitalism puts players in the shoes of a CEO.  Your goal is to amass profit while keeping your company from going bankrupt or being bought out by another CEO.  You can pursue your entrepreneurial path in several industries, including retail, factories, research [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/05/capitalism.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/05/capitalism-117x150.jpg" alt="capitalism" title="capitalism" width="117" height="150" class="alignleft size-thumbnail wp-image-11597" /></a>Regarded by many as the first successful business game, Trevor Chen&#8217;s Capitalism puts players in the shoes of a CEO.  Your goal is to amass profit while keeping your company from going bankrupt or being bought out by another CEO.  You can pursue your entrepreneurial path in several industries, including retail, factories, research and development, farming, and mining.  You make decisions involving everything from what cities to build in, what products to sell, what crops to grow, and how much marketing you spend on your product.  You have to take into consideration climate, supply and demand, location, and land value for each of your firms.  You&#8217;;; be competing against other firms in the region too, and just like in the real world, the market is fierce.  </p>
<p>You can either start from scratch with a brand new business, or play through one of the game&#8217;s 17 scenarios.  If you&#8217;re a novice, then it pays to explore the game&#8217;s many tutorials, and even then there is a steep learning curve.  The first few times I played, I found myself constantly issuing shares of my own stock just to keep from going broke.  Once you do get the hang of things however, the game becomes fun, educational, and addictive.  A sequel was released in 2001, and both games are available on GOG.com.</p>
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		<title>Lost Classics: Contra 3 (SNES)</title>
		<link>http://powet.tv/powetblog/2010/05/20/lost-classics-contra-3-snes/</link>
		<comments>http://powet.tv/powetblog/2010/05/20/lost-classics-contra-3-snes/#comments</comments>
		<pubDate>Thu, 20 May 2010 19:14:32 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Contra]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11495</guid>
		<description><![CDATA[Normally I wouldn&#8217;t feature a game this mainstream in Lost Classics, but during my 16-Bit Powet Alphabet article, I opened with an image of Contra 3, despite the fact that I mentioned nothing about it during the article.  Oh yeah, this game is just plain awesome too.

Contra 3 is the third console installment of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/05/contra.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/05/contra-150x106.jpg" alt="contra" title="contra" width="150" height="106" class="alignleft size-thumbnail wp-image-11258" /></a>Normally I wouldn&#8217;t feature a game this mainstream in Lost Classics, but during my 16-Bit Powet Alphabet article, I opened with an image of Contra 3, despite the fact that I mentioned nothing about it during the article.  Oh yeah, this game is just plain awesome too.<br />
<span id="more-11495"></span><br />
Contra 3 is the third console installment of the Contra franchise, and the first to be released on Super Nintendo.  Red Falcon, the alien who was defeated in the previous Contra games is back, and this time Jimbo and Sully, the descendants of Lance and Bill, step up to take him on.  It&#8217;s 6 levels of classic run-n-gun action at its finest.  Players can carry weapons in each hand, and when you lose a life, you only lose the weapon you are currently carrying.  You also come equipped with a limited number of smart bombs which can take out everything on the screen.  This game is tough, and unlike its predecessors, there&#8217;s no Konami code to exploit this time around (although there is an unlimited lives exploit you can use, provided you can figure it out). </p>
<p>Contra 3 is a showcase of what we love and continue to love about video games.  Virtually every level in the game contains a water cooler moment, weather it&#8217;s a plane dive-bombing you in stage 1&#8217;s war-torn city, the big huge robot boss at the end of level 3, or jumping and hanging onto missiles in stage 4.  You owe it to yourself to play this classic, and not the watered-down Game Boy Advance port either, but rather the SNES original, which his also available on Virtual Console.</p>
<p><em><strong>Fun Fact: </strong> The Japanese game features Bill and Lance as the main characters, but they were changed to Jimbo and Sully for the North American release.  It also contains an extra lives code and unlimited continues.  Like the previous Contra games, the European versions of the game were changed to Super Probotector and it&#8217;s human enemies were changed to robots.</em></p>
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		<title>Lost Classics: Super Bomberman 2 (SNES)</title>
		<link>http://powet.tv/powetblog/2010/05/03/lost-classics-super-bomberman-2-snes/</link>
		<comments>http://powet.tv/powetblog/2010/05/03/lost-classics-super-bomberman-2-snes/#comments</comments>
		<pubDate>Mon, 03 May 2010 19:37:51 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11201</guid>
		<description><![CDATA[Before Halo had players hosting 16-player LAN parties, the Bomberman games had players huddled on a couch trying to blow each other to kingdom come.  Though the Bomberman series has been bought to just about every system in existence, Super Bomberman 2 is the one I love the most, if for no other reason [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/05/sbm2.JPG"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/05/sbm2-150x99.jpg" alt="sbm2" title="sbm2" width="150" height="99" class="alignleft size-thumbnail wp-image-11202" /></a>Before Halo had players hosting 16-player LAN parties, the Bomberman games had players huddled on a couch trying to blow each other to kingdom come.  Though the Bomberman series has been bought to just about every system in existence, Super Bomberman 2 is the one I love the most, if for no other reason than it was the first Bomberman game that I played.  The single player game revolves around the title character being captured and having to fight his way to freedom and save the universe.  You play through maze-like worlds battling enemies and gaining items.  It&#8217;s fun, but the real package is the multiplayer mode.  Up to 4 players can compete on one of 10 maps specifically designed for multiplayer.  Like any good Bomberman game, you&#8217;ll have hours of fun trying to trap each other and catch each other in explosions.  </p>
<p>If you&#8217;re a true gamer, you owe it to yourself to play at least one Bomberman game (the horrid Bomberman Zero notwithstanding).  If not SBM2, then one of the other games in the series.</p>
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		<title>Lost Classics: Shadowrun (SNES)</title>
		<link>http://powet.tv/powetblog/2010/04/25/lost-classics-shadowrun-snes/</link>
		<comments>http://powet.tv/powetblog/2010/04/25/lost-classics-shadowrun-snes/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 07:23:21 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=11077</guid>
