Since the alphabet is the building block of our language, the Powet Alphabet is the building block of what makes us geeks.
The early 90s bought gamers a new genre of video games: the one-on-one fighter. This new genre of games was the offspring of sports games and beat-em-ups. You took one fighter against another, and it was up to you to take him down. These games weren’t controlled by the simple joystick plus 1 or 2 button setups. No, there were anywhere from 3 – 6 buttons, and you performed special moves by pulling off combinations of the joystick and these buttons to pull off special attacks. The key to winning these games was mastering and utilizing these special attacks, stringing them together in combos. To the best fighting game players, this became both art and science. It wasn’t uncommon to see crowds of players standing around a heated fighting game contest that was going on at the local arcade, weather it was Street Fighter, Mortal Kombat, Power Instinct, or X-men. Capcom was the undisputed leader of the genre, although beside Midway’s Mortal Kombat, there was another competitor, SNK. Of all the game developers who made fighting games, SNK had the most acclaim after Capcom. The developer had released a collection of fighting games for its Neo Geo arcade system/home console, among them were Fatal Fury and Art of Fighting. These two games enjoyed a deep storyline and an interesting cast of characters who were every bit as memorable as Capcom’s fighters. In 1994 however, they would release something that had never before been seen in gaming, the King Of Fighters.
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