		<description><![CDATA[Years before Microsoft/Fasa Interactive took a steaming hot leak over the franchise, Beam Software and Data East produced this SNES masterpiece which bought PC-style role-playing game mechanics to the console.  Based on the tabletop RPG of the same name, Shadowrun, combines real-time shooting action with RPG customization elements.  Shadowrun takes place in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/04/shadowrun.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/04/shadowrun-150x100.jpg" alt="shadowrun" title="shadowrun" width="150" height="100" class="alignleft size-thumbnail wp-image-11078" /></a>Years before Microsoft/Fasa Interactive took a steaming hot leak over the franchise, Beam Software and Data East produced this SNES masterpiece which bought PC-style role-playing game mechanics to the console.  Based on the tabletop RPG of the same name, Shadowrun, combines real-time shooting action with RPG customization elements.  Shadowrun takes place in the year 2050 on the streets of Seattle.  Players take control of Jake Armitage, a Shadowrunner who wakes up in the morgue with amnesia after a near-successful assassination attempt.  After giving the workers a good scare by walking out, Jake&#8217;s quest is to discover his identity, who wants him dead, and why.<br />
<span id="more-11077"></span><br />
Shadowrun has a unique conversation system.  When hearing a word that seems interesting (these words are highlighted in yellow) it is then added to a database of words you can ask about.  Asking other non-player characters about these words is how you progress in the game.  By killing enemies, you can earn &#8216;karma points&#8217;, which can be distributed to enhanced Jake&#8217;s stats.  You can also hire mercenaries to watch your back, hack into cyberspace to earn money, and participate in an arena.</p>
<p>While Shadowrun didn&#8217;t sell much, it provided a different brand of RPG gameplay than what was seen in console RPGs at the time, and it remains the best video game based on the franchise.  It&#8217;s even better than Microsoft&#8217;s “Counterstrike-with-magic” screw-up.  Licensing issues will most likely keep this from seeing a Virtual Console release anytime soon, so this is one of those games you&#8217;ll have to seek out.</p>
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		<title>Lost Classics: Gauntlet Legends (N64, Dreamcast, Playstation 1, Arcade)</title>
		<link>http://powet.tv/powetblog/2010/04/16/lost-classics-gauntlet-legends-n64-dreamcast-playstation-1-arcade/</link>
		<comments>http://powet.tv/powetblog/2010/04/16/lost-classics-gauntlet-legends-n64-dreamcast-playstation-1-arcade/#comments</comments>
		<pubDate>Sat, 17 Apr 2010 03:25:23 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Midway]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=10964</guid>
		<description><![CDATA[Years ago, there was a game known as Gauntlet.  Alongside up to 3 other players, you took control of one of four characters and descended through enemy-infested dungeons.  You had to work together in order to takeout the monster generators, secure items, and keep each other alive, but of course there were players [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/04/gauntletlegends.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/04/gauntletlegends-150x142.jpg" alt="gauntletlegends" title="gauntletlegends" width="150" height="142" class="alignleft size-thumbnail wp-image-10965" /></a>Years ago, there was a game known as Gauntlet.  Alongside up to 3 other players, you took control of one of four characters and descended through enemy-infested dungeons.  You had to work together in order to takeout the monster generators, secure items, and keep each other alive, but of course there were players who shot and destroyed food as well as douchebags who swiped up all the healing and food items.  That was one of the best early co-op games, and it helped lay the foundation for co-op gaming as it is today.  It&#8217;s dungeon crawling also helped to set the stage for future action RPG games such as Secret of Mana and Diablo.  Years later, Midway released a modern-day revamp of the game.  Although it was given a graphical face-lift, RPG mechanics, and a storyline, it  retained all the co-op fun from years earlier.<br />
<span id="more-10964"></span></p>
<p>Gauntlet Legends sends players on a quest to defeat a demon by gathering 3 runestones.  All 4 character classes are back, but this time each color represents a different kingdom, so each of these 4 characters has a unique look depending on what color you&#8217;re controlling.  There are several special items scattered through the levels, and you can save your character&#8217;s progress by use of a password, similar to NBA Jam and NFL Blitz.  There are also boss fights, which are new to Gauntlet.  After the arcade version, the Dreamcast was the preferred platform to play the game on, as it had a bunch of new unlockable features, while the PS1 version only supports 2 players.  A sequel/remake was created for Xbox, Gamecube, and PS2 called Dark Legacy, and a recent attempt at a revamp failed miserably.  Even so, before Borderlands, Halo, and World of Warcraft, playing Gauntlet Legends in the arcade was the best way to bring complete strangers together.</p>
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		<title>Last Classics: Fugitive Hunter: War on Terror (PS2)</title>
		<link>http://powet.tv/powetblog/2010/04/01/last-classics-fugitive-hunter-war-on-terror-ps2/</link>
		<comments>http://powet.tv/powetblog/2010/04/01/last-classics-fugitive-hunter-war-on-terror-ps2/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 17:08:37 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=10822</guid>
		<description><![CDATA[Encore/Black Ops entertainment are no less than geniuses.  By tapping into America&#8217;s post-9/11 desire to kill Osama Bin Laden and assorted other brown and black people, Fugitive Hunter deserves a special place in every PS2/PS3 owner&#8217;s collection.  Playing as Jake Seaver, a former Navy Seal turned bounty hunter, you pursue the FBI&#8217;s 10 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/04/fugitive-hunter-war-on-terror.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/04/fugitive-hunter-war-on-terror-211x300.jpg" alt="fugitive hunter war on terror" title="fugitive hunter war on terror" width="211" height="300" class="alignleft size-medium wp-image-10823" /></a>Encore/Black Ops entertainment are no less than geniuses.  By tapping into America&#8217;s post-9/11 desire to kill Osama Bin Laden and assorted other brown and black people, Fugitive Hunter deserves a special place in every PS2/PS3 owner&#8217;s collection.  Playing as Jake Seaver, a former Navy Seal turned bounty hunter, you pursue the FBI&#8217;s 10 most wanted fugitives throughout the world.  You run through various global hotspots blasting at anything that gets in your way.  When you get to the target in question, the game switches to a side by side fighting game in order to take down the criminal ALIVE.  That&#8217;s right folks, although you&#8217;ll blast dozens of his henchmen to pieces, the game teaches humanitarian values and civil rights by having players beat their opponent down with kung fu moves and bring them in alive!  No matter who you&#8217;re facing, all the bosses seem to know the same style of Kung Fu, even Bin laden! </p>
<p><span id="more-10822"></span>Thanks to strategically placed bugs, enemies randomly disappear and reappear to the extent that you&#8217;d think that they were re-spawning somehow.  To spice things up even further, collision detection issues place enemies inside walls, crates, and other objects so that while they can shoot you, you can&#8217;t return fire!  The soundtrack, a soon-to-be-classic, includes a rap song that talks about the game!  The game includes the ultra-crunk line &#8220;Fugitive Hunter, PS2/Coming for me and coming for you&#8221;, which effectively helps remind the player what game they&#8217;re playing and what system it&#8217;s for.  This is helpful, especially for anyone who has Anterograde amnesia (a condition in which the brain is unable to remember anything after the even causing the memory loss occurred), because lord only knows how many times someone forgot the game of the game they were playing as well as the system they were playing it on.  It&#8217;s a shame no one has made a sequel to this game, as the world needs another fighting/fps hybrid glitchfest with re-spawning enemies who magically appear inside objects.  If we can&#8217;t engage Osama Bin laden in Kung Fu battle on our Xbox 360s and Wiis, then THE TERRORISTS WILL HAVE WON!!!!  Look below to see Powet&#8217;s official strategy guide, Sindra&#8217;s special tribute, and secret cheat codes!</p>
<p><br/><br/><br/><br />
<br/><br/><br/><br />
<br/><br/><br/><br />
<br/><br/><br/></p>
<p><center><strong>APRIL FOOLS!</strong></p>
<p><em>Man, how did you let yourself get ganked twice in one day!?  In case you haven&#8217;t realized by now, this game blows.  Here are some games about fighting terrorists that don&#8217;t suck.  While none of them feature a kung fu battle against Osama Bin laden, they are so good that the experience makes up for it a thousand fold.</em></p>
<ul>
<li>Syphon Filter 1, 2, &#038;3</li>
<li>Syphon Filter: Dark Mirror
</li>
<li>Syphon Filter: Logan&#8217;s Shadow</li>
<li>Command and Conquer 1 &#8211; 3</li>
<li>Command and Conquer Generals</li>
<li>Rainbow 6 Vegas 1 &#038; 2</li>
<li>Metal Gear Solid 1 &#8211; 4</li>
<li>Splinter Cell 1 &#8211; 4</li>
<li>Call of Duty Modern Warfare 1 &#038; 2</li>
<li>Counterstrike</li>
<li>Soldier of Fortune</li>
</ul>
<p></center></p>
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		<title>Lost Classics: Ranger X (Sega Genesis)</title>
		<link>http://powet.tv/powetblog/2010/03/24/lost-classics-ranger-x-sega-genesis/</link>
		<comments>http://powet.tv/powetblog/2010/03/24/lost-classics-ranger-x-sega-genesis/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 14:01:08 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=10733</guid>
		<description><![CDATA[Ever wanted to play as a badass in a suit of armor?  Sega&#8217;s Ranger X gives players that chance.  Taking control of Ranger X, players battle against alien invaders.  You have several weapons at your disposal, and many of them can recharge in brightly lit areas.  Also your power suit allows [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/03/Ranger_X.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/03/Ranger_X-209x300.jpg" alt="Ranger_X" title="Ranger_X" width="209" height="300" class="alignleft size-medium wp-image-10734" /></a>Ever wanted to play as a badass in a suit of armor?  Sega&#8217;s Ranger X gives players that chance.  Taking control of Ranger X, players battle against alien invaders.  You have several weapons at your disposal, and many of them can recharge in brightly lit areas.  Also your power suit allows you to hover for a limited time.  </p>
<p>Oh, and there is a motorcycle as well!  It moves and fires independently of Ranger X, but he can board it at any time to take advantage of its separate shielding.  The game&#8217;s graphics do a good job of pushing the system&#8217;s hardware to its limits, and the game provides a good challenge.  Ranger X is one of those games which does something different with the standard shooter genre, and should be enjoyed by Genesis owners.  Hopefully it won&#8217;t be much longer before this shows up on the Virtual Console.</p>
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		<title>Lost Classics:  Final Fantasy IX (PS1)</title>
		<link>http://powet.tv/powetblog/2010/03/15/lost-classics-final-fantasy-ix-ps1/</link>
		<comments>http://powet.tv/powetblog/2010/03/15/lost-classics-final-fantasy-ix-ps1/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 13:34:32 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=10593</guid>
		<description><![CDATA[Out of all the Playstation 1 Final Fantasy games, Final Fantasy IX is perhaps my least favorite, although for old school fans, it&#8217;s perhaps the most memorable.  While VII and VIII took the series in new directions with more futuristic settings and new gameplay mechanics, FF IX put an old school spin to the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/03/ff9.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/03/ff9-300x288.jpg" alt="ff9" title="ff9" width="300" height="288" class="alignleft size-medium wp-image-10594" /></a>Out of all the Playstation 1 Final Fantasy games, Final Fantasy IX is perhaps my least favorite, although for old school fans, it&#8217;s perhaps the most memorable.  While VII and VIII took the series in new directions with more futuristic settings and new gameplay mechanics, FF IX put an old school spin to the series modern look.  While the game&#8217;s plotline seems more slapstick and cartoonish than the previous FF titles (and this is the main gripe I had with it), it&#8217;s still a good dedication to FF fans who may have felt alienated by the more recent entries in the series.  With FF XIII hitting stores this past week, what better time to flashback to this blast from the past.<br />
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<p>The main lead of FF XI is Zidane, a young thief.  He and his allies become involved in a battle against the evil Queen Brahne.  In classic RPG fashion however, you find out that Brahne is just an unwitting puppet for an even bigger villain, Kuja.  The game contains many staples of early FF titles; the four crystals, characters classified by various classes (knight, thief, lancer, mage, etc), black mages with blue robes and yellow hats, and random encounters.  Even the battle music, while it&#8217;s an original track, takes you back to the old days.  That&#8217;s not to say that FF IX doesn&#8217;t have any new tricks.  An active event system allows players to switch between different events when something else is going on, allowing you to see things from different viewpoints.  The mognet subquest has you delivering mail to the moggles, and the card game from FFVIII has returned, although it&#8217;s simpler to play than last time.  The plot is much more lighthearted in fare, to a fault almost.  It may not be in epic in scale as VII and VIII, but RPG fans will nonetheless enjoy it.</p>
<p>FFXI represented the end of an era.  FFX and XI were setting to once again take the franchise new directions, and FFXI was the last numbered Final Fantasy game for the PS1.  Square&#8217;s effort closed out an already epic year for the company, and it bought back everything fans loved about the 16-bit franchise titles while still keeping things fresh.</p>
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		<title>Lost Classics: Shinobi 3 (Sega Genesis)</title>
		<link>http://powet.tv/powetblog/2010/02/28/lost-classics-shinobi-3-sega-genesis/</link>
		<comments>http://powet.tv/powetblog/2010/02/28/lost-classics-shinobi-3-sega-genesis/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 04:26:11 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=10280</guid>
		<description><![CDATA[Ever since its arcade debut, Shinobi stood alongside Ninja Gaiden (and to some extent Strider) as the king of video gaming ninjas, and the series only got better on the Genesis.  Shinobi 3 was the follow up to the awesome Shadow Dancer, and it really pushed the envelope on the Sega Genesis, as it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/02/shinobi3.png"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/02/shinobi3-107x150.png" alt="shinobi3" title="shinobi3" width="107" height="150" class="alignleft size-thumbnail wp-image-10281" /></a>Ever since its arcade debut, Shinobi stood alongside Ninja Gaiden (and to some extent Strider) as the king of video gaming ninjas, and the series only got better on the Genesis.  Shinobi 3 was the follow up to the awesome Shadow Dancer, and it really pushed the envelope on the Sega Genesis, as it&#8217;s visuals were so awesome that you&#8217;d think you were playing an SNES game.  There isn&#8217;t much of a plot (the big evil organization is back, and our hero is back out to stop it) then again who needs one?  You basically make your way through several stages kicking ass.  Sometimes you ride on horseback, and you&#8217;ll battle everything from Ninjas, to soldiers, to bio-engineered freaks.  You have your throwing knives, sword, and ninja magic to help you.  It&#8217;s one of the finest examples of 2D action on the Genesis, and one of the finest games of the 16-bit era.  It&#8217;s available on the Sonic Mega Collection disc for Xbox 360 and PS3, the Sega Genesis Collection on the PS2 and PSP, and the Wii Virtual Console.</p>
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		<title>Lost Classics:  Doom 64 (Nintendo 64)</title>
		<link>http://powet.tv/powetblog/2010/01/22/lost-classics-doom-64-nintendo-64/</link>
		<comments>http://powet.tv/powetblog/2010/01/22/lost-classics-doom-64-nintendo-64/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:00:58 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9689</guid>
		<description><![CDATA[Back when Midway was a part of the Nintendo 64 Dream Team, they promised an exclusive Nintendo 64 version of Doom that would take advantage of the console&#8217;s capabilities.  In 1997 they delivered Doom 64, a continuation of the franchise (yes, even after Final Doom) that gave the game a brand new look while [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/01/Doom_64.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/01/Doom_64-150x103.jpg" alt="Doom_64" title="Doom_64" width="150" height="103" class="alignleft size-thumbnail wp-image-9690" /></a>Back when Midway was a part of the Nintendo 64 Dream Team, they promised an exclusive Nintendo 64 version of Doom that would take advantage of the console&#8217;s capabilities.  In 1997 they delivered Doom 64, a continuation of the franchise (yes, even after Final Doom) that gave the game a brand new look while retaining the shoot-em-up action the franchise was known for.<br />
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<p>Doom 64 takes place after Doom II.  The Earth has been saved, but there are still demons roaming the halls of Mars and its moons.  In a last ditch effort to eliminate every trace to the demonic invasion, the moons are bombed with irradiation, killing off nearly every demon&#8230;.except one.  While healing himself, he resurrects his fallen brethren.  However because of the radiation, they become different and more powerful than they were before.  Now it&#8217;s time to go back once again and stop the demon horde.</p>
<p>Doom 64 features all new textures and animations for the enemies (well the ones who have returned at least) and weapons.  The backdrops and wall textures have also been given a new look, with the satanic imagery more prevalent than the old PC game.  The lighting and texturing have also been altered to make the game&#8217;s atmosphere seem more moody and fearful than it was in the PC game.  All of the weapons are back, although they have new looks and effects.  They have been joined by a new weapon called the Unmaker, a powerful laser gun which can be upgraded by finding artifacts for it (now for some trivia:  the Unmaker was one of the many unused concepts from developer Tom Hall&#8217;s Doom Bible, and its appearance in Doom 64 marks the first and only time it appeared in the series).  The game also includes booby traps such as darts, making the game&#8217;s levels more intense than before.  The music was done by Aubrey Hodges, who had done the musical score for the Playstation version of Ultimate Doom.  The moody soundtrack also does a good job of adding to fear and dread.</p>
<p>Doom 64 is an excellent and underrated part of the Doom saga, and could almost be considered Doom 3 (of course the actual Doom 3 was released 7 years later).  Doom 64 was also one of the few must-have titles on the Nintendo 64, and beside Goldeneye, it was one of the best first person shooter games on the system.  Sadly it was largely ignored due to its engine looking dated and gamers having moved on to more advanced FPS titles.  A lot of fans are hard at work bringing this to PC as a Doom conversion, and it hopefully won&#8217;t be long before this game is available on the Virtual Console.</p>
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		<title>Lost Classics:  Timesplitters (PS2)</title>
		<link>http://powet.tv/powetblog/2010/01/16/lost-classics-timesplitters-ps2/</link>
		<comments>http://powet.tv/powetblog/2010/01/16/lost-classics-timesplitters-ps2/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 07:22:25 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9617</guid>
		<description><![CDATA[Goldeneye changed the direction of console first person shooter games.  While there had been good console FPS games in the past, Goldeneye established a foundation of fun multiplayer and an intuitive control scheme.  Who didn&#8217;t enjoy spending weekends huddled around their TV with 3 of their friends shooting each other up?  When [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/01/Timesplitters.JPG"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/01/Timesplitters-211x300.jpg" alt="Timesplitters" title="Timesplitters" width="211" height="300" class="alignleft size-medium wp-image-9618" /></a>Goldeneye changed the direction of console first person shooter games.  While there had been good console FPS games in the past, Goldeneye established a foundation of fun multiplayer and an intuitive control scheme.  Who didn&#8217;t enjoy spending weekends huddled around their TV with 3 of their friends shooting each other up?  When several of the original developers broke off to form their own company, Free Radical, and began work on a PS2 FPS game, many believed that good things would happen.  They were right.  The company&#8217;s first entry, Timesplitters was one of the best launch-window PS2 games, and its multiplayer managed to surpass Goldeneye in terms of sheer variety and fun.<br />
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<p>Timesplitters places players in the shoes of various heroes throughout the ages as they do battle with a mysterious race of mutants known as the Timesplitters.  You&#8217;ll begin in 1930s Egypt, travel to Chinatown in the 70s, and you&#8217;ll even travel towards the distant future.  Rather than the hyper realistic graphics of most FPS titles, Timesplitters has a cartoonish art style, and there is very little blood and gore (although a few women characters are quite scantily clad  The campaign mode (which you can play co-op) is easily the weakest part of the game.  The story is virtually nonexistent, and all you do in each stage is head out to retrieve an object, then bring it back to the starting point while being chased by the Timesplitters.  However, the game&#8217;s arcade mode is where the game really shines.  It allows players to complete challenges, get used to the game&#8217;s multiplayer modes, and unlock new maps and characters.  The arcade and multiplayer modes are guaranteed to keep Timespliters in your PS2&#8217;s tray for months after finishing the Campaign mode.   </p>
<p>The game also includes a user-friendly mapmaker, so that players can create their own multiplayer maps.  You basically select a motif, lay down room tiles, and you&#8217;re ready to go.  Throughout the series&#8217; next few entries, the mapmaker&#8217;s functionality had been expanded, and by the third entry, Future Perfect, players were able to create story mode single player missions and share them online.  This helped pave the way for more user-generated content in console games.</p>
<p>Before Halo burned up Xbox Live, Timesplitters helped bring buddies together so that they could blast each other to pieces, and its sequels improved on the formula.  Sadly, the status of the franchise is up in the air as Free Radical was absorbed into Crytek after 2008&#8217;s Haze, a flop of epic proportions.  Long before their premature demise, Free Radical shown a teaser for Timesplitters 4.  Hopefully they will be able to proceed, because I&#8217;m ready to see what they can do on current generation hardware.</p>
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		<title>Lost Classics: Darius Twin (Super Nintendo)</title>
		<link>http://powet.tv/powetblog/2010/01/09/lost-classics-darius-twin-super-nintendo/</link>
		<comments>http://powet.tv/powetblog/2010/01/09/lost-classics-darius-twin-super-nintendo/#comments</comments>
		<pubDate>Sat, 09 Jan 2010 06:39:33 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9487</guid>
		<description><![CDATA[While it wasn&#8217;t nearly as well known as its peers, Taito&#8217;s Darius Twin was part of the holy trinity of 2D side scrolling shooters along with Gradius and R-Type.  In the games, players faced giant fish-like enemies and collected weapons in order to defeat enemies.  Although Darius Twin was the first Super Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2010/01/darius.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/01/darius-300x206.jpg" alt="darius" title="darius" width="300" height="206" class="alignleft size-medium wp-image-9488" /></a>While it wasn&#8217;t nearly as well known as its peers, Taito&#8217;s Darius Twin was part of the holy trinity of 2D side scrolling shooters along with Gradius and R-Type.  In the games, players faced giant fish-like enemies and collected weapons in order to defeat enemies.  Although Darius Twin was the first Super Nintendo entry in the series, it&#8217;s actually the third game in the overall series.  Heroes Proco and Tiat return to the planet Orga to once again stop the evil Belser.  Like many of the early entries in the series, Darius Twin allowed players to chose which stages to go through between levels.  While it isn&#8217;t much different from other side scrolling shooters, Darius Twin&#8217;s music, backdrops, and huge enemies help set it apart while the multiple stage paths and multiple endings help give it some replay value.  Hopefully it won&#8217;t be much longer before we see this game on virtual console if it isn&#8217;t there already.  </p>
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		<title>$20 GOTW/Lost Classics New Year Special</title>
		<link>http://powet.tv/powetblog/2010/01/01/20-gotwlost-classics-new-year-special/</link>
		<comments>http://powet.tv/powetblog/2010/01/01/20-gotwlost-classics-new-year-special/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 04:29:40 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[$20 Game Of The Week]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Virtual Console]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9374</guid>
		<description><![CDATA[Welcome to Powet&#8217;s first $20 GOTW and Lost Classics of the new decade.  We got two classic games that will help you get the new year started off right.  Without any further ado, click below and lets get started.

$20 Game of the Week:  Syphon Filter &#8211; Logan&#8217;s Shadow
Logan&#8217;s Shadow is the follow [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to Powet&#8217;s first $20 GOTW and Lost Classics of the new decade.  We got two classic games that will help you get the new year started off right.  Without any further ado, click below and lets get started.<br />
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<p><strong>$20 Game of the Week:  Syphon Filter &#8211; Logan&#8217;s Shadow</strong><br />
<a href="http://powet.tv/powetblog/wp-content/uploads/2010/01/logansshadow.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/01/logansshadow-86x150.jpg" alt="logansshadow" title="logansshadow" width="86" height="150" class="alignleft size-thumbnail wp-image-9375" /></a>Logan&#8217;s Shadow is the follow up to 2006&#8217;s Dark Mirror, the game that reintroduced the Syphon Filter franchise to gamers and also one of the PSP&#8217;s must-have titles.  Logan&#8217;s Shadow continues the espionage fun with an all new plotline.  Once again stepping into the role of agent Gabe Logan, players have to once again unravel a conspiracy.  This time however, longtime partner Lian Xing has been suspected of being a traitor and is missing in action, while Gabe Logan&#8217;s agency has been disbanded by a corrupt U.S. senator, so the stakes are higher than ever before.  If you played Dark Mirror, then Logan&#8217;s Shadow will be easy to get into.  In fact, the tutorial missions are the same as in Dark Mirror, with the exception of an added tutorial for underwater combat.  The only major gameplay change is that the medkit system has been dropped in favor of a Halo-style auto-refilling health bar.  You can now chose weather to have the L button use a free-aiming mechanic or the series&#8217; trademark lock-on system.  Just like Dark Mirror, Logan&#8217;s Shadow features a ton of unlockables, including weapons and missions.</p>
<p>Like it&#8217;s predecessor, Logan&#8217;s Shadow should be in the library of every PSP owner, and fans of the series will find another round of the action that the series is known for, although the ending leaves the future of the series up in the air.  I won&#8217;t spoil it for you, you&#8217;ll just have to play the game.</p>
<p><strong>Lost Classics: Super Castlevania 4 (SNES, Wii Virtual Console)</strong><br />
<a href="http://powet.tv/powetblog/wp-content/uploads/2010/01/supercastlevania4.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2010/01/supercastlevania4.jpg" alt="supercastlevania4" title="supercastlevania4" width="300" height="204" class="aligncenter size-full wp-image-9376" /></a><br />
Okay, so this game really doesn&#8217;t really fit the criteria for a proper Lost Classic.  With today being a holiday and this being perhaps one of the games of all time however, I hope all you Poweteers will let me slide.</p>
<p>In my personal humble opinion, SCIV is the best Castlevania game in the series.  Yes, there are better games in the series than SCIV, and there are games in the series that I have enjoyed more than SCIV, but no other game in the series has left the impression on me that SCIV did.  </p>
<p>In the early days of the SNES, the games that were released for it were basically 16-bit sequels/upgrades of classic 8-bit games.  <em>Super Mario World</em> improved upon the overworld design of Super Mario Brothers 3 while adding battery backup.  <em>Final Fantasy II</em> (or IV as it was known as in Japan) took the basic gameplay of FF1 (and the Japan only 2 and 3) and added in Mode 7 graphics and orchestra sound.  So it was with Super Castlevania IV, which in terms of the series&#8217; chronology, had the same storyline as the original Castlevania: Simon Belmont set out to defeat Dracula, who was risen from the dead once again.  Only this time, the game didn&#8217;t start right at the entrance.  That wasn&#8217;t until level 6.  While the game started out with the familiar whip-cracking-outside-the-gate sequence, you had to travel through the stables, the marsh, a cave, and more before you even got to the front door.  With a front yard like that, you wouldn&#8217;t even need ADT security.  It would be so much trouble getting to the front door that any would-be burglar would  simply give up.  Simon thankfully had a new trick up his sleeve to take on the danger:  an 8-way directional whip, possibly inspired by Contra.  This trick helped a long way towards alleviating some of the frustrations which were common in platform gaming, such as enemies overhead and small flying objects which cause pitfalls.  By holding down the Y button, Simon can even dangle the whip, providing a shield of sorts against smaller enemies and projectiles.</p>
<p>It being a SNES game, the first thing gamers noticed was the improved visuals, particularly Simon Belmont&#8217;s sprite.  it was huge and well detailed.  There were also parallel backgrounds, and the first level of the game in particular took advantage of the new technology.  You traversed inside and outside of a gate to make your way through part of the level.  Then there was the second stage and its swamp, where after you beat the level&#8217;s boss, the level still didn&#8217;t end, as you went down a sludge covered ramp.  One of my favorite moments in the game takes place in level four.  You traverse your way through a tower with rotating platforms, and midway through the level you fight a giant ghost skull.  After destroying the skull, you then move on to the level&#8217;s second half, which started with a room full of spikes which rotated as you had to hang on for dear life then swing across to avoid getting impaled.  Next, you&#8217;re in the inside of a rotating barrel full of enemies which come out the background to attack you.  The last part of the level took place in a hall which put a whole new spin on the &#8216;moving blocks&#8217; segment of the platforming genre.  At the end, you faced yet another boss: a rock monster which grew LARGER as you damaged him.  The next level was a bit of a rest of sorts, as you went up a stairway towards Dracula&#8217;s castle.  When you finally entered Drac&#8217;s castle in level 6, it was a brand-new experience entirely.  While level 6 started off with the old-school Castlevania zombie entrance way and underground water lagoon, things soon got hectic as you jumped across chandeliers, battled ghost dancers, and took on possessed suits of armor.  The final level was another awesome moment which really put gamers&#8217; fingers to the test, as they outran a giant wheel, descended a tower, and took on THREE SEPARATE BOSSES before meeting Dracula himself.  SCIV&#8217;s levels were chock full of cool stuff, and the graphics and sound capabilities of the Super Nintendo made everything even more surrealistic.  </p>
<p>The music was another huge part of the SCIV experience.  While this was right before CD gaming became the norm, the SNES sound processors could give more advance sound systems a run for their money, and SCIV demonstrated this.  The game&#8217;s first level featured a tune that would go on to become a classic Castlevania anthem, and you&#8217;d even hum along to it like you did songs like Vampire Killer and Bloody Tears.  The second level&#8217;s BGM featured slapping congo drums and an ominous but upbeat melody which went perfectly with the marsh setting.  The first part of level three featured a hauntingly beautiful harp-plucking/flute melody which gave way to a strong piano loop when you reached the waterfall in the second part.  The final part of the level featured a weird smooth-jazz sounding number which sounded surreal with the area&#8217;s Sunken-Atlantis backdrop.  The second part of level 4 was an awesome melody which started out almost like a modern R&#038;B piece, but transferred into a more traditional Castlevania-style tune, although it got increasingly frantic as it went on.  The R&#038;B ends abruptly with some organs, then the horns and drums come in, and they get louder and more frantic, which was perfect, because the level itself became crazier and frantic towards the end.  Level 7&#8217;s library featured a quieter string/wood piece, which helped players catch their breaths a bit after level 6&#8217;s insanity.  It also helped get them ready for 8, which had some foreboding piano keys accentuated with some even more sinister sounding African drums.  This was especially perfect, as the level took place in a prison full of traps.  The game&#8217;s final levels featured remixes of some classic Castlevania tunes as well.</p>
<p>It has been almost 20 years since that Christmas morning that I got my SNES and played SCIV for the first time.  However, it still remains one of my favorite games to this day.  It demonstrated how an action game should be done, and it was an excellent showcase of the SNES&#8217;s capabilities.  It was also one of the first games I downloaded to my Wii Virtual Console, and playing it with my Gamecube controller gives me so many flashbacks.  No other game in the series has as many water-cooler moments as SCIV, not even <em>Symphony of the Night&#8217;s</em> upside-down castle, <em>Dracula X&#8217;s</em> burning village, or even <em>Portrait of Ruin&#8217;s</em> tag team final boss battle against Dracula and Death.  If you haven&#8217;t played it yet, you owe it to yourself to do so as soon as you can.  It&#8217;s an excellent entry in an excellent gaming franchise.</p>
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		<title>Lost Classics: River City Ransom (NES)</title>
		<link>http://powet.tv/powetblog/2009/12/19/lost-classics-river-city-ransom-nes/</link>
		<comments>http://powet.tv/powetblog/2009/12/19/lost-classics-river-city-ransom-nes/#comments</comments>
		<pubDate>Sat, 19 Dec 2009 12:00:56 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9209</guid>
		<description><![CDATA[Although Technos&#8217;s River City Ransom never gained much in the way of commercial success, it gained a cult following amongst fans with its humor and RPG-like gameplay.  The game follows high school students Ryan and Alex as they take on River City&#8217;s toughest gangs in order to rescue Ryan&#8217;s girlfriend from the villain Slick. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2009/12/rcr.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/12/rcr-106x150.jpg" alt="rcr" title="rcr" width="106" height="150" class="alignleft size-thumbnail wp-image-9210" /></a>Although Technos&#8217;s River City Ransom never gained much in the way of commercial success, it gained a cult following amongst fans with its humor and RPG-like gameplay.  The game follows high school students Ryan and Alex as they take on River City&#8217;s toughest gangs in order to rescue Ryan&#8217;s girlfriend from the villain Slick.  You (and a second player if playing co-op) travel around the city taking on each of its gangs.  You can earn money to purchase new techniques, food to restore your health, and recovery treatments at the spa.  The game featured a complicated password system to save stats, although various remakes (such as the 2003 Game Boy Advance remake) use a battery backup system.  For those who missed it the first time, it&#8217;s available on the Wii Virtual Console for 500 points.  Oh, and for giggles, check out <a href="http://www.seanbaby.com/nes/rcr.htm">Seanbaby&#8217;s River City Ransom Page</a>.</p>
<p><em><strong>Little Known Fact:</strong>  River City Ransom is actually the third game in what&#8217;s known in Japan as the Kunio series.  The first two made it over here as Renegade and Super Dodgeball.</em></p>
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		<title>Lost Classics: Power Rangers the Movie (SNES, Genesis)</title>
		<link>http://powet.tv/powetblog/2009/12/12/lost-classics-power-rangers-the-movie-snes-genesis/</link>
		<comments>http://powet.tv/powetblog/2009/12/12/lost-classics-power-rangers-the-movie-snes-genesis/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 06:32:35 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=9108</guid>
		<description><![CDATA[With the surge in Voltron articles, I wanted to join in on the fun.  However, as I have nothing Voltron related, I figure the next best thing is a Voltron rip-off.  Of course, what better rip-off is there than Power Rangers, the live action kids show that not only rips off Voltron, but [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2009/12/powerrangers.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/12/powerrangers-300x216.jpg" alt="powerrangers" title="powerrangers" width="300" height="216" class="alignleft size-medium wp-image-9109" /></a>With the surge in Voltron articles, I wanted to join in on the fun.  However, as I have nothing Voltron related, I figure the next best thing is a Voltron rip-off.  Of course, what better rip-off is there than Power Rangers, the live action kids show that not only rips off Voltron, but also borrows liberally from Godzilla&#8217;s giant-monster-who-is-really-a-guy-in-a-rubber-suit theme?  After Ninja Turtles and before Pokemon, Power Rangers emerged as the premiere kid&#8217;s show.  It&#8217;s goofy monsters, giant robots (called Zords) and cheesy martial arts action made it a hit with school kids, and a nightmare for parents.  The obligatory marketing blitz followed, complete with toys, costumes, video games, and even a movie.  The movie, released at the height of the franchise&#8217;s popularity depicted a non-canon fight against new villain Ivan Ooze.  There were also video game tie-in for SNES, Game Boy, Genesis, and Game Gear with Bandai handling the Nintendo versions, and Sega handling the Sega versions.  Although they were intended for kids, they were pretty good for games based on movies.<br />
<span id="more-9108"></span></p>
<p>The Sega Genesis version stuck to the movie&#8217;s plot, and it added in flashback levels from the series showing how three of the Power Rangers joined the team.  It was a Final Fight-style beat-em-up, and you faced villains from the series after beating up waves of putties (the mindless footsoldiers that comprised the private army of whatever villain the rangers were battling against in that particular series).  You controlled the Megazords towards the end of the game, and the game&#8217;s music was comprised of music from the show, albeit it was in Sega Genesis sound processor form. </p>
<p>The Super Nintendo version on the other hand didn&#8217;t follow the movie at all.  The only real similarity it had with the movie was the fact that you fought Ivan Ooze.  The game seemed more of a sequel to the Power Rangers game that was released the previous year.  You had your pick of rangers, and this time a friend could join you for co-op.  It was a side scrolling platformer with beat-em-up style gameplay, a&#8217;la X_men Mutant Apocalypse.  In many of the game&#8217;s areas, you can jump vertically between two planes of action, similar to the old-school Fatal Fury games.  The game features bright graphics and a catchy soundtrack, as well as a few codes for players who beat the game on expert mode.</p>
<p>Disappointingly, neither version of the game features the ninja suits or the ninjazords that were introduced in the movie, and that was one of its man selling points.  Also, as these games were obviously geared toward children, they don&#8217;t present much of a challenge.  Even on the highest difficulty setting, my brother and I had no problems finishing both games withing a couple of hours.  Still though, if you wanted something you could play with your kids or younger siblings, then you could do a lot worse than Power Rangers.</p>
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		<title>Lost Classics: GunValkyrie (Xbox)</title>
		<link>http://powet.tv/powetblog/2009/12/05/lost-classics-gunvalkyrie-xbox/</link>
		<comments>http://powet.tv/powetblog/2009/12/05/lost-classics-gunvalkyrie-xbox/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 08:01:01 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Lost Classics]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=8998</guid>
		<description><![CDATA[Every inch of this sci-fi shooter screams &#8220;even though Japanese developers created me, I was made specifically for American audiences&#8221;.  This sentiment would later be the driving force behind games such as Breakdown, Dead Rising, and No More Heroes, games that have achieved cult-like status.  Smilebit/Sega&#8217;s Xbox shooter might not have been perfect, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2009/12/Gunvalkyriecover.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/12/Gunvalkyriecover-211x300.jpg" alt="Gunvalkyriecover" title="Gunvalkyriecover" width="211" height="300" class="alignleft size-medium wp-image-8999" /></a>Every inch of this sci-fi shooter screams &#8220;even though Japanese developers created me, I was made specifically for American audiences&#8221;.  This sentiment would later be the driving force behind games such as Breakdown, Dead Rising, and No More Heroes, games that have achieved cult-like status.  Smilebit/Sega&#8217;s Xbox shooter might not have been perfect, but its steampunk setting and science fiction vibe helped it carve an identity of its own.<br />
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<p>GunValkyrie takes place in an alternate version of the early 1900s.  During the late 19th century, a scientist named Dr. Hebbel Gate harnessed the power of Haley&#8217;s Comet to advance technology and help the British Empire take control of Earth.  Recently he has gone missing but not before cutting his daughter&#8217;s head off, placing it a life support unit, and stealing her body (an act which will surely guarantee his nomination for father of the year).  Making matters worse, entire colonies are disappearing and being replaced by bug-like creatures.  Therefore it is up to the military force Team Dolphin to find out what&#8217;s going on.</p>
<p>Players take control of one of two characters, Kelly O&#8217;Lenmy or Saburota Mishima, both of which have their own weapons and abilities.  The two characters also have their own difficulty levels, as Kelly is geared towards players who play on the medium difficulty and Saburota is recommended for advanced players.  You often choose which character to play as before the start of each level.  The two have upgradable weapons and armor, which you&#8217;ll need because the game can be very difficult.  The game&#8217;s dual analog control scheme is different from other third-person shooters, so there is a very steep learning curve.  Those who master it will be rewarded with some very trippy visuals which do a good job of complementing the stunning backdrops.  One level in patricular has players scaling a structure as an alien creature broadcasts Dr. Gate&#8217;s voice.</p>
<p>GunValkyrie was a one-of-a-kind action shooter on Xbox, with some fans even comparing it to Metroid.  It&#8217;s anime-inspired atmosphere made it unique.  It&#8217;s too bad that Sega never decided to follow it up.  Maybe Microsoft will make it available on Xbox Live&#8217;s Xbox originals. </p>
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		<title>$20 GOTW and Lost Classics Post Thanksgiving Special</title>
		<link>http://powet.tv/powetblog/2009/11/28/20-gotw-and-lost-classics-post-thanksgiving-special/</link>
		<comments>http://powet.tv/powetblog/2009/11/28/20-gotw-and-lost-classics-post-thanksgiving-special/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 05:23:27 +0000</pubDate>
		<dc:creator>William Talley</dc:creator>
				<category><![CDATA[$20 Game Of The Week]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[Lost Classics]]></category>

		<guid isPermaLink="false">http://powet.tv/powetblog/?p=8869</guid>
		<description><![CDATA[
Well, now that the turkey is digested and the Black Friday bargain hunting is done, it&#8217;s time to get a start on your holiday shopping.  Of course, I&#8217;m here to help you get a head start.  For the $20 GOTW, I&#8217;ve got one of those new-fangled rhythm games that the kids seem to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://powet.tv/powetblog/wp-content/uploads/2009/11/turkey.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/11/turkey-300x234.jpg" alt="turkey" title="turkey" width="300" height="234" class="aligncenter size-medium wp-image-8872" /></a></p>
<p>Well, now that the turkey is digested and the Black Friday bargain hunting is done, it&#8217;s time to get a start on your holiday shopping.  Of course, I&#8217;m here to help you get a head start.  For the $20 GOTW, I&#8217;ve got one of those new-fangled rhythm games that the kids seem to love so much, and for the lost classic, I got one of those old-school style PC RPGs that a select few tend to love.<br />
<span id="more-8869"></span></p>
<p><strong>$20 Game of the Week Part 1: Guitar Hero II (Xbox 360, PS2)</strong><br />
<a href="http://powet.tv/powetblog/wp-content/uploads/2009/11/guitarhero2.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/11/guitarhero2-106x150.jpg" alt="guitarhero2" title="guitarhero2" width="106" height="150" class="alignleft size-thumbnail wp-image-8871" /></a>There have been music games long before the Guitar Hero series.  However, none of them have done the genre justice like the Guitar Hero series.  The Guitar Hero series has made the genre more accessible thanks in no small part to the prop guitar that comes with the game and the recognizable song list.  Even hip-hop heads such as me can recognize many of the songs on the game&#8217;s playlist, and it&#8217;s not uncommon to go into stores like Best Buy and see people gathering around an in-store product demo.  The genre has spurned many knockoffs and imitators, but beside Rock Band (which was created by series creator Harmonix), few of them have gotten the genre right.  </p>
<p>Guitar Hero II is a very important entry for the series for two reasons.  Number one, it was the first to go multiplatform (hitting Xbox 360 months after the PS2 release).  Number two, it introduced music tracks downloadable content.  For a cheap price, your playlist can get even bigger, making your game experience fresh.  These two features helped change the face of the music game genre.  Thanks to the online model that Harmonix and Activision introduced, more and more of your favorite bands and tracks are showing up for current games such as Rock Band 2 and Lips.<br />
<em><br />
(Obviously the $20 or less price tag is for the game by itself and without the guitar. </em>)</p>
<p><strong>Lost Classics:  Realms of Arkaina (PC)</strong><br />
<a href="http://powet.tv/powetblog/wp-content/uploads/2009/11/Roa1.jpg"><img src="http://powet.tv/powetblog/wp-content/uploads/2009/11/Roa1-119x150.jpg" alt="Roa1" title="Roa1" width="119" height="150" class="alignleft size-thumbnail wp-image-8870" /></a>The main thing that separates console RPGs from their PC counterparts is their ties to the old school pen-and-paper RPGs of the past.  You know, the kind that you have to roll 10 or 20 sided die in order to generate your character&#8217;s stats.  Even with current hits like Dragon Age and Oblivion don&#8217;t stray too far from the Dungeons and Dragons blueprint with their character customization.  While games such as Final Fantasy and Breath of Fire feature characters who are unique, games such as Mass Effect and Neverwinter Nights have concentrated on having players making unique characters.  Earlier RPGs especially stuck close to this blueprint, even at the cost of their accessibility.  One of the earliest examples of this trend was SirTech&#8217;s Realms of Arkania.  Based on the German pen and paper RPG The Dark Eye, Arkania features several features from other RPGs, such as Might and Magic 3 and Eye of the Beholder.  The game takes place mostly in a 3D view, but switches to an isometric view for the turn-based strategy battles.  </p>
<p>This 2 pack features the first two games in the series, Blade of Destiny and Star Trail.  In Balde of Destiny, players have to find the pieces of a legendary sword in order to defeat an orc king while in Star Trail, players have to find a legendary artifact which will unite elves in dwarves in battle against the orcs.  The cool thing about this series is that players can save the game after beating them, and carry their characters over into the sequel.  The game has a very steep learning curve.  Along with simply having to defeat enemies, you also have to make sure they get adequate food, water, and rest.  You also risk catching the flu if you don&#8217;t use blankets while sleeping.  Unlike today&#8217;s RPGs which put you through an intro, the game tends to throw you right into things without telling you what to do, so reading the instruction manual is a must.  You&#8217;ll also want to find a decent strategy guide or FAQ somewhere online.</p>
<p>Realms of Arkania has a very steep learning curve that WILL scare away most players.  However, for those who do manage to get a hang on how things work and how to approach the game, the game can be quite rewarding.  You&#8217;ll get into some serious level grinding and exploring, and you&#8217;ll be spending time in the game&#8217;s generation section crafting the perfect party to use.  There is a 2 pack featuring the first 2 games in the series at GOG.com.  The third game, Shadows Over Riva is also available on the site, and both can be purchased for $5.99 each.  </p>
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